Epic view distance is epic

Insights into the development of Project Reality.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Epic view distance is epic

Post by AncientMan »

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Since unfortunately the BF2 engine seems to be limited to ~3000m view distance, I had to stitch together multiple images to fit in all of Shijia Valley's amazing detail. Took a fair while to do, and cruising about at around 10 fps because of the huge view distance doesn't speed things up either, too many trees :(.

It looked something like this once stitched together, then I had to do some work in photoshop to fix up the edges. The above image is then used in the map overviews for displaying gameplay related information.

Congrats to [R-DEV]AFsoccer for this amazing looking map, and also on his recent promotion to Mapping Manager. Hopefully everyone will enjoy the map in v0.96 :).
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Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Post by Robbi »

First.

When is 0.96 coming!!!!! :/
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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Post by Sniper77shot »

Ooh Loooking good nice job.
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iAllex
Posts: 185
Joined: 2009-11-20 11:20

Post by iAllex »

HUUUUUuuuuuuge! o.O ... Awesome, Thank you AFsoccer and PR staff!

I am Alex
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Post by mockingbird0901 »

Looks like an interesting map. Can't wait to try it. Looking forward to AASv4 as well :grin:
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Post by Hotrod525 »

this sould become the "standart map" for Commander, acting as a "blue force tracker" ill will look alot better. Even for SL map ! :D
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Post by Doc.Pock »

soo cool ancient and AF
TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Post by TheAssProtectors.Nr1 »

I'm enjoying the map already!
Why do something today, when you can not do it tomorrow
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

This map is looking beautiful.

I'd like to know more about 0.96
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Post by Arnoldio »

This beggs for 128p.
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Orgies beat masturbation hands down. - Staker
Web_cole
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Joined: 2010-03-07 09:51

Post by Web_cole »

I say, looking forward to this :D
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Post by Shovel »

This is awesome.
I had no idea that that much work went into every map overview.
Shovel009
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Post by cyberzomby »

Looking amazing!
kstep
Posts: 52
Joined: 2009-01-29 21:04

Post by kstep »

Why skirmish maps become more buggy and unbalanced from release to release?!
skirmish <3. nothing else but rifle, mates, mumble and skill.
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

@Shovel, this is a special map overview, not the one you usually see.
But it looks so great.
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AtlantisThief
Posts: 82
Joined: 2010-12-06 16:14

Post by AtlantisThief »

That is mean! Can't wait for the map and for the next version :)
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Post by Redamare »

lol Woot Image Cut up :D lol good work though cant believe it didnt crash . .. or DID it? ;)
FakeBlood
Posts: 5
Joined: 2010-12-22 20:15

Post by FakeBlood »

Good job guys. Can't wait now... :)
*Leave no man behind* =zmYa= Squad
AFsoccer
Retired PR Developer
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Joined: 2007-09-04 07:32

Post by AFsoccer »

Nice job AM. :)
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Post by AncientMan »

Most 4km maps are extremely hard to take the map overview image of, especially maps that have lots of trees. Even 2km maps can be difficult depending on the complexity of the map. But after applying lots of tweaks, turning stuff off (like overgrowth) until you're ready to take the shot, and having done it lots of times before, it gets easier. Still, it's pretty time consuming.

As for the actual map overviews, they also aren't that simple to do, especially when one map has many layers. I actually recently made a program to help gather the required information to make the map overviews, which has drastically reduced the time required to make them, but it still takes quite some time for all the maps in PR, and all their many, many layers. There's 139 individual map overviews in 0.96...

Actually, from my experience, taking load background shots is more difficult. Either the map is really detailed, like this map, or there's not much detail at all. In both cases, it can be quite difficult to find areas that provide a good image. For Shijia's load backgrounds, I was flying around for at least an hour, just to take 4 shots... Then there's the edits required to the shots, etc...

It's a lot more difficult and time consuming than most people think. Quite a lot of thought and detail goes into each and every map overview, and more so, every load background. It's not as simple as taking a few shots, pressing a few buttons, and job done ;).
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