RendDX9\TextureManager.cpp Crash/Freeze
Posted: 2025-04-26 21:44
Hi, I started playing PR recently after some months. In the meanwhile I updated my graphics drivers, now I have a problem which I didn't have before.
When playing on Kashan (so far it has only been on this map) my game either crashes or freezes when flying jets or helis. When it freezes it also looks like some textures glitch out/disappear. This freeze can sometimes be solved by alt tabbing and going back, but sometimes it just crashes when I do that. Sometimes it just instantly crashes and gives the following message (but not always, sometimes crash without any message):

Seems it might be caused by textures not loading correctly or too slow when high up or going fast. Flying jets still works fine on Silent Eagle, Khamisiyah, Damascus, Falklands. So far I only have this issue on Kashan.
My graphics cards:
Intel Iris Xe Graphics
Intel Arc A730M Graphics
I have already tried the following:
- Downloaded the Dx9 DLL file from PR forums and replaced the one in Windows folder
- Reinstalled graphics drivers
- Downgraded my graphics drivers as far back as possible from Intel site (still a newer version than I had before updating)
- Set high performance in graphics settings for PRBF2.exe (although it still shows the Iris Xe card in the Support info from the launcher)
- Cleared shader cache
Thanks for reading and appreciate any advice.
(the crash log from support info differs per case, but it always seems dll files from windows folder)
When playing on Kashan (so far it has only been on this map) my game either crashes or freezes when flying jets or helis. When it freezes it also looks like some textures glitch out/disappear. This freeze can sometimes be solved by alt tabbing and going back, but sometimes it just crashes when I do that. Sometimes it just instantly crashes and gives the following message (but not always, sometimes crash without any message):

Seems it might be caused by textures not loading correctly or too slow when high up or going fast. Flying jets still works fine on Silent Eagle, Khamisiyah, Damascus, Falklands. So far I only have this issue on Kashan.
My graphics cards:
Intel Iris Xe Graphics
Intel Arc A730M Graphics
I have already tried the following:
- Downloaded the Dx9 DLL file from PR forums and replaced the one in Windows folder
- Reinstalled graphics drivers
- Downgraded my graphics drivers as far back as possible from Intel site (still a newer version than I had before updating)
- Set high performance in graphics settings for PRBF2.exe (although it still shows the Iris Xe card in the Support info from the launcher)
- Cleared shader cache
Thanks for reading and appreciate any advice.
(the crash log from support info differs per case, but it always seems dll files from windows folder)
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 11 Home (10.0.26100)
Architecture: 64-bit
Current Culture: English (Netherlands)
Motherboard: MEDION N68630
Processor: 12th Gen Intel(R) Core(TM) i7-12700H (Physical: 14, Logical: 20)
Memory: 16,00 GB
DIMM Modules: Controller0-ChannelA-DIMM0: 8,00 GB @ 4800 MHz
Controller1-ChannelA-DIMM0: 8,00 GB @ 4800 MHz
Page File: 1,25 GB
.NET Framework: 4.6+ Release Build: 533320, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s): Generic PnP Monitor on Intel(R) Iris(R) Xe Graphics
Display Mode(s): 2560 x 1600 (32 bit) @ 165 Hz
Driver Version: 32.0.101.6458
Display Memory: 2,00 GB
Multisampling: 2, 4, 8
DPI: 144 (150%)
Audio Information
-----------------
Primary Playback: Microsoft Sound Mapper
Primary Recording: Microphone Array (IntelĀ® Smart
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Games\Project Reality\Project Reality BF2
Free: 434,50 GB, Total: 921,78 GB, FS: NTFS, SSD: True
Mod Path: C:\Games\Project Reality\Project Reality BF2\mods\pr
Free: 434,50 GB, Total: 921,78 GB, FS: NTFS, SSD: True
Profiles Path: C:\Users\mtraj\Documents\ProjectReality\Profiles
Free: 434,50 GB, Total: 921,78 GB, FS: NTFS, SSD: True
Update DL Path: C:\Users\mtraj\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 434,50 GB, Total: 921,78 GB, FS: NTFS, SSD: True
Update Log Path: C:\Users\mtraj\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 434,50 GB, Total: 921,78 GB, FS: NTFS, SSD: True
Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.8.1.2
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None
Profile Information
-------------------
Profile 0001: Racer-X
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 2560x1600@165Hz
Display Mode Valid: True
Graphics Scheme: Medium
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: High
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Medium
Dynamic Lights: Medium
Texture Filtering: Medium
Statics Lod-Scale: 1,0
Overgrowth Lod-Scale: 1,0
Use advanced shaders: False
Audio Provider: Hardware
Provider Valid: True
Audio Quality: Medium
EAX: True
PRLauncher.log
-------------------
Project Reality Log File
PRLauncher.exe started at: 2025-04-26T23:15:21
Warning: Error 1 in WinApi parsing modulesC:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_b03884da4eae8654\igc32.dll
Warning: Error 1 in WinApi parsing modulesC:\WINDOWS\SYSTEM32\VERSION.dll
Warning: Error 1 in WinApi parsing modulesC:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch_d.inf_amd64_ed0a5b68fd56b74f\IntelControlLib32.dll
Warning: Error 1 in WinApi parsing modulesC:\WINDOWS\system32\rsaenh.dll
Warning: Error 1 in WinApi parsing modulesC:\WINDOWS\SYSTEM32\avrt.dll
Error: Debug assertion failed!
Version: 1.8.1.2
Module: RendDX9
File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\RendDX9\TextureManager.cpp
Line: 453
Text: Failed to create dx texture even after going managed: Ran out of memory
Current confile:
PlayerManager created
ObjectManager created
GameLogic created
Serversettings created
Warning: Error in SendToClient
> An existing connection was forcibly closed by the remote host
Warning: Error in SendToClient
> An existing connection was forcibly closed by the remote host