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Battle of Ia Drang USA Strategy(with videos)

Posted: 2025-03-20 16:13
by Grump/Gump.45
This is how to do dangerous stuff the right way without getting wiped. Its building cover and learning how to fire, then move, read situation, do a little dance, dodge a few bullets. Playing peek a boo with the enemy, making call outs. 1 crate per asset and foxhole preferable.

Just dumping munitions into the jungle. Its Super FOBs on the LZ, chopper gunners spraying downward on the jungle hopefully making enemy waste and miss their RPGs at them instead of the foxholes/assets.

https://www.youtube.com/watch?v=-aOQ36u7t2c&t=325s


https://www.youtube.com/watch?v=PZs6MLhBioE&t=311s


https://www.youtube.com/watch?v=NFhzhEamMrg


https://www.youtube.com/watch?v=EWiBiTUF7hs&t=1967s



This has the potential to hold, depending on current layout Southern flank and US command... Or my favorite Dry creek bed and Southern flank.

Although with these strategies like simple 1 man per asset, foxhole/cover and bullet storm suppression orders we could just hold dry creek bed. 1 super FOB in cap zone, then another 2-3 extending the Dry creek bed super FOB.

The purposes of these extending Super FOBs is to reinforce the Dry creek by the nature of what this would do, extend the fight away, draw attention by mutual support, makes it very epic as well. Just like the movie "We Were Soldiers"

Enemy will fight anywhere, especially something as tempting as a 3 FOB wide super FOB of 600 meters (Super FOBs have a radius for building up to 200 meters from the FOB each direction, so a line of assets could easily be 900 meters to 1100 easily if you needed to)

Including putting the mortars on the LZ in the open slightly away from the assets, the is a bit of a defilade in the field, it will be exposed to jungle but at a distance.

Plus mortars being among so many foxholes including being next to and shielded by some, use some smoke and you will survive, until counter mortars but this again saves other people from the mortars.

If it gets way too hot or annoyingly specifically zeroed by counter mortar, then we take the time to dedicate a mortar squad else where if there is volunteer, but its just fun and cool to start there whether we start with mortar squad or not.

Lots of smoke, Foxhole next to it, hop off prone when needed, counter sniper/marksmen watching exposed danger space for enemy who might target the mortar, enemy targeting mortars or anybody in general, the sound of gunfire, sources of tracers are responded to with 10x as much gun fire. Sweep and double sweep height of man

Its 2 LZ super FOBs, all assets in the open, no close combat in the jungle. You draw fire, spread way to wide, 1 man per asset, 1 man per foxhole to divide the fire and attention of the enemy.

Get their tracers sources, gunshot sounds, peekers and chargers. Everything about the enemy recieves a bullet storm, we spray for bugs out here.

Grazing fire is aimed at height of a man into bushes, over berms, probing fire(recon by fire), suppression, plunging fire. Suppression has the effect of blur, plus snapping sound of the bullet for fear and impact of bullet. You can play with your food a bit here.

Choctaw runs the line with crates constantly, 3000 points per crate, 250 points per kit, 12 kits(some people are lazy or nessecary to be impatient for requesting new rifleman ammo bag, we go through ammo fast now).

Hueys do a few drops then ride with a crate loaded and a gunner who sprays. CAS plane puts on a Napalm show and runs strip attacks.

Use Super FOBs to hold the US command or Dry Creek bed. In the open keeping enemy suppressed in the jungle, you shoot into bushes as you look for them.

If mortars come you get in a foxhole, medics without shovel get with a shovel man, 1 man per foxhole and dig to eat up their mortar ammo.

Use chopper gunners to spray jungle until infantry markers, tracers are seen or suspected enemy dots on ground are seen in jungle. Choppers fly with a crate loaded.

Drop in the LZ at the start, use the hill in the open 1 man hit per RPG spread formation.

Wait for crates. 2 guys dig FOB by the rocks, at 25% assets can be placed by running the line, crossfire the HMGs.

1 man digs each thing to stay spread while digging and everything gets done all at the same time, instead of one asset at a time.

You always dig alone, this way everything is done faster and loaded with ammo, foxholes can be put up to 25% to stay up initially then finished up once being used. Run ammo instead of helping another to dig.

Preferably the first to get all the crates is this kind of Super FOB, but we need 2 Super FOBs like this on the LZ, anti-mortars, anti-artillery. Big battle, everyone should try this creek bed defense.

Which the enemy with abandon their flags completely at some points getting bored, opening them up to us if we need to prevent bleeding as USA.

Its more about tightening the chest, raising the heart rate, stress and panic of the enemy than taking them out. Play with your food a bit