Testing Ideas

Insights into the development of Project Reality.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Testing Ideas

Post by AncientMan »

When making new things, you've always got to test the ideas first. Thought I might share some pics from a little test I did yesterday...

http://i.imgur.com/HewIV.jpg
http://i.imgur.com/mF5Ps.jpg
http://i.imgur.com/vpZyv.jpg
http://i.imgur.com/p8SxY.jpg

I'm sure there are some smart cookies out there will figure out what's going on, but lets just say, this test was very successful, and it will completely change everything!

;)
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USMC scout sniper
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Joined: 2010-01-03 04:21

Post by USMC scout sniper »

Project reality is going retro now?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Post by ma21212 »

Just realse 1.0 ffs. last real update was .95, a year and half ago......
hell at least a little input on when a possible realse date might be, that would be nice, (shit ill settle for Q1/2/3/4 2012/13/14), not some bs patient bear is patient ****.
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sylent/shooter
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Joined: 2009-04-10 18:48

Post by sylent/shooter »

Does it have something to do with higher resolution textures for every resolution setting? Either that or it's FOV...

Killing the enemy sylently
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Post by ShockUnitBlack »

Colour correction?

Hold on... Hold on... Using the steganography skills I acquired while working undercover in a Tajikistani opium bar (knew they would come in handy one of these days), I have determined that PR 1.0 will contain... Could it be... Yes, insurgent suicide bomber lemurs.

So that's what you devs have been up to!
"I Want To Spend The Rest Of My Life With You Tonight."
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Post by HangMan_ »

This looks a lot like one of those Area 51 coded messages. You need to be tripping on acid to fully understand it?
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PR Community Faction Team - "Getting Sh*t Done..."
Doc.Pock
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Joined: 2010-08-23 14:53

Post by Doc.Pock »

Its going to be the new grond textures. Completly change everything?
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Post by Bluedrake42 »

I GOT IT.
FASTROPES.
kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Post by kerrermanisNL »

I'm going with better textures and or resolutions! Would love to see more detail in any case (can't get worse right?).. Hope I'm right..
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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maarit
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Joined: 2008-02-04 17:21

Post by maarit »

so you managed to do different size and color boxes and now we get bigger maps,day to night cycle,fastropes,400 player servers?
anarchist20+3
Posts: 7
Joined: 2009-12-11 14:20

Post by anarchist20+3 »

maybe more digital camo ? :S
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midget
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Joined: 2010-07-29 22:18

Post by midget »

3d COMPATABILITY ??
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Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Post by Rezza »

PR needs to do something different and really cool to get back in to the game! We need to win the 2012 Moddb awards! I like PR the way it is but it would really be awesome if something really different comes in with the next release.
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splatters
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Joined: 2010-01-19 08:02

Post by splatters »

If it is 3D compability I will, excuse my french, DEFECATE BLOCKS OF CERAMIC MATERIAL USED IN MASONRY CONSTRUCTION!
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Post by LITOralis.nMd »

So top left corner is now 0,0 in the FOV no matter what the display resolution?
File:Vector Video Standards2.svg - Wikipedia, the free encyclopedia

Does this fix the FOV warping on widescreen displays?


OR

is this a new suppression screen overlay concept, where you literally "see stars" and various colors flash before your eyes as your capillaries are flushed when stressed by incoming fire?
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Post by AncientMan »

Let me lessen the confusion :).

This is how it would look with v0.973 code. The images in the original blog post are using a new method that will be in v1.0...

http://i.imgur.com/Bxj2E.jpg
(ignore any differences in square colours, the colours are not the "thing")

There you go, much less confusion...

;)
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K4on
Retired PR Developer
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Post by K4on »

look at those squares. they are all symetric. at small resolutions there are missing some squares.

means pr has a greater field of view for bigger displays?!?
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Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Post by Zrix »

Yea, working FOV adjustment?

And with that, I take it range finders etc on infantry scopes would be functional?
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