Bit more US lovin...

Insights into the development of Project Reality.
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Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Bit more US lovin...

Post by Pride »

What with FIST posting Readmenace and his new kit geoms, thought i'd give you a peak at something that i've supposed to have been working on for aaages now, but only recently have been making progress on due to lack of time etc etc.

Anyway, i'm sure some of you will remember Cheesemans Uparmoured HMMWV...well, here it is:

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Still very much WIP, and unfortunately not gonna make 0.9 (and before anyone comments, i know i spelt berserker wrong :p)

Credits:

Model: Cheeseman
UV: Cheeseman
Textures: Cheeseman, taken over by Pride

/Pride
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

CHEESEMANS HUMWVEEEEEEEE

YHES!

go you.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

"unfortunately not gonna make 0.9"

You shouldn't have said that, now you will find your PM inbox filled x-)
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Post by Hotrod525 »

will it be INS-Mod only or any US Map ?
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Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Post by Zrix »

Fapalicious!

Sweet work, that thing is gonna kick *** on INS.
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HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Post by HeXeY »

:o You misspelled berserker!!!

:p

Looking awesome, can't wait untill 0.91 or whenever :D
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Post by ReadMenace »

RAWR RAWR RAWR! A SHARK!

Goddamn, I love not being a DEV -- if I was privy to the work you guys do, these updates wouldn't be nearly as exciting!

Good job Pride & Cheese!

-REad
LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Post by LeChuckle »

smoke launchers? :O
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

That is freakin sexy,now all it needs is one of those signs on the back of,saying stay back 100m,lol. :)
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freeway
Posts: 118
Joined: 2009-05-20 02:22

Post by freeway »

so we cant snipe the gunner anymore ? :sad: . i am gonna miss how we Leeenfield the gunner :mrgreen: , they r looking great but again insurgent is gonna be tough to play as . damn gotta find a new way to kill them :x
AKA AlexanderK-47
"The sniper is a very necessary person. He serves to remind us that we are war."
A .303 round at +2500 fps will remove a leg if it impacts the mid to lower thigh, thus resulting in death for most circumstances
No word of a lie ever since i downloaded this mod on January, i havent gone near the BF2 icon lol! :mrgreen:
Col.Sanders34
Posts: 140
Joined: 2009-07-03 01:28

Post by Col.Sanders34 »

wow thats looks sexy. Just the other day i was wondering when, if ever, these would be featured in PR. Nice job fellas.
"Project Reality, its trigger squeezin' good!"
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Post by FuzzySquirrel »

Tusk tanks, Up Armored humvees, I'm in love. :D
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theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Post by theflidgeface »

soooooooooo excited until i saw "not gonna make 0.9", but im still a little excited :)

The M15A3, weapon of the future

Semper Fi
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Post by ledo1222 »

freeway;bt2540 wrote:so we cant snipe the gunner anymore ? :sad: . i am gonna miss how we Leeenfield the gunner :mrgreen: , they r looking great but again insurgent is gonna be tough to play as . damn gotta find a new way to kill them :x
Ieds My Firend. Ieds:wink:
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Claymore
Posts: 340
Joined: 2008-07-15 17:48

Post by Claymore »

I'm glad the US will finally get some extra protection for the gunner. Nice job :)
8)
Spieler
Posts: 51
Joined: 2008-12-26 21:58

Post by Spieler »

If it is "not gonna make 0.9" does that mean that PR 0.9 will come very soon?:razz:
Ahh.. rhetorical question. Nice humvee.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Post by Snazz »

Nice work, the gun shield should be quite an improvement in game.

I'm wondering if a MA can clear up whether humvees and land rovers are still taken outside bases in Afghanistan, despite the significant mine/IED threat and introduction of thousands of MRAPs.

All the Humvees add-on armor probably wouldn't help much when driving over an IED as the hull of the vehicles are flat, especially if the armor is just weighing down the suspension reducing ground clearance.

I know there's a balance issue on the BF2 engine with MRAPs, since the vehicle is meant to be tough enough to drive over a mine without killing everyone inside. That level of armor in-game could make it ridiculously resistant to ballistic attacks as well.

I'd hoped that they could somehow be coded to be only disabled by mines like a tank looses it's tracks already, but it mightn't be consistent.

The conventional war scenario with MEC and China in PR excuses it to an extent because the US and UK would probably fall back on to their large supply of humvees and land rovers. Instead of relocating the heavier MRAPs designed for insurgent IED threats.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Post by RHYS4190 »

Talk about a tease lol.

Looks good though
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

looks awesome, but for diversity, i hope it will not completely replace the old one, oh and we ned a beachparty version of this one
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