DEV blog V card

Insights into the development of Project Reality.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

DEV blog V card

Post by Rabbit »

Figured it was about time to lose my Dev blog V card! Currently working on a map for the Finnish faction (French Forces placeholder) called Nuijamaa. Nuijamaa is a border control point/town located along the Finnish/Russian boarder on the Finnish side. The Map will feature a boarder control station, town, woods, wheat farms, wind farms, orchards and many wooded areas. Nuijamaa is a 2km map with focus around heavy armor and light infantry along with a bit a rotary for support, with factions being Russia and France. What good are words though when pictures are worth a thousand? :razz:

As mentioned before, it will feature wind farms, orchards, wheat farms and woods, all seen here.
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With orchards scattered around the area.
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With wind farms and bridges .
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A town surrounded by woods.
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And a boarder control station.
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Several problems encountered with Armor V Infantry is thermals, it makes being a grunt extra hard to go toe to toe with armor. Well Dense woods,
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And over grown edges
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Should allow infantry to maneuver and destroy armor with much more ease, and help strike fear into those pesky tanks.

Stay tuned for more!
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AfSoccer "I just don't see the natural talent."
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Finrar
Posts: 174
Joined: 2010-11-24 16:03

Post by Finrar »

Iv been there in real life! The map looks damn nice
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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Post by Phoenixo_Idaho »

My god, this map is gorgeous. Thanks for your work Rabbit !
Phoenixo_Idaho ; Medic & Mortars Specialist
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Post by KaB »

I love it
karaya
Posts: 7
Joined: 2008-08-14 12:19

Post by karaya »

Man this is awesome :D Keep up the good work and let the constant updates roll !
atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Post by atom9[CH] »

chernogorsk? ;) looks good
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Post by IWI-GALIL.556FA »

Very Nice!!! Can't Wait!!! :)

And now, we wait.....
camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Post by camo »

This looks awesome. How many maps are you doing now?
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

camo_jnr_jnr wrote:This looks awesome. How many maps are you doing now?
This, shikotan (finishing lightmaps), Omaha (waiting on a few statics) and updated road to st lo (will lightmap before prww2 release). So really just this, but its getting close to finished.
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AfSoccer "I just don't see the natural talent."
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Post by Bluedrake42 »

I'm gonna be straight up... and please no one shoot me.
Shit looks like DayZ lol

but you know... in a good way
OldGoat5
Posts: 150
Joined: 2007-08-24 02:54

Post by OldGoat5 »

Looks great, brings a different kind of forest feeling. If you find a way to have the vegetation look like it is fall, if they have that season, with yellow and orange and red leaves, that would look really amazing and bring something new.
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Post by Mj Pain »

Exellent stuff, Rabbit!
Keep it up.
This, shikotan (finishing lightmaps), Omaha (waiting on a few statics) and updated road to st lo (will lightmap before prww2 release). So really just this, but its getting close to finished.
Holy shit thats awesome!
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carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Post by carmikaze »

so cool :D
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Post by HunterMed »

looks great!
Kovanaama
Posts: 249
Joined: 2011-09-07 15:04

Post by Kovanaama »

Looks nice! :)

FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
Viral_Krieger
Posts: 24
Joined: 2013-05-31 20:56

Post by Viral_Krieger »

Nice map.
waldov
Posts: 742
Joined: 2012-06-26 04:01

Post by waldov »

Looks beautiful, unfortunately forest maps kill my computer.
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Post by Tarranauha200 »

The forest needs way more undergrowth, rocks and height differences. Other than that it looks good.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

waldov;bt9895 wrote:Looks beautiful, unfortunately forest maps kill my computer.
It only has a bit over 10,000 pieces of OG, to give you an idea, lashkar has ~7000 and pavlovsk bay has ~17,500. So it shouldn't be to much of a killer.
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AfSoccer "I just don't see the natural talent."
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Post by Murphy »

Rabbit, can I has yo babies?

I dunno who mentioned it but I also got a Chernarus vibe from the screen shots. Very nice job with the foliage giving that autumn vibe.
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