Muttrah City (v2) v0.95 GPO Update

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Muttrah City (v2) v0.95 GPO Update

Post by Rhino »

With the v0.91 Muttrah playing really well its a shame to touch it but with the inclusion of new vehicles in v0.95 that muttrah needs and always planned to have I'm having to make a few small Game Play Object (GPO) changes to the map, ie, changing what vehicles spawn, the flag setup etc for v0.95.

For anyone interested you can also see the blog for the v0.91 GPO changes to muttrah here: Muttrah City (v2) v0.91 GPO Update - Project Reality Forums

Control Point Setup

After reading some feedback of v0.91's flag setup for Muttrah I decided to split the city centre flag back into west and east city centre flags. The difference is now from v0.90 and before that these two flags are now on separate supply groups, meaning that both flags can not be captured at the same time so if your on the USMC team, you need to capture west city centre before you can capture east city centre :)
Other than that I've move the docks flag slightly more towards the US side to give them a little more of a chance and the same with the North city flag moving that north a little.
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USMC Setup

For the USMC I haven't done a lot. All I've really done is swap the old, unrealistic LAV-25s out with the new AAVP7A1 Amphibious Assault Vehicle, specially designed for this type of scenario. Armed with a Mk19, 40mm Automatic Grenade Launch and a .50cal HMG and with some pretty heavy armour, this slow heavy beast can really deliver a deadly punch.
I've also moved the Attack Huey spawn off the Cobra spawn location so that if the attack huey wasn't used, the cobra wouldn't destroy it when it spawned.

What USMC start with:
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And What respawns/spawns later for USMC (+ the APCs, Logistics Truck and Boats):
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USMC (USS Essex)
1x CO JDAM (delay)
1x Attack Huey (no respawn)
1x Attack Cobra (delay)
2x AAVP7A1
2x Transport Huey
2x Transport Huey (no respawn)
2x RHIBs (max of 5 to spawn on each spawn point, total of 10)

USMC (Docks)
1x Logi Truck (delay)


MEC Setup

For the MEC with the inclusion of the MT-LBs for both the Russian and MEC forces I thought I should include a few to spice things up. They may not have as much armour as the BTR-60 but the 30mm one packs a more powerful blow and the HMG and MG ones both are also very useful for transport and infantry support while I'm hoping down to there lower calibre weapons they wont be used so much as light tanks where instead, the 30mm MT-LB and the BTR-60 will be used more for hunting down the AAV7s, other than hoping they will also support the infantry more since they dont really want to get into a head to head fight with an AAV7 still. Other than replacing some BTR-60s with MT-LBs, I've replaced the BRMD-2 with cannon with an MT-LB and removed the un-armed BRMD-2 to stop it ramming into choppers at the start of the round which was turning into something of a habit for some players :p

What the MEC start off with (none of which respawns):
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What spawns for MEC strait after South City is captured:
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What respawns and what has a spawn delay after South City is captured:
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MEC Fort (main base)
4x CO artillery (delay)
4x Transport Trucks (no respawn)

South City (at first flag captureable by MEC)
2x Logi Trucks
1x UAZ Support Jeep (no respawn)
1x MT-LB (no respawn)
1x MT-LB HMG
1x MT-LB 30mm (delay)
2x BTR-60 (delay))
I've also added a MG-3 emplacement to the Fort to help anyone brave enough to attempt a last stand from the USMC :D
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In all I believe this setup will be pretty much like the v0.91 in terms of balance and gameplay but with the new vehicles and new setup I believe it will just have that extra sugar coating on top of the last one with getting out thous little annoying things and improving on what was already good.


Cheers and hope you enjoy the new setup!! :D
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Post by dtacs »

Excellent!

Great work again, keeping a staple map going. Look forward to playing it.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Post by Conman51 »

The AAVs look s,all compared to the boats for some reason...it might be the angle though

nice work
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Post by Nitneuc »

Sounds really good, although I'd like to see less Muttrah and more less common maps (Kozelsk, Korrengal...) on euro servers. :razz:

What exactly means 4x CO arty ?
Many thanks to everyone involved in the making of the best videogaming experience ever !
Exonar
Posts: 83
Joined: 2009-12-23 00:53

Post by Exonar »

Simply awesome. I can't wait to see how the changes play out.
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kaufman_23
Posts: 115
Joined: 2010-02-01 09:03

Post by kaufman_23 »

whats up with so many grids on the minimap? from A1 to M13? is that intentional or just a mistake?
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TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Post by TheAssProtectors.Nr1 »

Ooh! A new grid system! Nice!

Can't wait to get hands on on those new features!
Why do something today, when you can not do it tomorrow
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Cheers guys :)
Nitneuc;bt5166 wrote:What exactly means 4x CO arty ?
Means 4 Arty cannons for the Commander's area attack, 4 is the normal number of arty cannons :)
kaufman_23;bt5168 wrote:whats up with so many grids on the minimap? from A1 to M13? is that intentional or just a mistake?
Intentional, its the new minimamp setup for .95 :)
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Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

nice, though, i have to agree, that the aav7 looks quite small :-D
PLODDITHANLEY
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Joined: 2009-05-02 19:44

Post by PLODDITHANLEY »

Interesting how that'll play out.

Forcing the US Armour to hide behind infantry and/or TOW's to protect them from 30mm MEC armour.
Forcing US SL's to co ordinate better with CAS.

If the US can be co ordinated it'll be great, if they can't MEC will own with the 30mm BTR and MT-LB.

Thanks Mr Rhino for getting rid of the 'rush taxi'.
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psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Post by psychickactivity »

Rhino PRESIDENT !!!
[img]psychickactivity[/img]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

PLODDITHANLEY;bt5173 wrote:Interesting how that'll play out.

Forcing the US Armour to hide behind infantry and/or TOW's to protect them from 30mm MEC armour.
TBH its more the other way around, if any single MEC APC goes head to head with a AAV7 and tries to fight it out in a strait out dual, the AAV7 will win every time unless the gunner can't aim (which it dose take a bit of skill to "lob" the Nades at long ranges mind you ;)), the MEC APCs will need to gang up on an AAV7 or do hit and run tactics on the AAV7s in order to beat them but tbh they are better off for the most part staying behind there deployable AT for the most part :)

EDIT:
Maxfragg;bt5172 wrote:nice, though, i have to agree, that the aav7 looks quite small :-D
Think because most of its under water and its pretty far away from the cam etc, its really quite large.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Post by Gore »

Yeah it really is a good map. Shame some stupid servers has it on 24/7 and plays it to death so many people become hateful of it. Does the MG3 still have it's current sound in 0.95?
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

the best map in pr gets even better.
thanks rhino.
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Tim270
PR:BF2 Developer
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Joined: 2009-02-28 20:05

Post by Tim270 »

Good changes. Looks like its still going to be one of the best maps to play in 0.95!
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Post by usmcguy »

everything looks epic! especially that new aav7 and Marines ;)
Nagard
Posts: 217
Joined: 2008-05-02 17:06

Post by Nagard »

I think finally I could like this map again. Unfortunately it just got boring since it seemed to appear in the maplists twice as much as all the other maps together.

Could like the new vehicles.
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Post by Spartan0189 »

Sweet, I see someone loves Muttrah :P
I'll be on those AAVs :D
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Spec
Retired PR Developer
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Joined: 2007-09-01 22:42

Post by Spec »

Love the new map grids with what appears to be fixed 150m grid size!
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