Updated minimap

Compound detail work:
All done!

Seems to run fine on PCs with 8GB RAM. The Airfield uses lots of grouped statics, reducing the number of draw calls, so it runs fine. The FOB isn't that static intensive, I've not noticed any performance issues. I've done a lot of optimisation over the years so fingers crossed there shouldn't be any/many performance issues. I know South East area is a little intensive so I've done a lot of optimisation there already. I haven't done a big test in a while, should be doing one in a few months so we'll see how it goes then.WeeGeez;bt11068 wrote:Whats the memory requirements like? FOB/Airfield looks quite static intensive
Immersion. Realism. Oh and and a little bit of taking things too far... Rhino offered to make the runway, I spoke to Gaz and UK_Force about the layout, Rhino also made me some high poly tents as well as the low poly versions for the stuff in the surrounding terrain.fenriz9000;bt11071 wrote:Im not sure but what for so many objects in airport area? it looks like a point for noncapturing flag so I doubt that it will have much reason for such details..