Sbeneh born again!

Insights into the development of Project Reality.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Sbeneh born again!

Post by Rabbit »

Welcome to the Sbeneh Outskirts overhaul for PR 1.3! Nearing the end of last year I updated everyone over the addition of new building textures, new vehicles and textures for them and also the Syrian Rebel pick up kits that could be found on almost every layer of Sbeneh in 1.3. Now is to show you the most recent updates to Sbeneh Outskirts, enjoy!
First things you can see are the new cloudy sky texture along with the new ground colors.
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Here we can see the perfect example of the new Syrian Rebel t62 tank texture at work. Also you will see the trees around the fields have been thinned (to try and boost performance) along with the addition of some palm trees to help give it that Syrian feeling.
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Next up is the new sky for the Standard Insurgency layer. Here we have a night sky, but fear not as it is a full moon over sbeneh so still relatively bright! Hopefully this will keep people from boosting their screen brightness and actually enjoy a night layer.
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Next up is something we have all been waiting for for quite some time. The AKM has finally arrived! This is not solely a change to the Syrian Rebels but most non-conventional forces. Just wait till you get your hands on it, it is quite fun.
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Finally changes to the Syrian Rebel FOB system which need to be addressed to prevent confusion. In 1.3 the Syrian Rebels will be able to place their hideout aka doghouse anywhere with no crate needed. Though if you want to build emplacements off of it you will need crates. You may ask ?Why Rabbit? Why do you need crates for something like an SPG?? Well that is because the SPG has been removed from this faction, instead you will see the HJ8 as a place holder for the Konkurs. The Rebels will also see a few more pretty awesome emplacement changes, but that is for a different time. ;)
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AfSoccer "I just don't see the natural talent."
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Chappers
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Joined: 2014-02-21 10:54

Post by Chappers »

Nice! Good to see plenty of work put in coming up to PR 1.3
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Post by Kerryburgerking »

Why is the G3 so dark?
Mean, green and unseen!
Murkey
Posts: 530
Joined: 2010-02-16 19:33

Post by Murkey »

Great stuff, especially the AKM and emplacements. Love it!

Cheers, Murkey.
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Post by Mats391 »

Rebels have been spotted to use HJ-8, so lets not call it a placeholder :)
Source: Oryx Blog: The HJ-8, a new weapon on the Syrian battlefield
We could also make it place Milan, Tow or HJ-8 randomly as they seem to use all three.
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Mineral: TIL that Wire-guided missiles actually use wire
HIROhd
Posts: 52
Joined: 2011-01-27 14:30

Post by HIROhd »

great news! great job! :D
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Post by zloyrash »

Thats.. ..Beautiful!
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

[R-DEV]Mats391;bt10211 wrote:Rebels have been spotted to use HJ-8, so lets not call it a placeholder :)
Source: Oryx Blog: The HJ-8, a new weapon on the Syrian battlefield
We could also make it place Milan, Tow or HJ-8 randomly as they seem to use all three.
That is the long term plan we talked about a few months ago, we just need you to do the python for it :p
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Nightingale
Posts: 350
Joined: 2013-11-19 21:08

Post by Nightingale »

YEAAAAAAAAAAAAAAAAAAAAAAAAAA-

BEST UPDATE TO THE BEST MAP IN THE GAME!

Fuck dude, if you guys keep raising the bar so high, there'll soon be no place for maps like Qwai and Jabal in this game.
IGN: 1993 TOYOTA_PREVIA
Reaperspr0digy
Posts: 65
Joined: 2011-07-27 03:22

Post by Reaperspr0digy »

I love you Rabbit
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If you can't handle the dank, get out of the tank
paul161616
Posts: 377
Joined: 2008-07-08 17:24

Post by paul161616 »

nice work rabbit and others! shaping up to be a great update
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Post by crazygamelover »

Sounds great! Will the AKMS also be added in 1.3?
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Post by fatalsushi83 »

AKM!!!

And excellent changes to the FOB/emplacement system. FOB building for the rebels was a pain in the *** and no one used the AT emplacement but you've solved those problems brilliantly!
IMI-GALIL.223
Posts: 110
Joined: 2009-08-23 16:43

Post by IMI-GALIL.223 »

Great Work!
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Post by Roque_THE_GAMER »

the ground has ben fix to? T72 will not get stuck that often now?
[align=center]Sorry i cant into English...
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Post by ComradeHX »

YES.

9/11 would praise Allah again.
Tim270
PR:BF2 Developer
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Joined: 2009-02-28 20:05

Post by Tim270 »

Looks awesome rabbit cant wait to play :)
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TheMerchantOfMenace
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Post by TheMerchantOfMenace »

Beautiful work indeed.

Is Nuijamaa coming out with v1.3?
ctbear1996
Posts: 123
Joined: 2013-09-09 22:36

Post by ctbear1996 »

WOW, Cheer!!!!!!!!!!!!!!!!!!!!!!!T55 is still in progress?
Nothing
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

Kerryburgerking;bt10209 wrote:Why is the G3 so dark?
Light settings that effect that and vehicles, the only way to get vehicles looking dark and not a strange dark orange color was do really darken it, so you get a loss of brightness on the rifles as well.
crazygamelover;bt10218 wrote:Sounds great! Will the AKMS also be added in 1.3?
Yep, but the differences between the AKM and AKMS is pearly visual
Roque_THE_GAMER;bt10221 wrote:the ground has ben fix to? T72 will not get stuck that often now?
Hope so, terrain was smoothed out a bit but I believe mineral did some work on the T72 for it to work better on rough terrain.
TheMerchantOfMenace;bt10224 wrote:Beautiful work indeed.

Is Nuijamaa coming out with v1.3?
Yep, it sure is.
ctbear1996;bt10225 wrote:WOW, Cheer!!!!!!!!!!!!!!!!!!!!!!!T55 is still in progress?
Afraid not, the work it would require isn't worth the pay off, t62 is just find for the Syrian Rebels.
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AfSoccer "I just don't see the natural talent."
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