This is more of a test for the ability to animate other moving parts and how they look like in '3d scope' mode.
Posted: 2010-05-17 04:51
by Dev1200
Brb, Masturbating to the thought of 3D scopes.
Excellent work guys! I've never seen 3D scopes done to this quality. <3
Posted: 2010-05-17 05:11
by Sgt.BountyOrig
Great! Except for that moment where everything turns black just as you get it up to your eye, Still better than what is currently in play.
Snipers shall rule ze world!
Posted: 2010-05-17 05:27
by GeorgRavioli
Thats cool! Are you guys going to blur out the outline of the scope? Would seem unfair that you can see with clarity outside of the scope too. Thats really nice though great job.
Posted: 2010-05-17 05:52
by Chuc
Might also be worth mentioning, that blur doesn't render in the editor.
Posted: 2010-05-17 06:59
by Amok@ndy
nice work
is there no zoom on the scope ?
Posted: 2010-05-17 07:57
by samogon100500
Wow,chuc!
Can't wait see that on all weapons!
Posted: 2010-05-17 08:07
by Zimmer
keep it up.
Posted: 2010-05-17 10:35
by bad_nade
I don't think that all scoped rifles should have peripheral vision enabled. In sniper rifles it feels kinda unrealistic and unnecessary as it's meant for long range engagements only. And for insurgency weapons it would need both appropriate scopes and enough training, which may not be available for unconventional factions.
Posted: 2010-05-17 12:25
by Arnoldio
This is going to be great!
Posted: 2010-05-17 13:07
by Foxxy
Omg that is sexy, Cant wait for more:D
Posted: 2010-05-17 13:33
by nord0sst
Nice 3D Scope, keep going!=)
Posted: 2010-05-17 13:38
by Gosu-Rizzle
Good job Chuc, im really looking forward to the 3D scopes!
But would this here be possible?:
clueless_noob;bt3948 wrote:I don't think that all scoped rifles should have peripheral vision enabled. In sniper rifles it feels kinda unrealistic and unnecessary as it's meant for long range engagements only. And for insurgency weapons it would need both appropriate scopes and enough training, which may not be available for unconventional factions.
Or is it a question of all need to have either the new or the old scope?
I think it might be interesting to leave it out for sniperrifles at least. And maybe other weapons/fractions as well.
Posted: 2010-05-17 15:02
by DeltaFart
Looks good, now we need detailed cartridges for the thing
Posted: 2010-05-17 15:47
by Technoelite
yeah very nice chuc did you get any help from the fh2 boys as it looks exactly the same and their 3d scopes are high quality
Posted: 2010-05-17 17:00
by Celestial1
Will we also get a blur effect on iron-sighted weapons?
Nice job though, looks nice. Only thing is that the scope itself being opaque before sighting in, and also the switch to the scoped 'model' is accompanied by an awkward change (look at 0:02 just before the sight turns transparent and you become sighted in; you'll see the original model replaced by an ironsight SMLE that looks like it's being held farther out, then that is replaced by the proper 3d scope model).
Is it possible to fix this (perhaps the second part is an editor thing), or might it be good to cover it up with a "blink" (screen turns black just long enough to mask the change)?
Posted: 2010-05-17 19:58
by Redamare
WOAH i love the new 3d scope ideas all of them are turning out soo amazingly ... its just a shame that the Bf2 engine doesnt allow Sectioned off zooming... suchas you lookinto the scope and ONLY the scope is zoomed lol Hello PR2 ;D ahaha ... Looking good keep up the good work
Posted: 2010-05-17 20:21
by Stoic Sentinel
Redamare;bt3957 wrote:its just a shame that the Bf2 engine doesnt allow Sectioned off zooming... suchas you lookinto the scope and ONLY the scope is zoomed
Oh man, that will be the day... to the lab!
Posted: 2010-05-18 07:00
by theflidgeface
soo sexy cant wait till these babies get implemented