Jedimushroom wrote:how many firing sounds can you fit into those precious two seconds anyway?
It's all the one sound jedi, but you have to define a loop region for automatic weapons. WIthin that loop region is what it repeats over and over for each shot in burst/automatic. The smaller the loop region, the faster the rate of fire. To get the M4 in 0.6 to have a realistic rate of fire (the rate of fire is physically has in game) I had to play around with the loop region over and over until I was able to record myself emptying an entire clip and counting exactly 30 shots on the recording.
danethemanbuddy wrote:How loud can you possibly get the weapon sounds in the editor? I have been playing around and I can't change the volume or sound itself.
How loud is the current m4 on the 1-10 thing scale?
Could we possibly get all gunshots loud in the engine, or is it dependent on the python code of it?
First thing is first. Don't use the editor, one of my lecturers (the DCON sound artist) told me it's like a minefield that EA layed out for modders, as if they are trying to steer you off course. I know that things like vehicles should be done in the editor because of the directional engine sounds etc. but for weapons I say just stick to the tweak files.
Now, on to volume. In the tweak files you can define the BF2 volume for the sound, rifles are at 0.9 in PR I think, that's loud enough because I want to reserve 1.0 for grenades, tank cannons etc...which I have
![Wink ;)](./images/smilies/icon_e_wink.gif)
. For 0.6 I made my new A10 cannon sound 1.0. But what I've learned is that if you want a really loud sound you need to make the actual wav file louder, the 0.6 A10 cannon is as loud as you can get in the BF2 engine, you'll hear what I mean....muahahah. For editing the wavs themselves use Sound Forge, any DAW will do but Sound Forge lets you make the loop regions
![Wink ;)](./images/smilies/icon_e_wink.gif)
.
Anywho.The problem with the gunshot volume is that it's not that they aren't loud enough, it's that the sounds fade out over really short distances. In 0.6, all handheld weapon sounds travel twice as far. I did it depending on caliber, 5.56 travels twice the distance it does now, 7.62 a little more and 50cal about 3 or 4 times. Tanks/APC cannons will travel waaayyyy further than before.....I hope everyone will like it
Oh, if you want to learn the tweak files just ask here or PM me =D. Keep in mind though, sofad is still teaching me new things about the tweak files
![Razz :p](./images/smilies/imported_icon_razz.gif)
I'm a sound artist first, sound coder second.