COM Faction Hotties and other small items

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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

COM Faction Hotties and other small items

Post by motherdear »

lately i have been very busy with school and learning new skills like HP to LP, texturing and generally trying to make my worth within in team.

so at the request of zzez i have been doing this small thing for the m113 for the idf faction
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(will not be featured in .9)

been trying to get my head around some texturing for one of the old models that i made.
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i have been working on lods and setups (and failed hard at first until i learned it :P )
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and i have been helping community modelers get some feedback on their models (this model made by danke and textured by another community member)
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Post by cyberzomby »

That M113 will be cool to drive once its in!

Nice work all around like always :P
Amok@ndy
Retired PR Developer
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Joined: 2008-11-27 22:13

Post by Amok@ndy »

nice nice
seems like the PRBOT gets never tired :)
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Protector
Posts: 245
Joined: 2006-02-02 14:26

Post by Protector »

The M113 does it have some sort of mesh covering it?
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Post by HangMan_ »

is that M113 covered in a camo netting?

Edit: Damn Ninjas :p
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PR Community Faction Team - "Getting Sh*t Done..."
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Post by motherdear »

it's an israely RPG cage
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we tried with an alpha at first, but it became almost transparent.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Protector
Posts: 245
Joined: 2006-02-02 14:26

Post by Protector »

Ok i would say try add some highlighting to it then, it seems very flat and not metallic looking. The alpha'd version is an improvement. Need a hand i can always help if you get me the psd :D
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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Post by motherdear »

it's made with tiling in the metal texture, it doesn't even have a proper specular to it because of problems with exports so don't worry ;)
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Protector
Posts: 245
Joined: 2006-02-02 14:26

Post by Protector »

ahh ok nice one I forget all this spec maps & bump maps stuff... lazy texturing ;)
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Post by Redamare »

stealthy paddles ;)
[EC]DR.NOobFragger
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Post by [EC]DR.NOobFragger »

If I am not mistaken, that last scope goes on a mortar. :)
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jbgeezer
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Joined: 2008-06-10 15:30

Post by jbgeezer »

[EC]DR.NOobFragger;bt2956 wrote:If I am not mistaken, that last scope goes on a mortar. :)
Nope, though it looks like it :) It's actually a PGO-7 scope for the RPG-7! :D Which is great, cuz RPG really need sum lovin'
Live by the sword, die by the sword...

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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Post by Anhkhoa »

[R-DEV]motherdear;bt2868 wrote:it's an israely RPG cage
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we tried with an alpha at first, but it became almost transparent.
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o.0

If you didn't say that, I would have thought you did a really 5***y texture job.
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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