My first blog and first map

Insights into the development of Project Reality.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

My first blog and first map

Post by Rudd »

Hi all, I thought I'd finally use this blog function.

I'm a 21 year old part time healthcare assistant who is going abroad to volunteer in Kenya soon, afterwhich I am going to nursing school. But in the meantime I've been spending far too much of my free time making maps for PR :wink:, as well as helping out in the production of the mod in a mapping context (setting up gameplay objects, fixing bugs etc). Its an honour and privilage to work with such a friendly and fun loving team.

But, enough about me, and more about my first PR map.

Burning Sands

British Vs MEC


a 4k desert-city map, think of it as EJOD, meets Kufrah meets Kashan. Players at Tactical Gamer have been both lucky and helpful enough to have had a peek at the beta versions which were used to test the gameplay of the map and make some changes as well as fix bugs and it got some great reviews.

Even now I look back on this map and shudder at some aspects as making this map taught me alot about how to do things better next time.

To illustrate how much you learn from doing and making mistakes.

here is the map a year ago
http://img38.imageshack.us/img38/2812/minimapa.png

here is the map now
http://img830.imageshack.us/img830/4648/ingamemap.jpg

the map is based around infantry islands with areas where vehicles are king, however the terrain is actually quite conducive to infantry survivability if not combat effectiveness; so I'm sure all aspects of the team will enjoy the game in the public domain.

some more teasers to get you excited

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well I hope you like the look of the map, and that I'll be releasing more work to the public in the near future.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

i allways knew, you are good, but this map really looks awesome, the minimap is just incredible (and the crashed airplane is a nice detail as well.
great work
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Post by karambaitos »

i hope you put some barricades and some rubble around the city it looks too clean otherwise AWESOME
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Post by pfhatoa »

looks damn nice. great job! (and more importantly GREAT IMPROVEMENT!)
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Post by psychickactivity »

my god !!!
[img]psychickactivity[/img]
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Post by Polka »

Awesome.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Post by lucky.BOY »

Like it like it like it!

If i should make some critic, only 1 runway seems too few, if i consider multiple big planes on the airstrip. But im assuming this only from the minimap, so..
Keep up! :)
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Post by psychickactivity »

hoooo my god !!!!!
[img]psychickactivity[/img]
kaufman_23
Posts: 115
Joined: 2010-02-01 09:03

Post by kaufman_23 »

looks awsome. will we see it in the .95 version?
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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Post by jbgeezer »

Beatiful, good job Rudd ;)
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Post by sylent/shooter »

I absolutely can't wait to play it :D my only concern is the runway is not realistic size wise for those types of planes to use... maybe thats just me :P

Killing the enemy sylently
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Post by cyberzomby »

What a beauty and what a difference with one year back! "Ejod Dessert meets" is enough to get me excited! That was a golden oldie in my opinion!

Good man and respect for going to Kenya as well!
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Post by Cpl.Small »

Absolutely brilliant :)
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Post by usmcguy »

looks very cool..
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

sylent/shooter;bt5372 wrote:I absolutely can't wait to play it :D my only concern is the runway is not realistic size wise for those types of planes to use... maybe thats just me :P
unfortunately we don't have multiple sized cargo planes nor multiple sized runway statics :)

I decided a while ago that Jets wouldn't feature as a gameplay aspect so the runway is purely aesthetic atm.
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EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Post by EnermaX »

Uh yeah, love desert
TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Post by TheAssProtectors.Nr1 »

Wow, looks sweet. So can we expect to see this map in .95?
Why do something today, when you can not do it tomorrow
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Post by psychickactivity »

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The different color of statics on sand is fabulous!!

And the minimap is very beautiful to..

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So cant wait for play ...


Very good job !!
[img]psychickactivity[/img]
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Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Post by Zrix »

This map is great fun, looking forward to the finished version.
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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Post by KingKong.CCCP »

the map IS awesome. We played it on TG, it has the feel of Jabal 2 - realistic, interesting, big, lots of details... open areas in desert for long range vehicle fights, city for CQB, rural areas for mech inf, lots of vegetations around lake for sneaking... what more can you wish for?
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