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C7NLDAG36 Animation Update Devblog

Posted: 2018-07-25 13:13
by w0lf3k
That's me again, folks :P

When playing Dutch forces in PR, I had a weird feeling about UGL animations, they didn't feel PR-like. So I took the initiative to change that and created an entirely new animation set for C7NLDAG36. Here it is:

Animation render:


How it was made:


This update will also include in-zoom tweaks for C8NLD and C7NLD Dutch assault rifles with Aimpoint sights to make them feel more natural like US the M4/M16 CCO variants.

I hope you'll like these changes,
Cheers.

Posted: 2018-07-25 14:42
by PatrickLA_CA
Nice, it's awesome you recorded the process. It might help inspire some more people to try :)

Posted: 2018-07-26 10:56
by arjan
Nice animation on the UGL.

Point of critique:
I would be in trouble if i would load my service C7 swaying and pointing it up in the air like that. :razz:

Old animation of loading and doing a weapon check is more SOP like.

Posted: 2018-07-26 12:22
by w0lf3k
acknowledge, arjan ;)

Posted: 2018-07-26 18:14
by mries
Sweet! I love animations. So good to see there is somebody good working on this again

Posted: 2018-07-31 13:45
by WeeGeez
Very cool work $$$$$

Posted: 2018-08-10 21:49
by FLAP_BRBGOING2MOON
it looks pretty but thats the problem, reloads in real life are functional without unnecessary movement and you dont want to let your weapon swing around all over the place.

Posted: 2022-08-02 02:38
by terragerber

Posted: 2023-01-18 08:07
by Livingstonin
I adore animated films and geometry dash unblocked. It's great to see that someone capable is once again working on this.

Posted: 2023-04-26 02:24
by afarah
This article provides a much-needed 2048 cupcakes perspective on an important issue. I'm grateful for the author's willingness to speak out.

Posted: 2023-05-23 01:45
by Misa9x
I'm happy to hear one more useful piece of information. Transitioning between animations is now smoother and more seamless, eliminating bitlife jarring cuts or awkward transitions. This creates a more polished and natural flow to the character movements, making the gameplay experience feel more cohesive and immersive.

Posted: 2023-05-25 05:17
by victorable
This bold change creates a very good effect especially when Drift Boss

Posted: 2023-05-26 03:37
by paulhong
This change helps fleeing the complex become more diverse and richer.

Posted: 2023-07-28 04:27
by goldielewis
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