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5 Pillars
Posted: 2014-10-19 03:16
by Rabbit
Posted: 2014-10-19 03:20
by CTRifle
First! Nice work as usual
Posted: 2014-10-19 04:00
by Darman1138
When you say that there will be a public event, will it be featuring the Polish faction or existing ones?
Posted: 2014-10-19 04:29
by TheMerchantOfMenace
Very nice work indeed, looking forward to fighting there.
As an aside, how crazy difficult is it to create new buildings? It seems as though PR could use a larger variety of buildings to make the walks through cities more "real"... restaurants, taverns, bus terminals, train stations, etc... Maybe creating new buildings is difficult beyond the benefits of the added variety? Just wondering, don't know what's involved.
P.S. Yes, I do think I'm seeing buildings in those photos that do look new/original (apart from the Hell House, I mean).
Posted: 2014-10-19 04:38
by Psyrus
TheMerchantOfMenace, check this thread to see what it's like learning to do statics for PR for the first time
My second building only took a month or so, and since then it has become much quicker.
http://www.realitymod.com/forum/f388-pr ... e-wip.html
Posted: 2014-10-19 05:34
by Rhino
TheMerchantOfMenace;bt10052 wrote:As an aside, how crazy difficult is it to create new buildings? It seems as though PR could use a larger variety of buildings to make the walks through cities more "real"... restaurants, taverns, bus terminals, train stations, etc... Maybe creating new buildings is difficult beyond the benefits of the added variety? Just wondering, don't know what's involved.
Depends very much on the type of object etc but worth reading this tutorial here which will help you with the basics of making a static
http://www.realitymod.com/forum/f189-mo ... cture.html
Posted: 2014-10-19 06:53
by Nightingale
I see caves in the mini-map!
Posted: 2014-10-19 11:23
by carmikaze
Great work as always Rabbit
Posted: 2014-10-19 11:49
by Psyko
I'm very please to see an attractive urban map like this one, thanks rabbit.
Posted: 2014-10-19 12:14
by NoahLatexGryphon
hope it isent laggy
Posted: 2014-10-19 12:26
by fatalsushi83
Looks great, really looking forward to it. The idea of blocking the window and entrances is awesome! It's gonna make for some really intense CQB.
I was thinking, though, the city is pretty narrow and there are a lot of small compounds outside of it so it might be easy for bluefor to surround the cache locations and overrun the insurgent hideouts. Does the terrain outside of the urban areas have enough cover to build hideouts and make sending reinforcements from them possible?
Posted: 2014-10-19 12:51
by camo
Looks very cool. Click on Rabbits sig to get another pic.
Posted: 2014-10-19 13:08
by Raphavenger
Looks great!!!
PR:WW2, PR:ARMA3 and now this.
Keep them updates coming!!!
Posted: 2014-10-19 13:26
by ddeo
Darman1138;bt10051 wrote:When you say that there will be a public event, will it be featuring the Polish faction or existing ones?
Polish faction will not appear in any public event, we are not ready yet. But thanks for asking, we are doing our best.
Expect second highlight in near future.
Posted: 2014-10-19 14:08
by Rabbit
fatalsushi83;bt10059 wrote:Looks great, really looking forward to it. The idea of blocking the window and entrances is awesome! It's gonna make for some really intense CQB.
I was thinking, though, the city is pretty narrow and there are a lot of small compounds outside of it so it might be easy for bluefor to surround the cache locations and overrun the insurgent hideouts. Does the terrain outside of the urban areas have enough cover to build hideouts and make sending reinforcements from them possible?
There will be some pickup kits that should help out the ins at main, currently its US v Syrian Rebels and for ins they get a t-62, pickup engineer kit and a pickup heavy AT kit. On top of that on the outskits they have many caves to hide in and basements in the small village west of the city.
camo_jnr_jnr;bt10060 wrote:Looks very cool. Click on Rabbits sig to get another pic.
That picture isn't Shahadah.
Posted: 2014-10-19 16:33
by Mouthpiece
Moar caves for Syrian rebels!!!
Anyway, seems really nice. Those optional view windows are a great idea.
I can imagine it now - "Breacher, get that window open please. AR please check if it's a good firing position and if so cover us from there", "OMG, guys, the window is open, they were here already" - more little things that can be known/noticed by most players like this may give a map a more memorable taste and also somewhat increase it's "replayability" value.
How do you think, is it possible to code/implement a 2nd window like the static one that every time would spawn on 2nd floor and it the place where it spawns would be random (if not random, it would give a feeling that the nature of spawning locations are quite random)?
Posted: 2014-10-19 18:44
by Spectrium
Posted: 2014-10-20 03:10
by fatalsushi83
[R-DEV]Rabbit;bt10063 wrote:There will be some pickup kits that should help out the ins at main, currently its US v Syrian Rebels and for ins they get a t-62, pickup engineer kit and a pickup heavy AT kit. On top of that on the outskits they have many caves to hide in and basements in the small village west of the city.
Very nice.
And nice photo, Spectrium.
Posted: 2014-10-20 05:35
by zloyrash
Looks very good! Its gonna be interesting
Posted: 2014-10-23 18:28
by Priby
Very cool map!
Why 5 Pillars? For the 5 caves in the middle?
[R-DEV]Rabbit;bt10063 wrote:
That picture isn't Shahadah.
Top Secret?