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It's numerical value exceeds nine thousand.

Posted: 2010-08-16 15:25
by Jaymz
Actually, it's over 14000 now....

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I didn't put a log message but for those who need to know, I made a few tweaks to a new distant 50cal firing sound. Part of a huge overhaul to the distant sound system we have in PR. Expect more updates on that topic as we get closer to our new release :)

Posted: 2010-08-16 16:17
by Conman51
Are all those changes for .92? or all of PR?

Posted: 2010-08-16 16:18
by McBumLuv
VEGETA! WHAT DOES THE SCOUTER SAY ABOUT THE NUMBER OF UPDATES?!?!!

Posted: 2010-08-16 16:20
by Snazz
Huge overhaul? Sounds good.

Posted: 2010-08-16 16:22
by Aquiller
My God, it really is IMMINENT

Posted: 2010-08-16 16:31
by Snazz
Considering all the changes and additions, shouldn't the next version be higher than 0.92?

That seems more appropriate for a fix patch than a full on update, like 0.91 was for 0.9.

Posted: 2010-08-16 16:31
by spawncaptain
It's over 9000!!!!1
Wonder why it hasn't been posted already.
Aquiller;bt4741 wrote:My God, it really is IMMINENT
I guess it's just part of their public relations summer offensive that started in June.

Posted: 2010-08-16 16:40
by Wakain
excellent:yellowrib

Posted: 2010-08-16 16:47
by Tpb_mithos
Snazz;bt4742 wrote:Considering all the changes and additions, shouldn't the next version be higher than 0.92?

That seems more appropriate for a fix patch than a full on update, like 0.91 was for 0.9.
Remeber this 0.4 0.5 0.7 .... are like in beta , I mind when we reach 1.0 should we the REAL game

Posted: 2010-08-16 17:03
by Priby
Snazz;bt4742 wrote:Considering all the changes and additions, shouldn't the next version be higher than 0.92?

That seems more appropriate for a fix patch than a full on update, like 0.91 was for 0.9.
I guess they will provide both. A patch and a full version.
Good for people who dont have the old version anymore, e. g. because of reformating or something stupid like that.
Damn you, Trojans!:(

Posted: 2010-08-16 17:45
by karambaitos
woooo leet sounds, do we get a better vehicle explosion sound as well :)

Posted: 2010-08-16 17:51
by Maxfragg
just go the way of the Linux-kernel, just not to reach 1.0 before it was really ready, they named the last version 0.99 Patchlevel 15 Z

Posted: 2010-08-16 17:54
by chief.kaiser
Does that sound fix mean that there is going to be a player controlled mortar in the next version? :O

Posted: 2010-08-16 18:30
by Snazz
Tpb_mithos;bt4746 wrote:Remeber this 0.4 0.5 0.7 .... are like in beta , I mind when we reach 1.0 should we the REAL game
The typical beta and final release scheme doesn't apply to PR, it's an ongoing mod project.

There's no definite 'full version,' 1.0 could be anything they want it's just a higher number basically.

Posted: 2010-08-16 19:21
by John-117
I think there may just be german forces in the new release :D

Posted: 2010-08-16 19:22
by DankE_SPB
Snazz;bt4740 wrote:Huge overhaul? Sounds good.
you have no idea:-o:wink:

Posted: 2010-08-16 22:33
by =Romagnolo=
BTW, have you noticed the recent ammount of DEV's posts in the highlights and blogs ?


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Posted: 2010-08-16 22:49
by Rhino
Conman51;bt4738 wrote:Are all those changes for .92? or all of PR?
That's for since we crated the repo how many commits we have made. We started 0.92 (now 0.95) at 12049 so we have made 1951 commits since then but that isn't excatly how many files we have changed, that's just how many commits we have done which can contain many different changed files in each commit. I normally upload multiple things when I commit to the repo and the coders normally commit changes of all the weapons and not just one by one so how many files have been changed/added is too many to count :p

Posted: 2010-08-16 23:22
by =Romagnolo=
so, we are going to have the 0.95 this week, not the 0.92 ?

Good, that means more stuff for us, thank you devs and testers and cons and everyone :D