A lot of maps have been tweaked for v1.4 but I'd like to expose a few of my own making.
First, Ramiel Insurgency.
Mosques have been removed, ARF base's dome of death is bigger, some new cache locations, caches near ARF base have been removed and most importantly, caches at the west edge of map ("A" grid column) have been removed. ARF base mortar shields have been (re)added to both Insurgency and AAS layers as they didn't work properly before but do now.
Qwai River AAS Alt
Last flags now cause ticket bleed on all AAS layers.
This map didn't have an Alternative layer before, but will in v1.4 featuring the new combination of Canadians vs PLA. In contrast to Std the heavy assets are symmetrical (LAV-3 vs ZSL-92).
Pavlovsk Bay AAS Alt
AAS Alt layer now features a simple flag layout with USMC vs Militia. However the USMC are iron-sight only on this layer, similar to iron-sight Russians on Grozny. Militia get extra non-respawning assets at start.
Jabal al-Burj AAS Alt
This layer features a helicopter based USMC versus MTLB and Boragh based MEC. Reasoning that USMC will likely own the hills or perish, the city flags ensure a prolonged fight over the city itself before MEC is overrun.
Some map gameplay changes for v1.4
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- Retired PR Developer
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Nomries;bt10746 wrote:Nice!! Does Ramiel also get the ironsight only US?
The grass or the chat?exel82;bt10747 wrote:https://gyazo.com/31d7398904a72345be9cf4e86d899e04 Devs plz
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