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[WIP] 4km Map, Tigris River, Al Kut

Posted: 2010-01-21 21:40
by OkitaMakoto
So, in order to jump in on the orgy of DEV Blogs, I decided to write up a hopefully concise[edit: in hindsight, it's far from concise] and revealing new mapping project of mine. I'll throw in a few screenshots, a minimap render, and talk a bit about the vision I have for its place in Project Reality.

Where I'm coming from:
  • I've never been a fan of Kashan, but I love the idea of 4km maps.
  • I've always loved EJOD but I recognize it's far too small a map to have any significant place in current PR.
  • I love city maps like Al Basrah and Muttrah.
So what I decided to do, after making Ramiel as my first map, was merge all my loves, fix all my dislikes, and make one map to end all maps. Ok, not quite, but that was my logic. Ramiel gave me the basic understanding of mapping, it turned out "alright" but generally, I look back and I am light years away from impressed with it.

I also spent a year in Japan with a low end laptop on which my only war entertainment was Generation Kill which I watched repeatedly in the evenings when I wasn't drinking myself stupid. So this map also draws from Generation Kill [there seems to be a theme in my maps, eh?]

So, without further rambling, something I'm all to skilled at, here's a nice big minimap rendering and a few screenshots of my next map, Al Kut!

The first image is simply the minimap, the second is the minimap with a few CP ideas running through my head.
Image Image
As you can see, only the bottom half has been started, and even that is a great work in progress. The green fields did not render, so I simply drew them in through photoshop to give you an idea of where the current fields are placed. There will be more, of course.

Compare to googlemaps: Al Kut

Ideas/Themes

Bridges, like on Qwai will be a deciding factor in the maps play. Holding the bridges will enable things aside from infantry to advance across the map.

I wanted to stress the place for recon/infantry squads. There is a lot of tree cover, hedge rows, and crop fields at varying heights. No Kashan Kilimanjaro hills for tanks to snipe from.

Not Kashan. Kashan looks awesome, but its too barren for me. Too deserted. I mean, that's what it's supposed to be, but I want a more packed 4km map for combined arms.

I'm shooting for diversity as well:
  • City in the center
  • Oilfelds in the southwest
  • Crop/farmland near water
  • Expansive deserted airport
  • Walled in compounds throughout the desert highways in varying levels of disrepair
  • A number of new statics requested for this map
The list goes on...

Anyway:

Here's some screenshots from in game. Keep in mind, again, that these screens are a few months old, and even still it is pretty much a total Work in Progress. I'm into my last semester in college, so while I have little coursework, I still have the stresses of it being my last days here on campus, etc before I become a working man/apply for Marine OCS ;)

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Gameplay ideas:
Will have tanks, APC's, and both transport and attack helos. No jets. Each team, probably MEC and USMC, will have similar loadouts, perhaps a bit different for some variety. Light transport like Humvees will also be included.

Hope you all enjoy it, maybe you're a bit excited, and just keep a lookout for more info!

Posted: 2010-01-21 22:25
by Sniper77shot
sweet that looks epic.

Posted: 2010-01-21 22:26
by Peeta
One Map to rule them all, One Map to find them,
One Map to bring them all and in the darkness bind them

:)

Posted: 2010-01-21 22:28
by galeknight1
Wow, this looks amazing. Great to see another high-detail 4km map on the way.

Posted: 2010-01-21 22:31
by Duckmeister
IMO, Ramiel is one of the best maps in the game, at least gameplay-wise. I can only expect good things from the person who made Ramiel!

Posted: 2010-01-21 22:45
by Cpl.Small
Gentlemen, we just captured an airfield, that was pretty f**king ninja :D

Posted: 2010-01-21 22:45
by foxtwofive
WOW!...... I'm speechless. OOORAH!!! for the USMC

Posted: 2010-01-21 23:05
by psychickactivity
Very nice !! great !

Posted: 2010-01-21 23:06
by Jigsaw
Lovely stuff mate, keep it up.

Posted: 2010-01-21 23:18
by Wakain
Al Kut, I like the name, the second word has a very special translation in dutch

Posted: 2010-01-21 23:19
by Aquiller
May God of PR bless you, Okita.

Oh, and I insist on changing the name to Al-Kutas. ;-)

Posted: 2010-01-21 23:48
by ma21212
MEC for this map? coolio

Posted: 2010-01-22 00:10
by AnimalMother.
[R-COM]Cpl.Small;bt2979 wrote:Gentlemen, we just captured an airfield, that was pretty f**king ninja :D
lmao i hope this map gives that GK feeling, i always try to play fallujah that way.



looks really good, another map with a cobra in it makes me happy to say the least

keep it up!

Posted: 2010-01-22 00:26
by tim8002
this looks like the coolest map ever... hope you finish it soon :D

Posted: 2010-01-22 01:06
by BloodBane611
That is awesome Okita! Can't wait to see it ingame

Posted: 2010-01-22 01:09
by Rezza
I was waiting for this

Posted: 2010-01-22 01:27
by Amok@ndy
coool mixture of painted textures and satelite data :)

Posted: 2010-01-22 01:52
by Bringerof_D
nice to see one of the silos directly dumping its contents into the river...and that doesnt look like any water tower

Posted: 2010-01-22 02:23
by OkitaMakoto
Bringerof_D;bt3001 wrote:nice to see one of the silos directly dumping its contents into the river...and that doesnt look like any water tower
I'm gonna say part of the facility is hydro cooled and is simply pumping out the heated water ;)

Posted: 2010-01-22 02:23
by theflidgeface
awesome just plain awesome