Type 912 Director Radar - Type 21 System #1

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Rhino
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Type 912 Director Radar - Type 21 System #1

Post by Rhino »

Hey all!

I know its been some time since you've heard anything about the development of PR:Falklands but rest assured we have been working hard behind the scenes on lots of new awesome content and features for v1.4 and most of them are just getting into the state where we can start to show them off! 8-)


Now since the Type 21 Frigate is such a big item with so many sub-systems and gameplay features to talk about its not really possible to feature everything in one massive update post without making your eyes bleed. As such we are going to be drip feeding you lots of small little updates about each individual system :D


This first update in the "Type 21 Systems" series of updates is on a small, but very important bit of kit on the ship, the Type 912 Director Radar (aka Fire Control Radar, aka Tracker Radar).

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In-Reality:

This was a commercial lightweight radar, that broke new ground for the Royal Navy, and proved very successful throughout its life. It has a slatted parabolic reflector and employs digital logic for range tracking and timing, allowing easy interface with the computer. Full 360 degrees training is possible; elevation limits are -25 degrees depression and +90 degrees elevation.

The Type 912 can augment primary surveillance radars and is used for target tracking, both airborne and surface. It is particularly useful during autonomous search, the X-band pencil-beam radiation allowing detection of potential targets at low altitude. The tracker has the ability to operate in a hostile electronic environment, and can acquire and track targets automatically, when 'indicated' from the Computer Assisted Action Information System (CAAIS). Conventional air targets can be detected at more than 20 n.m. during search and the radar automatically locks on to designated targets.

A Marconi 323 CCTV Camera broad-sighted to the after aerial, drives a display on the Controller's Console, allowing acquiring, firing and guidance of a weapon from the Operations Room. The camera can also be used for manual visual aiming or monitoring the radar during automatic tracking.
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The Type 21, Amazon Class Frigate has two of these Director Radars fitted to them, one just forward of the Fore-Mast on a little platform, behind the Bridge, and one abaft the funnel. The forward Type 912 Director Radar is mainly used in conjunction with the 4.5" Vickers Mk. 8 Naval Gun and the aft one being primarily responsible GWS-24 Sea Cat SAM's Fire Control.



In-Game:

In-Game these director radars will function in pretty much the same way as they did in real-life, with the forward Type 912 Director Radar controlling the 4.5" Vickers Mk. 8 Naval Gun and the aft controlling GWS-24 Sea Cat SAM.
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What this basically means is that your view, when in the seat for controlling these weapons, will be from the CCTV Camera mounted on these Director Radars, with these radars also providing you with target "lock boxes" & target range. For the GWS-24 Sea Cat SAM, this Director Radar will also allow you to also fire in Automatic Command to Line-Of-Sight (ACLOS) mode as well as Semi-Automatic Command to Line-Of-Sight (SACLOS) mode. There will be more about this in the subsequent updates for each of these weapon systems.

This is also the new "HUD Frame" you will have for your CCTV Camera View :D
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Cheers all and stay tuned for more updates! :D
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=Harbinger=
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Post by =Harbinger= »

Hype !! 8-)8-)8-)
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sweedensniiperr
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Post by sweedensniiperr »

Pear? iRadar? Haha
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mries
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Post by mries »

I am so looking forward to this! I hope it is going to be a blast, first real game to give detail to the Falkland war. Keep up the good work!
As such we are going to be drip feeding you lots of small little updates about each individual system every week or so running up to the v1.4 release, with Type 21 Amazon Class Frigate being one of the main features in it, along with PR:Falklands of-course!
This is just orgasm
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Rhino
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Post by Rhino »

Cheers :)
sweedensniiperr;bt10566 wrote:Pear? iRadar? Haha
Well it was that or M$ Doors 1.1 but it didn't have the overpriced coolness factor :mrgreen:

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mries;bt10567 wrote:I am so looking forward to this! I hope it is going to be a blast, first real game to give detail to the Falkland war. Keep up the good work!
Glad your looking forward to this, although overall it it isn't that accurate since the British are using re-skinned Harrier GR9s (Harrier IIs) instead of the Sea Harrier FRS.1 and Harrier GR3 which is pretty different, and Argies still don't have a Super Etendard and using a Mirage for its role, etc. But can't think of anything that represents as much of the Falklands war as we are :D
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tankninja1
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Post by tankninja1 »

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C'mon now
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KillJoy[Fr]
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Post by KillJoy[Fr] »

The IRadar made by Pear.
Au dela du possible ...
PLODDITHANLEY
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Post by PLODDITHANLEY »

Awesome. Sitting patiently waiting.
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LiamNL
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Post by LiamNL »

Every week till release? How many subsystems were there for these posts? So you're saying that it might be in the first quarter of this year?
Rhino
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Post by Rhino »

LiamNL;bt10572 wrote:Every week till release? How many subsystems were there for these posts? So you're saying that it might be in the first quarter of this year?
There are quite a few, can see most of the keys ones in this picture released last year: http://media.realitymod.com/news/pr13/a ... e_wip1.jpg

But I should also clarify that firstly, some of these systems will be grouped up into the same update, mainly the small ones or ones related to each other, and not all the updates coming each week will be about the Frigate's systems, some will be about other PR:F and v1.4 stuff :)

As for when the release might be, that depends on a lot of factors so not going to nail down any dates since a lot can happen between now and then which might delay the release and knowing me, I've massively overestimated what we can do in the time :p
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Roque_THE_GAMER
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Post by Roque_THE_GAMER »

so we will have a naval fight?
[align=center]Sorry i cant into English...
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Rhino
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Post by Rhino »

Roque_THE_GAMER;bt10574 wrote:so we will have a naval fight?
All I can confirm right now is you will have a Frigate to play with, yes :p
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LiamNL
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Post by LiamNL »

Ah okay, questions then, will the torpedo tubes be functional against enemy waterborn vessels (and will there be a Argentinian waterborne vessel to use the torpedoes and exocet missiles on). And what kind of systems are assigned to which role, I would expect that because as few people need to be on the ship as possible that the captain would also have a weapon system next to sailing the ship.

Also is there a way to compensate for the ships movements on the weapon systems, as in real life they would usually have a targeting computer to counter the sway of the ship. (for some reason I got it in my head that you could put down a laser marker and the ships turret would lock on to it like a targeting computer)
Rhino
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Post by Rhino »

LiamNL;bt10576 wrote:Ah okay, questions then, will the torpedo tubes be functional against enemy waterborn vessels (and will there be a Argentinian waterborne vessel to use the torpedoes and exocet missiles on). And what kind of systems are assigned to which role, I would expect that because as few people need to be on the ship as possible that the captain would also have a weapon system next to sailing the ship.
All will be revealed in time, mainly since while we do have a pretty good idea of how we are going to have the Frigate setup, everything is still very subject to change at this point.
LiamNL;bt10576 wrote:Also is there a way to compensate for the ships movements on the weapon systems, as in real life they would usually have a targeting computer to counter the sway of the ship. (for some reason I got it in my head that you could put down a laser marker and the ships turret would lock on to it like a targeting computer)
No sorry, for the same reason why we don't have Fire Control systems in our modern tanks that do in r/l, BF2 simply can't handle that kinda stuff :p
But from testing so far it isn't to hard to manually correct for the ships movement, assuming you have an attack marker on the area you want to bombard and a spotter to walk in your shots.

And no the Main Gun etc won't be able to lock onto laser targets, since if they did, the shells would fly to the target like a missile with BF2's physics :p
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Rabbit
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Post by Rabbit »

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Hoth confirmed
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AfSoccer "I just don't see the natural talent."
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mries
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Post by mries »

That they not lock on lasers I can understand, but could they see lasers, so for awesome target designation. Like that spotters, or maybe the captain, can shoot lasers to targets and then the guncrew can fire towards it?
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Rhino
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Post by Rhino »

mries;bt10580 wrote:That they not lock on lasers I can understand, but could they see lasers, so for awesome target designation. Like that spotters, or maybe the captain, can shoot lasers to targets and then the guncrew can fire towards it?
They will be able to "somewhat" see laser targets yes, but from a shooting land targets POV, probably not all that useful, other than for possibly getting distance to target information.
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LiamNL
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Post by LiamNL »

Shame, now hoping that targeting computers and stabilizers will be implemented in squad to some extend. Still hyped to be captain on a ship through, I almost imagine that it would be even more coveted than CAS due to it being so unique.
xambone
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1.4

Post by xambone »

Releasing with 1.4? that's so exciting

Boner alert!

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Rhino
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Post by Rhino »

lmao, that picture cracked me up :mrgreen:
LiamNL;bt10582 wrote:Still hyped to be captain on a ship through, I almost imagine that it would be even more coveted than CAS due to it being so unique.
I'm sure it will be (providing by "CAS" you mean Jets/Fixed Wing Aircraft, since many of the Jets are strictly Fighters with no ground attack weapons other than Cannons, Brits wont get many ground attack jets), mainly because there are far more jet slots than spots on the ship, as well as no other map having this type of role which is totally new and unique I'm sure everyone will want to give it a try :D

The big question is, what will the squad names for the Frigate be? :wink:
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