Is that our tank?

Insights into the development of Project Reality.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Is that our tank?

Post by Rabbit »

Man oh man, I'm happy to finally say I have had some changes to (currently broken) Sbeneh Outskirts. Broken maybe the wrong thing to say, but I am very unhappy with its current state. So lets talk about changes shall we, while you the community still have time to put in your own ideas!

First off my biggest gripe with the map, ascetic quality. Textures were rather low quality, Fields that would flicker in and out of view causing them to be as useless and trees flickering in and out of view. All of these have been fixed, and these are some of the new textures you will see in sbeneh.
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Much better at a distance and look less flat and bland.

I have made a few changes to gameplay. In both AAS Standard and Large MEC bleeds rather early, while this can help the Syrian Rebels win, it only causes unwanted rushing. Now the Syrian Rebels will have to capture all the flags to make MEC bleed. Another change that was made is the addition of pick up kits for the Rebels! Now the Rebels will have 2 additional Heavy at kits and another engineer kit. You should see this on just about everything but Skirmish and Infantry layers. No more will those T-72s be able to roam free, now more than ever they will fear every bush and corner, every piece of rubble!

Kits can be located here in AAS standard, nearest to farthest (HAT,HAT Engineer)
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and located here in all the other layers, nearest to farthest (HAT,HAT Engineer)
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Finally was off a recommendation from the public, a vehicle warfare layer which I was against because it would be nothing more than a turkey shoot having a t72 go against a t62. Well, how about no T-72s at all! How about the most balanced vehicle vehicle ever that will leave you even more confused than the mec camo and syrian rebel camo. I'm waiting for the comms to be filled wit confusion on whose tank is who.
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Stay tuned for more, and be sure to join up with Campaign 10 or War of the factions, both are still looking for more players!
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AfSoccer "I just don't see the natural talent."
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paul161616
Posts: 377
Joined: 2008-07-08 17:24

Post by paul161616 »

Good stuff Rabbit! textures are looking quite sexy, and I am excited for the VW layer :) keep it up!
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Post by Redamare »

ooOOo :) looks goood
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Post by ComradeHX »

I thought having multiple SPG technical was supposed to kill the T-72.

Do people not know how to use the sights or something?
camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Post by camo »

Which tank belongs to which faction? I can't tell.
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ctbear1996
Posts: 123
Joined: 2013-09-09 22:36

Post by ctbear1996 »

Both are using T62?
Nothing
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Post by Microwaife »

ctbear1996;bt10081 wrote:Both are using T62?
I think thats only for the VW layer...

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

ComradeHX;bt10079 wrote:I thought having multiple SPG technical was supposed to kill the T-72.

Do people not know how to use the sights or something?
I for one and horrible with them, not to mention they can be pretty easy to track with a UAV.
camo_jnr_jnr;bt10080 wrote:Which tank belongs to which faction? I can't tell.
Yellow/tan to mec, same color as most of their vehicles.
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AfSoccer "I just don't see the natural talent."
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camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Post by camo »

ComradeHX;bt10079 wrote:I thought having multiple SPG technical was supposed to kill the T-72.

Do people not know how to use the sights or something?
Like 10 spg techie's versus a few t72's would be awesome actually.
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houdaifatam
Posts: 289
Joined: 2014-01-31 00:21

Post by houdaifatam »

Thanks Rabbit. Quite happy of the changes.
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"Time is like a sword, if you don't cut it then it will cut you"(Old Arab proverb).
"Lack of intelligence is the greatest poverty."
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TheMerchantOfMenace
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Joined: 2013-10-14 21:13
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Post by TheMerchantOfMenace »

Great job!, the changes sound very good, I'm sure that will make this map more interesting.

Are the Hell Houses going to be incorporated into this new update? Thanks.
iMpuLse187
Posts: 18
Joined: 2013-11-03 03:11

Post by iMpuLse187 »

Good job. Liking the look of the texture.
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Post by Roque_THE_GAMER »

can you put some Jihad flag to the rebels on top to different they?
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[align=center]Sorry i cant into English...
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FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Post by FFG »

Make them the same colours, but have flags on them. Would be hilarious.
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Post by Cavazos »

More AT kits will encourage the MEC tanks to stick with infantry more and use them as a buffer. This is a great idea.
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Post by qs-racer »

Vehicule warfare isn't play often because unbalance, but this should be great.
Especially with this not so good tank, so player have to be good and smart to win.
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stevenbauer
Posts: 1
Joined: 2022-09-16 09:45

Post by stevenbauer »

This looks fantastic, like a bigger version of Sbeneh Outskirts. slope unblocked mapquest driving directions
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