Use mumble/overlay to create fireteams and address squad limits
Posted: 2025-01-08 20:25
I was digging through updates and understanding all of the innovations that PR has implemented over the years and realized how the overlay was used to create some of the "HUD" elements like the compass.
Over the years PR has increased the number of players, I remember when it used to be 64 and I was on here pushing to test and then fully implement more players YEARS ago: I personally really enjoyed more and more players. I know some maps are not optimized for it, I know some people were not used to it, but more than anything PR was not built with it in mind. The only fix was that squad size was increased, and eventually "Large" map layers were introduced.
In the years since there has been several more innovations that I believe would make the maximum number of players worth revisiting.
A. The unlimited number of vehicle seats innovation.
B. Many bugs have been fixed, limiting the number of other frustrations that lead to a harsher environment for new players when mixed with a steep learning curve of increased players.
C. Improved networks and hardware (does this matter?)
D. Improved server admin tools (for identifying problem players if playtags weren't there)
but mainly my solution when brainstorming ideas for PR which I often do: Communication and teamwork was the largest problem besides the player tag glitch above 100 players (doesn't show), the main problem being that above 8 players in one mumble room begins to become unmanageable, to address this, why not use mumble and the overlay to create additional rooms in mumble that act as fireteams, using the same overlay that's used for other elements?
Test Fireteams via Mumble/Overlay with:
Large maps only
200 Players
25-50% more vehicles
Double Respawn Time
No playertags (do away with them, used to be needed for admining but new tools mean maybe not?)
Over the years PR has increased the number of players, I remember when it used to be 64 and I was on here pushing to test and then fully implement more players YEARS ago: I personally really enjoyed more and more players. I know some maps are not optimized for it, I know some people were not used to it, but more than anything PR was not built with it in mind. The only fix was that squad size was increased, and eventually "Large" map layers were introduced.
In the years since there has been several more innovations that I believe would make the maximum number of players worth revisiting.
A. The unlimited number of vehicle seats innovation.
B. Many bugs have been fixed, limiting the number of other frustrations that lead to a harsher environment for new players when mixed with a steep learning curve of increased players.
C. Improved networks and hardware (does this matter?)
D. Improved server admin tools (for identifying problem players if playtags weren't there)
but mainly my solution when brainstorming ideas for PR which I often do: Communication and teamwork was the largest problem besides the player tag glitch above 100 players (doesn't show), the main problem being that above 8 players in one mumble room begins to become unmanageable, to address this, why not use mumble and the overlay to create additional rooms in mumble that act as fireteams, using the same overlay that's used for other elements?
Test Fireteams via Mumble/Overlay with:
Large maps only
200 Players
25-50% more vehicles
Double Respawn Time
No playertags (do away with them, used to be needed for admining but new tools mean maybe not?)