Developer Interview - BF2 Project Reality 1.0
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Developer Interview - BF2 Project Reality 1.0
MaxBooze and me were interviewed by Arren from Laststandgamers. We talked about a number of features of our v1.0 release and how we feel it will effect Project Reality as we know it. Arron covered four topic areas: factions, weapons/kits, vehicles and finally gameplay mechanics.
Here it is, hope you enjoy it!
[youtubehd]mWhakWNjjWA[/youtubehd]
Here it is, hope you enjoy it!
[youtubehd]mWhakWNjjWA[/youtubehd]
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I'm sure you'll see more interviews in the future, but nothing is planned right now. Basically, if someone wants to do an interview with (some of) us, they can just contact us and take it from there.___sangue-ruim___;bt9410 wrote:nice interview, will there be more of these in the future?
Glad you liked this one .
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General behavior in vehicles and as infantry, for example not looking around constanly when moving, shooting through vBF2 fences with main cannon, not waiting for deviation to settle even if the target is not almost in safety (aka running away)/shooting back, not using thermals in the last clip. Stuff like that[R-DEV]AfterDune;bt9408 wrote:How do you mean?
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Oooh, that . I thought you were talking about our voices or something .Stemplus;bt9413 wrote:General behavior in vehicles and as infantry, for example not looking around constanly when moving, shooting through vBF2 fences with main cannon, not waiting for deviation to settle even if the target is not almost in safety (aka running away)/shooting back, not using thermals in the last clip. Stuff like that
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