U.S kits

Insights into the development of Project Reality.
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THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

U.S kits

Post by THE.FIST »

New u.s kits coming to 0.9 :) HOOAH !!!!
models : the fist & readmenace
uv, textures, export : the fist

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JERICHO777
Posts: 156
Joined: 2008-10-14 20:51

Post by JERICHO777 »

HOOOOOOOOOOOOOOLLLYYYYYYYYYYY SHIIIIITTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!
YEEEEEEEEEEEEEEEEEEEEEEEEE
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Donatello
Posts: 145
Joined: 2007-07-08 13:17

Post by Donatello »

too much glasses. without eyes they look like robots.

cool, anyway
nickname: =WAR= Kadart
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Post by Elektro »

Its great :D Will marines get a edit too?
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Post by STORM-Mama »

Jesus christ... All traces of BF2 are gone forever. These a frikkin' amazing!

Great work, great work!
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Post by Tomato-Rifle »

Those look SEXY! Cool glasses, although some of them look goofy xD
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Post by Priby »

Holy Scheiße!
Thats so awesome!!
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

yeah i agree too much glasses, they will look out of place for woodland settings.
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Duke
Retired PR Developer
Posts: 948
Joined: 2006-10-22 22:23

Post by Duke »

Looks absolutely awesome, nice work!

Just to let everyone know, the above is showing different kit geometries on the same player model, so when implemented there will be the 'normal' mix of player models (black/white/asian/etc etc) but using the geometries shown above depending on kit type.
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

i suggest to ban the next one who thinks that now all US players will be Asian, or brings up this stupid racist discussion, which class should have which skintone, oh and why did you post it in the blogs and the PR Highlights ?
503
Posts: 679
Joined: 2008-08-30 02:53

Post by 503 »

I bet they lose their aviators when they're dead. :D
LyfTaker
Posts: 66
Joined: 2009-03-12 08:37

Post by LyfTaker »

Whoever notices the race thing anywayz?

Spectacular detailing. Hope to see them ingame soooooon :)


Oh yeah, I got tactics.......I just suck at 'em
Antonyo
Posts: 76
Joined: 2008-07-01 19:08

Post by Antonyo »

Looking realy good!
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Post by =(DK)=stoffen_tacticalsup »

the SEX§!
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Post by Snazz »

^Lol second time someone has mentioned aviators.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Post by Bringerof_D »

HughJass;bt2568 wrote:yeah i agree too much glasses, they will look out of place for woodland settings.
but hugh, this is the desert camo, why would they be in the woodland with this model and texture anyways?

also, YES finaly an asian guy makes it into the US army XD lol, now i wont feel a bit out of place when i play.

btw anyone else notice the 5th guy has his sand and dust goggles going THROUGH the nvg mount on his helmet?
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Post by Warpig- »

ACU is a universal camouflage system, the Army use it in woodlands environments too
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Post by ma21212 »

is MEC and PLA getting same deal?
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[NPK]ShieldBreaker
Posts: 90
Joined: 2007-09-07 18:17

Post by [NPK]ShieldBreaker »

Yeah thanks devs. Now it'll be even harder to get on goodguys side :)
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