PR:BF2 Gameplay Videos Part 13
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PR:BF2 Gameplay Videos Part 13
Welcome to another set of Project Reality BF2 gameplay videos!
YouTube - dbzao's channel
Op. Marlin - Intense Mechanized Infantry (20:15)
Working with multiple squads to engage the French Forces and clear them out from the city. Tactical Gamer server. Watch Spriggan's point of view.
Al Basrah - Insurgent Nebelwerfer (13:55)
Spotting for rocket barrages by the rocket technical. Tactical Gamer server.
Lashkar Valley - Fight over Grey One (07:48)
Close fights as German infantry versus the Taliban. Tactical Gamer server.
Shijia Valley - Building vs Building (06:02)
A weird firefight between two squads in buildings side by side. Tactical Gamer server.
Fallujah West - Assault on Enemy Caches (26:50)
Hunting down insurgents caches as an USMC infantry squad. Hardcore Gaming server. Watch Spriggan's point of view.
Saaremaa - Infantry in the Forest (11:52)
More fighting in the woods of Saaremaa. Tactical Gamer server.
Shijia Valley - PLA Airport Defense (25:45)
Holding the Airport with support from MBTs, APCs and CAS. Tactical Gamer server.
Saaremaa - Fighting in the Forest (25:28)
Engaging enemy infantry with support from APC, Cobra, Hueys and Artillery. Tactical Gamer server.
Ramiel - The Black Mob (14:39)
Some fighting with the African Resistance Forces.
Saaremaa - USMC Mechanized Infantry (08:50)
Fighting in the forest with APC support and engaging enemy APC at the pump station.
If you want to know how I make these videos, check this blog post and hopefully you will get motivated to record your own. Feel free to check out my other PR videos, all the way back from v0.32!
YouTube - dbzao's channel
Op. Marlin - Intense Mechanized Infantry (20:15)
Working with multiple squads to engage the French Forces and clear them out from the city. Tactical Gamer server. Watch Spriggan's point of view.
Al Basrah - Insurgent Nebelwerfer (13:55)
Spotting for rocket barrages by the rocket technical. Tactical Gamer server.
Lashkar Valley - Fight over Grey One (07:48)
Close fights as German infantry versus the Taliban. Tactical Gamer server.
Shijia Valley - Building vs Building (06:02)
A weird firefight between two squads in buildings side by side. Tactical Gamer server.
Fallujah West - Assault on Enemy Caches (26:50)
Hunting down insurgents caches as an USMC infantry squad. Hardcore Gaming server. Watch Spriggan's point of view.
Saaremaa - Infantry in the Forest (11:52)
More fighting in the woods of Saaremaa. Tactical Gamer server.
Shijia Valley - PLA Airport Defense (25:45)
Holding the Airport with support from MBTs, APCs and CAS. Tactical Gamer server.
Saaremaa - Fighting in the Forest (25:28)
Engaging enemy infantry with support from APC, Cobra, Hueys and Artillery. Tactical Gamer server.
Ramiel - The Black Mob (14:39)
Some fighting with the African Resistance Forces.
Saaremaa - USMC Mechanized Infantry (08:50)
Fighting in the forest with APC support and engaging enemy APC at the pump station.
If you want to know how I make these videos, check this blog post and hopefully you will get motivated to record your own. Feel free to check out my other PR videos, all the way back from v0.32!
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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You need a forward spotter to walk in your shots like db was doing for him, although tbh db was trying to correct beyond the point where the rockets where accurate due to their deviation you just want to get them landing in the general area then open up with a full volley and then some should land rightJolly;bt9592 wrote:How on earth I could use Rocket Technical like that??? How????????????
But ye, just have the forward spotter give you an attack marker preferably, then line up your rocket techie with that marker, guess the range from the grid square scale on the map, put a rough elevation to what you think is right for that range, fire off one, then get your spotter to tell you where that round landed, and correct for it until its roughly on target
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[R-DEV]Rhino;bt9595 wrote:You need a forward spotter to walk in your shots like db was doing for him, although tbh db was trying to correct beyond the point where the rockets where accurate due to their deviation you just want to get them landing in the general area then open up with a full volley and then some should land right
But ye, just have the forward spotter give you an attack marker preferably, then line up your rocket techie with that marker, guess the range from the grid square scale on the map, put a rough elevation to what you think is right for that range, fire off one, then get your spotter to tell you where that round landed, and correct for it until its roughly on target
That's gonna be lots of practice.lol
Jolly, you such a retard.
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