Falklands Update #3

Insights into the development of Project Reality.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Falklands Update #3

Post by Rhino »

Hey guys, I know many of you are dying for an update on this so here's a few small things for ya :D

First of all, a small teaser of a Harrier GR3 Landing Vertically on HMS Invincible :mrgreen:
Next [R-CON]Jafar Ironclad, as well as doing awesome work on the jet code has also made some new loading music for the map called "Ghosts of the Falklands" :D
Listen Here: "Ghosts of the Falklands" by Ironclad_Music on SoundCloud - Create, record and share your sounds for free

Last but not least, since night fighting was a very big thing in the Falklands war, I thought if I was going to do this right I should include a few night layer :D
In these I've done a few things not fully seen before, with making the nightmap work as it should. The main things are full point lightmapping, ie, man made light cast all over the map, proper glow locations, runway and carrier deck lights and proper groundhemis and env maps so players, vehicles and water don't glow. I have also implemented some dynamic lights into the glow locations and while these do somewhat work, they are not yet perfect, mainly for the flood lighting and things like vehicles etc are not lit up properly in some areas where man made light is cast :(
But in most cases, street and house lighting will light up your weapon and yourself as you move into the area of lighting, so you might want to hide in the bushes waiting for your victim rather than venturing into a brightly lit house :twisted:
We would also advise players to only play this map in a darkened room, since this map is seriously dark, you will strain your eyes playing in a lit room and also find it a lot hard to see.

Anyways less talk, more picies :D

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Cheers! 8)
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Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Post by Mineral »

Nice :) Infantry fighting is gonna get scary :)

nice song jafar
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Post by Vista »

Well,

I came
I saw this
I came
Ron-Schultz
Posts: 118
Joined: 2009-05-18 17:18

Post by Ron-Schultz »

jafar, i hope to see you tonight XD
Playing PR since .756
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Post by Rudd »

Possibly the most awesome dev blog for a while!
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BloodyDeed
Retired PR Developer
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Joined: 2008-05-07 17:43

Post by BloodyDeed »

can't wait to see this in action with 128p today :D
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Beav
Posts: 34
Joined: 2012-05-26 17:50

Post by Beav »

Very nice!!!
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Post by KiloJules »

Definitely the best dev blog evaar. :)
What you have done with the light, or better the darkness...amazing!
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Post by lucky.BOY »

Holly shizz!
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Post by Jafar Ironclad »

I hope everyone enjoys our work on the Falklands.

I'll take this opportunity and remind everyone that I am a career composer; feel free to enjoy and comment on the rest of the music I have there. Even some video game combat music I recorded at Warner Bros.

Cheers!
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Post by sweedensniiperr »

is rhino the best bf2 mapper ever?
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Soldier_Zyc0
Posts: 14
Joined: 2009-06-21 23:09

Post by Soldier_Zyc0 »

Awesome!
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Post by UKrealplayER666 »

I wish i had a fraction of your skill level, bravo.
It's been a while, old friends
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Post by richyrich55 »

The harrier.. omfg it's so lifelike!
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Post by PatrickLA_CA »

But I just wanted a calm weekend with a lot of sleep...
In-game: Cobra-PR
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Post by Jolly »

Epic! It's midnight now, I am watching football game and killing time!!
Can't wait!!
Jolly, you such a retard.
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Post by Panzerfire »

Wow, this stuff is gold! Very awesome work.

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
Capt. McCord
Posts: 10
Joined: 2008-03-26 23:07

Post by Capt. McCord »

where do you unzip the file? How do you install?
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Post by Yrkidding »

First off, this looks awesome. Definitely some epic looking stuff here, but can I suggest something? From what I see here, every single house in every single village is brightly lit. In real life, it is very rare that every single light is on inside a house let alone that being the case for every single house in every single village in an area. I'd suggest perhaps making it so that some houses have no lights and others have only some lights within them on, I think this would make a much more natural feel to the environment of the game. It's perhaps an unnecessary change, but as I said it would up the realism. Either way, great job!
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