PR v1.2 Retro Mappack

Insights into the development of Project Reality.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

PR v1.2 Retro Mappack

Post by K4on »

Hey guys!

Let me begin with a big big thanks to the whole PR community and the PR team for those great years I've had here!

From my first days in PR 0.7 fighting on servers like BattleArena, Thors Brigade or Tactical Gamer, to nowadays where BloodyDeed and I are running the popular New Era Warfare Server, PR:BF2 has always been a blast to me in both ways:
pushing out the latest PR updates as an R-DEV, or playing the game myself.

However, due to several private reasons, my time has come to say goodbye and retire from PR - at least for now.
Of course writing a blog just about that would be boring hey :grin:, so I created a small present for the community as well:
A PR v1.2 Retro Mappack, including 6 maps from the good old 0.7 era, updated for PR 1.2.

Honestly I wasn't able to spend too much time on it, so the maps are lacking proper localizations, updated minimaps and base protections such as carrier shields, but I'm still positive that this won't spoil all fun as long as there is FairPlay.
The balancing is based on the v0.7 layouts or past events with a few adjustments for 1.2, so feedback is appreciated.
And yeah, here finally some details 8):


The Retro Mappack includes following maps for PR:BF2 v1.2:
  • Al Kufrah Oilfield Retro (the clash of tanks).

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  • EJOD Desert Retro (the classic).

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  • Qwai River Retro (asymmetrical warfare at dusk).

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  • Songhua Stalemate Retro (swampy infantry combat).

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  • Steel Thunder Retro (forest skirmish with armor support).

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  • Zatar Wetlands Retro (CounterAttack mode based - defend until reinforcements arrive).

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Things you have to deal with:
  • Be sportsmanlike and play fair, as there are no mainbase protections.
  • Recommended number of players is ~70 (depending on map).
  • Maps require more team coordination especially at start.
  • Heavy assets respawn after 20 minutes.
  • DoDs can be found on loading maps.
  • No grids/DoDs marked on minimaps.
  • Only one layout per map.
  • No proper localizations.
  • No COOP Support.
  • No UAVs.
  • JDAMs.
Download 28.08.2014 - NEW VERSION (v4) is out!: And now, have fun :)


Cheers,
K4on






Note:
This is NOT an official mappack by the PR:BF2 team, so please keep in mind
to stick within the PR server license rules when hosting a server with this mappack.


PS: There will be Retro Mappack events hosted by [NEW]&[3dAC].

For more info check:

06-07-2014 http://www.realitymod.com/forum/f376-pr ... 00prt.html

and

29-08-2014 http://www.realitymod.com/forum/f376-pr ... 00prt.html
Kovarro
Posts: 13
Joined: 2014-01-03 16:05

Post by Kovarro »

If this keeps going that way we will soon run out of dev`s :p

But seriously, nice update!
AnA10Warthog
Posts: 228
Joined: 2012-09-09 15:56

Post by AnA10Warthog »

Looks pretty sweet. Downloading now.
"There's no way it's 3:30, oh wait, that's not my clock, that's my altimeter."-Happy, DCS World
>para<
Posts: 765
Joined: 2008-07-04 18:15

Post by >para< »

thank you......i cant belive, EJOD, ZATAR, AL KUFRAH......i cant belive this is true.
HIROhd
Posts: 52
Joined: 2011-01-27 14:30

Post by HIROhd »

Big news. Can not wait to play them! Thank you very much!
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Post by VapoMan »

Obligitory
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Image"Eight glorious sides and eight stunning angles!"Image
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Post by NyteMyre »

Songhua Stalemate was the very first round i played in PR... memories...

well...vague memories, but still.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Post by X-Alt »

JDAMS, YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH! EJOD <3
Squirrel[STF]
Posts: 121
Joined: 2012-11-26 16:49

Post by Squirrel[STF] »

You are sooo getting a big acorn dinner when you get home baybay <3
ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Post by ElshanF »

EJOD DESERT YES YES YES
crokojot
Posts: 122
Joined: 2008-01-05 00:10

Post by crokojot »

Jester617
Posts: 8
Joined: 2010-01-24 10:37

Post by Jester617 »

[R-DEV]K4on thanks for everything you put in to PR. I hope you get things straighten out and return back to the community at some point. Good luck and thanks again.
The state represents violence in a concentrated and organized form. The individual has a soul, but as the state is a soulless machine, it can never be weaned from violence to which it owes its very existence."
- Mahatma Mohandas K. Gandhi
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Post by Spook »

K4on going out with a bang. Thanks again k4on for all your work.
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Rabbit
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Joined: 2006-12-17 15:14

Post by Rabbit »

Much love K4on!
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AfSoccer "I just don't see the natural talent."
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IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Post by IWI-GALIL.556FA »

Thanks for the great times! Ye will be missed sorely.

And now, we wait.....
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Post by tankninja1 »

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carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Post by carmikaze »

Thank you for everything!

Hope you'll come back! :-P
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Post by Airsoft »

very nice
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Darman1138
Posts: 569
Joined: 2013-02-01 03:50

Post by Darman1138 »

By next Sunday, you mean July 6th right?
bren
Posts: 735
Joined: 2013-08-01 05:46

Post by bren »

Is it alright if FCV hosts an event with these maps? :D
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