New to Project Reality Sound Dept

Insights into the development of Project Reality.
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Mark XIII
Posts: 66
Joined: 2010-03-19 10:34

New to Project Reality Sound Dept

Post by Mark XIII »

Well, first entry into the blog.

I'm greatly excited at what can be done with the sound within this mod. Over the last few years I've learnt a great deal about how to use and abuse Arma 2's sound engine. Now I'm looking forward to putting that knowledge into practice with PR.

I've just got here really and I'm shocked to see so many talented people from the modding community gathered in one spot. It can only mean great things are to come...

Lets do the best we can.


Signin off till next time...

MarkXIII
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Post by UK_Force »

Mark you really are very modest ..... lol.

However I do think we have the biggest and best Development team around if you look at the overall team !!
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Post by xatu miller »

Hey welcome to PR! Are you also gonna be working on sounds for PR:A2?If not i hope some good sound mod is used.


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Looking forward to working with all of you A2 lads. You guys seem to be a crazy talented bunch by what I have seen so far :D

Keep it up!
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"Without geometry, life is pointless"
lucidrians
Posts: 802
Joined: 2009-05-04 17:59

Post by lucidrians »

Hey welcome, always a good thing to see new developers, are you working on BF2 or Arma 2?
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Clue might be in what he wrote guys;)

Welcome to the team mate. What part of the West Mids are you from?
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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Post by Sniper77shot »

Well cool.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Post by maarit »

one question...

can you do something to the soundbugs?

:p
good luck!

edit 1:Oh,you are in arma team....

edit2:can you still do something to bf2/pr soundbugs?
:)
Mark XIII
Posts: 66
Joined: 2010-03-19 10:34

Post by Mark XIII »

I'm from Birmingham (no flaming please....) and will be working on the sound aspect of PR:A2.

Sound bugs...We'll see about PR:A2, I like to squash them before, not after ;) however if any of the BF2 team require assistance I'm more than happy to help.

I'd also just like to say thankyou for the warm welcome, considerably nicer than some of the other places I've posted ;)
[BUILT4SPEED]
Posts: 52
Joined: 2010-02-14 08:09

Post by [BUILT4SPEED] »

Yes thank you ALLAH!!!!

Sound is such a big immersion factor for me.Hopefully we can get it close to a chammys or hifi sound.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Post by boilerrat »

Welcome, Im looking into buying ARMA2 just to play the game now.
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Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Post by Rezza »

Welcome! i hope we are ready to rock!
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