[128] Silent Eagle Test Layer Released !

Insights into the development of Project Reality.
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

[128] Silent Eagle Test Layer Released !

Post by Amok@ndy »

This is an Test Layer, please post Suggestions and Feedback here or in the 128 Sisu Server Thread

The map will only be run on the Sisu server

Asset List

German:
3 ger_jep_gwagon_support_alt 300
3 ger_ifv_puma 1200
4 ger_tnk_leo2a6 1200
6 ger_trk_logistics 300
4 ger_the_uh1d 600

Delayed:
1 ger_the_uh1d 600
2 ger_jet_eurofighter 1200
1 ger_jet_tornadogr4_mw1 1200


Russian:
1 ru_apc_btr80a 600
2 ru_trk_logistics No Respawn
1 ru_apc_mtlb_hmg 600
1 ru_apc_btr80 600
1 ru_tow_shturm 1200

Delayed:
2 ru_apc_btr80_alt 600
2 ru_trk_logistics 300
2 ru_jet_mig29 1200
1 ru_ahe_havoc 1200
5 ru_the_mi8 600
4 ru_tnk_t90 1200
2 ru_aav_gopher 1200
1 ru_jep_brdm2 600
1 ru_tow_shturm 1200
1 ru_jep_brdm2_support 300
1 ru_ifv_bmp3 1200


[CENTER]=> Download Link <=
http://amokandy.bloodydeed.ch/silent_eagle_128.rar
if the download link seems to not work then pls try again, it should work then[/CENTER]

Installation Information
Unzip silent_eagle_128 to your /EA GAMES/Battlefield 2/mods/pr/levels/ folder

cheers @ndy
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Post by Tarranauha200 »

First :)

Looks nice

Maybe give germans less tanks becoase they can drive with their TOW`s loaded and fire on move, or at least theyc could in last patch.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

good job andi
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Post by Wakain »

it's nice that the germans start with a lot of assets and the russians seem to scramble to the defense with what little assets they start with.
they have to hold out as best they can until reinforcements arrive in the form of a typical rag-tag collection of modern and old assets.

very interested in how this'll work.
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Post by Iguanadjy »

Deadlink?

Supporting this game since 0.6 Never gonna give up!
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Post by Amok@ndy »

no you just need to learn to read :razz:
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JackONeill
Posts: 84
Joined: 2011-06-01 10:24

Post by JackONeill »

I have tried to open the link(s) many times, but still won't work :(
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Post by Elektro »

2x eurofighters and 1x tornado vs 2 migs? GG
angellfall
Posts: 134
Joined: 2009-06-23 10:53

Post by angellfall »

JackONeill;bt6541 wrote:I have tried to open the link(s) many times, but still won't work :(
Do NOT underestimate the power of havoc......
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Post by Soppa »

We had 80 players today and map was running smoothly.
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DenvH
Posts: 208
Joined: 2008-01-01 09:17

Post by DenvH »

It was nice, looked like some people still had to download the new map. The server was full (126 players) before we switched to 128 Silent Eagle. I don't know what we should be looking for, if anything but it seems like the Germans now have an advantage pounding through the Russian lines with 4 Leopards. I've only played one round/route yet so it may be a different story on other attack routes.
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Post by ChallengerCC »

More important would be a double AAS4 Line. Only increase vehicle count is the wrong way
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Post by Amok@ndy »

ChallengerCC;bt6546 wrote:More important would be a double AAS4 Line. Only increase vehicle count is the wrong way
the 64 layer run very well with 128 players but lacks transport thats what the 128 layer adds and nothin more
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karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Post by karambaitos »

DenvH;bt6545 wrote:It was nice, looked like some people still had to download the new map. The server was full (126 players) before we switched to 128 Silent Eagle. I don't know what we should be looking for, if anything but it seems like the Germans now have an advantage pounding through the Russian lines with 4 Leopards. I've only played one round/route yet so it may be a different story on other attack routes.
Same thing happens on silent eagle alt, where Russians have delayed tanks spawn, the german tanks just rush to where the Russians are going to go and completely destroy them,
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
MikeDude
Posts: 942
Joined: 2007-10-25 12:07

Post by MikeDude »

I would say, make all tanks delayed spawn, to get the inf ready to set up their defenses and make their choices. Then after the tanks spawn they can be tactically used.
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[3dAC] MikeDude
Loving PR since 0.2.
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