3D Scopes

Insights into the development of Project Reality.
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Chuc
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3D Scopes

Post by Chuc »

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^^^^ (outdated video) ^^^^


^^^^ (outdated video) ^^^^



Thoughts appreciated.

Disclaimer - The Blur shader is currently property of Forgotten Hope 2, what you see above is only a test and is subject to change depending on circumstances.
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crazy11
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Post by crazy11 »

I'm glad your back :D
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Jarryd_455495
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Post by Jarryd_455495 »

awsome!! just pure awsome!!

There . Is . Only . One . Reality
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OkitaMakoto
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Post by OkitaMakoto »

I see the JSDF is ready to go, eh? lol just kidding, love the POC :)
hiberNative
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Post by hiberNative »

man, make the black around smaller. the view you have now is the head being too close to the scope.

backing the head up would result in something like this:

YouTube - Acog Scope
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Stealth Clobber
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Post by Stealth Clobber »

Oh wow. This would be completely awesome in .91 :D

Lol I know I'm asking for much. It's just when 3D scopes have been disproven so many times, it's nice to see it in the Dev Blogs before going to bed, and staying up an extra 30 mins just to salivate over it. :P
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maarit
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Post by maarit »

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X1 Spriggan
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Post by X1 Spriggan »

OOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHH

MMMMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANNNNNNNN

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[17:21] Falkun: lal
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cyberzomby
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Post by cyberzomby »

Really cool like always :D
Nosferatu
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Post by Nosferatu »

Is that JSDF getting ready to repel Godzilla's attacks in the background?)

Interesting conception, comrade, even though I'm basically OK with what we have now.
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psychickactivity
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Post by psychickactivity »

Nice very nice , we touch the total immersion.
Everydays a new thing , you push the limit !!
Hourra!
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-.-Maverick-.-
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Post by -.-Maverick-.- »

When are we getting this?? :lol:
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Chuc
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Post by Chuc »

hiberNative;bt3321 wrote:man, make the black around smaller. the view you have now is the head being too close to the scope.

backing the head up would result in something like this:

YouTube - Acog Scope
The reason why there is such a gap between the two apertures is to implement realistic fields of vision as dictated by the optic type. The ACOG TA31RCO has a FOV of 7 degrees, which is the area the objective aperture approximates to.

Approximated FOV of the ACOG
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Maxfragg
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Post by Maxfragg »

don't like the zooming of the whole screen,i'd say, keep the current system
karambaitos
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Post by karambaitos »

OMG i think i jizzed in my pants right there
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AnimalMother.
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Post by AnimalMother. »

nice to see work on this!

have you thought/tried about having a blurred surrounding rather then just black? it represent the periferal [sp] vision being out of focus?

either way great work as always chuc
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doop-de-doo
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Post by doop-de-doo »

Animal.Mother;bt3336 wrote:nice to see work on this!

have you thought/tried about having a blurred surrounding rather then just black? it represent the periferal [sp] vision being out of focus?

either way great work as always chuc
If you were shooting with only one eye open I would agree with putting a blur.
If both eyes were open, you would still be able to track targets off scope.

:evil: B4TM4N :evil:
Chuc
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Post by Chuc »

AncientMan wrote:The thing is, we can't use the blur shader like FH2 does, as it would screw up anything with post processing on it (which PR does use in some things), and you can not have a blur texture do it either. So about all we can do, is either have no blur, or use black and gradients.
PR/BF2 Limitation
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AnimalMother.
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Post by AnimalMother. »

damn...
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

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ma21212
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Post by ma21212 »

i loled at the sound, well done.
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