Bastion and the Surrounding Terrain are pretty much done
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Bastion and the Surrounding Terrain are pretty much done
Hey everyone, just a quick one to keep you posted on development, Camp Bastion is now pretty much finished, it needs a few other additions but I'll have to wait for those to be made first The runway model itself is another one of Rhino's amazing additions! The surrounding terrain is pretty much sorted too, again, its just awaiting a few other bits to be made to finish it off. Here's an updated minimap and a few screenshots of a Bastion (which is around 1700m x 1200m at its widest and longest points) in its current state:
An editor shot to show the full base (a large part of Bastion is in the surrounding terrain to save on space whilst still giving the impression of a larger base):
A few ingame shots:
(ignore the black patches to the right, the runway will be fixed with shaders etc in the future)
(please note that the tower in the image below is just a placeholder, as are the concrete barriers)
So what's next? Some more performance tweaks whilst I await Rhino's 'IKEA store' to finish manufacturing all its goods XD (New IKEA Store Opening in Helmand! - Project Reality Forums), then it'll be compounds, final details including all the new fields, final terrain tweaks, FOB buildings and cabling work, gamemodes, lightmaps etc, and finally on to testing
An editor shot to show the full base (a large part of Bastion is in the surrounding terrain to save on space whilst still giving the impression of a larger base):
A few ingame shots:
(ignore the black patches to the right, the runway will be fixed with shaders etc in the future)
(please note that the tower in the image below is just a placeholder, as are the concrete barriers)
So what's next? Some more performance tweaks whilst I await Rhino's 'IKEA store' to finish manufacturing all its goods XD (New IKEA Store Opening in Helmand! - Project Reality Forums), then it'll be compounds, final details including all the new fields, final terrain tweaks, FOB buildings and cabling work, gamemodes, lightmaps etc, and finally on to testing
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Lol rich you nub! You where meant to post this in the highlights forum so I could then post my update in the blog forums you noob
I'll just have to wait a few days now until I post mine
I'll just have to wait a few days now until I post mine
Possibly.Redamare;bt6738 wrote:lol you should hide somwhere the cut out chinook and black hawk fast rope boards
Only problem is 1/3rd of the base is in the surrounding terrainZrix;bt6739 wrote:INF layer in the entire base? Hell to the yes
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Noooooo![R-DEV]Rhino;bt6740 wrote:Lol rich you nub! You where meant to post this in the highlights forum so I could then post my update in the blog forums you noob
I'll just have to wait a few days now until I post mine
Map looks like .... well, it just looks awesome really.
Can't wait to try this map out!
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Its mainly a 4km by 4km Insurgency map with British vs Taliban forces. Plenty of other blog and highlight posts on it if you look about that have lots more info on thisZyco187;bt6748 wrote:what kind of map is this ? and can we expect it in the next patch ?
Project Reality Forums - [R-DEV]Dr Rank
The base in the surrounding terrain has no real significance other than to give some idea of the scale of the r/l base (Although its much, much larger in r/l) which helps a lot with immersiondtacs;bt6749 wrote:Is the rest of the base actually going to serve any purpose?
As in, will I actually have a need to explore 200m of tents?
The only real areas significant to the player are the vehicle park, the road to the exit, the chopper runway and stands and the main runway + plane stands. Rank hopes to also put in other areas for the player to have fun with too but most of the base is purely there to represent what's there in r/l
But don't worry as this won't impact too much on perfomance as per my "Pitching Tents" highlight a few months ago, I've made "low rez" versions of the tents for surrounding terrain use
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http://i.imgur.com/Fnm5L.jpgDev1200;bt6753 wrote:So if I scale this correctly..
This is bigger then 4kmx4km? >_>
1/2 of the width of the base is in the surrounding terrain, so only ~900m width of the base is in the pri terrain.
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I must admit, that's darn (oh heck, what did I say there!) impressive!
not only the base, which is absolutely huge -yet still very detailed- , never seen anything like that in pr before (thanks for those optimized tents, rhino!), but that new runway is interesting as well!
map appears to be heading to a "huge kokan" direction, btw, if not an afghani bocage-fest!
not only the base, which is absolutely huge -yet still very detailed- , never seen anything like that in pr before (thanks for those optimized tents, rhino!), but that new runway is interesting as well!
map appears to be heading to a "huge kokan" direction, btw, if not an afghani bocage-fest!