[Weapon] Beryl wz.2004 + GPBO-40 [WIP]

Discussion pertaining to the PR Polish Forces faction.
Killerekpl
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Joined: 2006-02-05 18:15

[Weapon] Beryl wz.2004 + GPBO-40 [WIP]

Post by Killerekpl »

Image

With EOT

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Last edited by Killerekpl on 2007-06-14 22:28, edited 1 time in total.
ryan d ale
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Post by ryan d ale »

That's what dreams are made of! Good detailing.
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eggman
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Post by eggman »

:D
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danthemanbuddy
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Post by danthemanbuddy »

Holy Joseph!
ReadMenace
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Post by ReadMenace »

Will it also have a 4x Scope? ;)
Killerekpl
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Joined: 2006-02-05 18:15

Post by Killerekpl »

No, but EOT optic :)
Uncle Blues
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Post by Uncle Blues »

'ReadMenace' wrote:Will it also have a 4x Scope? ;)
It will. EoTech is reserved for spec-ops. So you're wrong Killerek.
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[DVB] TRIggS
Posts: 397
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Post by [DVB] TRIggS »

Give the Mini-Beryl the EOTech like this one, and the Beryl wz.2000 a scope like this one.
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77SiCaRiO77
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Post by 77SiCaRiO77 »

you guys are really awesome , even more than the devs :mrgreen:
Spush
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Post by Spush »

Really good modelling, Can't wait to see it all done.
Killerekpl
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Post by Killerekpl »

Update :)
azn_chopsticks_boi
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Post by azn_chopsticks_boi »

damn girl....u r so fine :D
eggman
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Post by eggman »

From a symmetrical design perspective... if the polish army has such equipment you should really be shooting for:
Rifleman & Grenadier w 4x scope
Spec Ops w Optical sight, no mag
Marksman w 8x +
Sniper w 8x & 10x variable

The most important of those being that you try and get a 4x scope on the Rifleman weapons.

We also have an Eotech completely modelled already and you've be better off to use that rather than remodel it.
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Ironcomatose
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Post by Ironcomatose »

Real nice and i cant wait to see it skinned. This mod seems to be moving along rather fast.

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Uncle Blues
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Post by Uncle Blues »

'[R-DEV wrote:eggman']The most important of those being that you try and get a 4x scope on the Rifleman weapons.
we know that. Killerek made EoTech for specops and his Beryl-Commando.
'[R-DEV wrote:eggman']We also have an Eotech completely modelled already and you've be better off to use that rather than remodel it.
though we had no idea about THIS.
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myurko
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Joined: 2006-08-26 18:41

Post by myurko »

The Eotech looks awesome, but I agree with eggman. It really should have some zoom for balance reasons. Anyway, keep up the good work.
bosco_
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Post by bosco_ »

Balance reasons? The Polish will fight insurgents I guess...
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Rhino
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Post by Rhino »

'[R-PUB wrote:bosco']Balance reasons? The Polish will fight insurgents I guess...
who says they have to be limited to fighting who they are now in real life? If we took that approach in PR there would be no chines or MEC factions and all the maps would be UK or USMC vs insurgents... oh and there would also be no milita in 0.6

All factions need to be designed on the type of army they represent, in this case conventional.
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Lampshade111
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Joined: 2007-06-08 19:37

Post by Lampshade111 »

I have heard that the sights for the EOTech cannot be represented properly in the game. Is that true?
Cheeseman
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Post by Cheeseman »

VERY well made; I'm impressed, and that’s coming from a person who's not easily impressed by anything (other than Cheese). :D
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