The New C4 / FOB / Cache Gameplay Changes
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The New C4 / FOB / Cache Gameplay Changes
Hello,
time to update you guys about the PR 1.0 C4 vs Firebase, Vehicle, Ammocache gameplay changes.
Following has changed for the conventional forces:
- C4 for conventional forces will be available in a small and a large model
- the large model is a bit more than twice as strong, and only available for the CombatEngineer, while the small C4 is handed out to the specialist too
- both types of C4 will be time detonated now (basically removes ability to ambush)
- C4 is defuseable by the CombatEngineer, in case the C4 was misplaced
- FOBs are not knifeable anymore, and only killable by C4 or other high explosive devices, and big calibers used by vehicles
- Caches are effectively killable by C4 only and it takes longer to plant the c4, to simulate a proper EOD work. This also helps to prevent "ninja" cache destroying
- To blow a cache successfully with one C4 (doesn't matter if big or small) it needs to be planted directly on the cache - means killing caches through walls isnt that easy anymore
The video below is pretty old, the C4 deploy times and the detonator, the effects and minor other things have changed for example, but the shown gameplay mechanics are the same:
[YOUTUBEHD]PQRACvT0NYs[/YOUTUBEHD]
time to update you guys about the PR 1.0 C4 vs Firebase, Vehicle, Ammocache gameplay changes.
Following has changed for the conventional forces:
- C4 for conventional forces will be available in a small and a large model
- the large model is a bit more than twice as strong, and only available for the CombatEngineer, while the small C4 is handed out to the specialist too
- both types of C4 will be time detonated now (basically removes ability to ambush)
- C4 is defuseable by the CombatEngineer, in case the C4 was misplaced
- FOBs are not knifeable anymore, and only killable by C4 or other high explosive devices, and big calibers used by vehicles
- Caches are effectively killable by C4 only and it takes longer to plant the c4, to simulate a proper EOD work. This also helps to prevent "ninja" cache destroying
- To blow a cache successfully with one C4 (doesn't matter if big or small) it needs to be planted directly on the cache - means killing caches through walls isnt that easy anymore
The video below is pretty old, the C4 deploy times and the detonator, the effects and minor other things have changed for example, but the shown gameplay mechanics are the same:
[YOUTUBEHD]PQRACvT0NYs[/YOUTUBEHD]
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Realy a nice feature. I hope the fobs will then be limeted to max 2, to prevent endless spawnwaves of enemys.
Even now its only FOB vs. FOB who destroys the enemy FOB gets the flag.
FOBs should function more like a limeted spawn joker and for defending a position with assets (MG, TOW). Not only to spawn like headless chickens and rush the enemy with brut amount of players and not teamplay and tactic.
(Same is for the rally points.)
Even now its only FOB vs. FOB who destroys the enemy FOB gets the flag.
FOBs should function more like a limeted spawn joker and for defending a position with assets (MG, TOW). Not only to spawn like headless chickens and rush the enemy with brut amount of players and not teamplay and tactic.
(Same is for the rally points.)
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So I can't kill a fob unless I have C4 or something bigger? Well, I usually don't walk around with C4 so I can't take out the fob then I'll just have to spawn camp it. Thank you for making the "I dont have anything to kill it" excuse so I can get my K/D up.
Edit by DEV:
FOB will be still overrun. But if you wanna leave it without destroying, people can respawn again and take revenge.
Edit by DEV:
FOB will be still overrun. But if you wanna leave it without destroying, people can respawn again and take revenge.
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fair point, but than just spawn camp until you kill a specialist, than you have no excuse lolSuperHornet;bt9141 wrote:So I can't kill a fob unless I have C4 or something bigger? Well, I usually don't walk around with C4 so I can't take out the fob then I'll just have to spawn camp it. Thank you for making the "I dont have anything to kill it" excuse so I can get my K/D up.
Edit by DEV:
FOB will be still overrun. But if you wanna leave it without destroying, people can respawn again and take revenge.
btw, all is good, keep it up.
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