Small Arms

Insights into the development of Project Reality.
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Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Small Arms

Post by Twisted Helix »

Two small arms family sound sets , opfor and bluefor, for the upcoming PR: Arma release. The AK and PK sounds were lovingly created by [R-DEV]Sofad especially for this release, and a joint effort ported the UK weapons sounds from PR: BF2 and beefed them up a bit for the Arma engine (which doesn't employ EAX).

Shooting the PKM is fun ... (L7 is quite a blast as well).


The object of war is not to die for your country but to make the other ******* die for his.
--George Patton--
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Post by Dev1200 »

First comment is first.


Epic sounds btw. Good work!
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Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Post by Sgt.BountyOrig »

Dont worry helix, it was only a sniper, its not like they do their jobs anyway =D
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gonzalo658
Posts: 100
Joined: 2009-04-08 20:23

Post by gonzalo658 »

Sweet!!! :D
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Konfusion2113
Posts: 103
Joined: 2008-05-03 07:37

Post by Konfusion2113 »

lol friendly fire
M4_UA
Posts: 25
Joined: 2010-07-21 10:22

Post by M4_UA »

nice shot @ 2:00
Bringerof_D
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Joined: 2007-11-16 04:43

Post by Bringerof_D »

lol @ friendly fire XD
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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Post by KingKong.CCCP »

dunno... I feel the need for the "screen kick" for ironsights that you see on the scoped weapons. Without it, weapons feel like... baby toys...
They should feel like boys toys. :)
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Post by DonDOOM »

Dieing animations are so lame for ArmA 2 :/
Also the reloading animation for the PKM seemed to go very fast.

Apart from that, cool sounds, where did Sofad get them?
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Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Post by Tim270 »

^ Yeah animation based recoil would be a huge improvement in Arma!
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Psyko
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Joined: 2008-01-03 13:34

Post by Psyko »

awesome sounds, PKM in bf2:PR sounds differnt though, maybe its better this way, but i really liked the bf2pr PKM sounds, they are raw. however, dont need the right click zoom (numpad +) limiting the sight distance to just normal and of course using the optics is sufficient. the right click should only be used for holding breath. some devs might see this observation as a "**** move" but i gotta give my honust opinion right? :)
samogon100500
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Post by samogon100500 »

Man your r bad sniper =)
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lucky.BOY
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Post by lucky.BOY »

These sounds are just ... omnomnomnomnom..
BloodBane611
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Joined: 2007-11-14 23:31

Post by BloodBane611 »

I dig, definitely some good sounding weapons in there.
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Zeno
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Post by Zeno »

wow... if the recoil in the video is like that in the release i aint downloading it... yuk:(
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Robert-The-Bruce
Posts: 150
Joined: 2009-04-13 00:34

Post by Robert-The-Bruce »

sorry for beeing such an ***, but isn't that a L110(Minimi) instead of a L7, which would be a MAG?

anyway, the sounds are very good, looking forward to getting my virtual hands on these babys! :D
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Post by Redamare »

Sweet looks good . . one suggestion would be Remove the spotted Enemy Tracker thigny . . kind of unreal how you can track how he runs behind a wall with out seeing him . . how does the player know he doesnt stop and hide ? :O he doesnt that Right lol
Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Post by Twisted Helix »

LoL to all you commenting on me having it in nub mode .... of course thats not in the release ... thats just arma and me being to lazy to make sure its in 'veteran' :p

Recoil .... default arma as well (for the Opfor weapons that is). We will be working on that. All things in good time :)

And yeah I suck at sniping lol (though you should see me in a plane for a real laugh).


The object of war is not to die for your country but to make the other ******* die for his.
--George Patton--
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Post by Megagoth1702 »

Good overall package. I dig the BLUFORs.
OPFOR though - AK and PKM sounds lack a snappy and metallic feel. PKM sounds too soft and lacks a "CLACK or BANG", AKs sound dry and wooden, lacks a snappy typical AK "clack" like the BF2:PR Aks have. Maybe use those instead?
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Post by Megagoth1702 »

BTW I can provide some samples if sofad is up for proper sound cooperation, I did lots of arma2 sound modding, found out a lot of stuff about gun sounds. :) Maybe hit up on skype or PRmumble?
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