Squad members

Share your in-game experiences playing PR:BF2.
corp25
Posts: 3
Joined: 2007-07-22 05:58

Squad members

Post by corp25 »

have you guys ever been in a squad that squad members that don't cooperate.. or when your a squad leader u order your squad members to move to that location they just simply just run anywhere

how you guys feel??
Cerberus
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Post by Cerberus »

I feel the need to take action and kick them from the squad.
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Expendable Grunt
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Post by Expendable Grunt »

Yes, we all have, and nothing will stop that. What's worse is when you've got a co-operative squad with a useless squad leader, who takes kits like Marksman, sniper, and grenadier.
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Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Post by Metis-M »

For me, I dont say its perfect, but for me is a good squadleader who make ralley point, maybe he waits for enough members to come to him and after that let me alone to play. Thats for public, clansquad can be other, dont talk about that.



My another expirience from BETA on IGI(hello :-) ), I join the server then one squad a slot was free, squadleader was not from igi only the server.

That squadleader leads the squad like this: "xy i want staying u here, xx i want u be here, xs i want u.......,". He builds something like line formations in napoleonic wars. All that because of roboter style leadership very slow. Also he said go to this or to that without any reason between 2 flags(not for ralley point), so our squad couldnt take action at any of that flags.
Seeing that I think/thought that I have my own brain no need people saying me where I should stay or how to do something im not a roboter and maybe not worser player than he, squadleadership base not on skill, so everyone (also bad player) can be squadleader.

At the end our enemies the igis won that round.

But after playing as roboter for some time I go away playing on my own, was for sure not bad on scorerlist and with my k/d(not as sniper or marksman).
Outlawz7
Retired PR Developer
Posts: 17261
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Post by Outlawz7 »

Expendable Grunt wrote:Yes, we all have, and nothing will stop that. What's worse is when you've got a co-operative squad with a useless squad leader, who takes kits like Marksman, sniper, and grenadier.
Yah, I was in a such squad, other guys asked me to make my own, since our SL was useless...
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Well, if the squad leader doesn't have a microphone to talk to his squad members and move to a specified location, I probably wouldn't even follow the order. I mean, if you're going to be a squad leader, then you better have a microphone or else your squad members won't listen to you.
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daranz
Posts: 1622
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Post by daranz »

If your squadleader is a retard who grabs a sniper rifle and goes off by himself, then leave the squad, bonus points for bitching out loud beforehand.

If your squadmembers aren't cooperating, and you are the SL, kick them. I had situations where I kicked my entire squad, because they were all retards. If they insist on coming back, and still going off to snipe on the other side of the map, kick them and lock the squad.

Also, if you don't feel like being a "roboter" and want to go off on your own and pad your KDR, then by all means, leave the damn squad.
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El_Vikingo
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Post by El_Vikingo »

Good Words to use: Perpendicular and Parallel.
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Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Post by Metis-M »

daranz wrote: ........
If your squadmembers aren't cooperating, and you are the SL, kick them. I had situations where I kicked my entire squad, because they were all retards.

........
Because of that u lost ur ralley point? Or didnt u make one? if so--->
daranz wrote: If they insist on coming back, and still going off to snipe on the other side of the map, kick them and lock the squad.
who cares ;)



First thing u as SL have to do is RP and this the hole round.
daranz
Posts: 1622
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Post by daranz »

Metis-M wrote:Because of that u lost ur ralley point? Or didnt u make one? if so--->



who cares ;)



First thing u as SL have to do is RP and this the hole round.
I didn't have one, and I obviously didn't need one to have 4 retards spawning on it. And no, I'm not your personal RP deployment specialist, there to provide an RP for you so you have a place to grab a sniper rifle from, and respawn if you die while lonewolfing out somewhere. If you think that, then get the hell out of my squad and don't come back - that's why locking the squad might be necessary. Most of the time the person will then find another squad with an SL that doesn't care, and you can unlock the squad and hopefully get somebody useful in the spot.
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ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

Metis-M wrote: .
Seeing that I think/thought that I have my own brain no need people saying me where I should stay or how to do something im not a roboter and maybe not worser player than he, squadleadership base not on skill, so everyone (also bad player) can be squadleader.

But after playing as roboter for some time I go away playing on my own, was for sure not bad on scorerlist and with my k/d(not as sniper or marksman).

What is see here is someone who doesn't follow orders which leads to losing the game because " I have my own brain " and won't listen to orders.
That is not to say the SL don't sometimes give stupid orders or recieve them from the CO, but if you wander off because you think you know better then unit cohesion falls apart and the other team wins.

They might have their own brains to but were willing to follow orders and thereby allow the CO to be able to depend on a squad going where it's told to go.

If everyone did what you describe, we have a vanilla game, which is what is still happening now as the post-release influx is still learning.
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Chaosdragon001
Posts: 54
Joined: 2007-02-28 04:22

Post by Chaosdragon001 »

I find that a cooperative squad can mean really awesome games.. Especially if everybody (or 5/6) people has a mic and are willing to follow orders. I've also had situations where my entire squad was kinda retarded (including SL) and I've had to give orders to them, only for them to just go out to their corner or whine to me because they couldn't get a sniper rifle or DM rifle.

Metis, you are the kind of people that destroy the meaning of this mod. We're here to promote teamwork, not the rambo run and gun stuff that Vbf2 has. What's the point of a squad if there's guys spread out everywhere? A rally point is meant to be the asset of a squad, not 6 individual people that have privileges to a spawn.
Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Post by Metis-M »

ArmedDrunk&Angry wrote:What is see here is someone who doesn't follow orders which leads to losing the game because " I have my own brain " and won't listen to orders.
That is not to say the SL don't sometimes give stupid orders or recieve them from the CO, but if you wander off because you think you know better then unit cohesion falls apart and the other team wins.

They might have their own brains to but were willing to follow orders and thereby allow the CO to be able to depend on a squad going where it's told to go.

If everyone did what you describe, we have a vanilla game, which is what is still happening now as the post-release influx is still learning.
No, i mean SL can only give order attack this flag it should be enough, mostly u see which flag should be attacked by A on the map, so without SL order it can go too, but most important is ralley point so the order go to this point. If u need more instructions, like u stay here and u stay here and so on, so we have not the same way. :cool:
Chaosdragon001 wrote:........

Metis, you are the kind of people that destroy the meaning of this mod. We're here to promote teamwork, not the rambo run and gun stuff that Vbf2 has. What's the point of a squad if there's guys spread out everywhere? A rally point is meant to be the asset of a squad, not 6 individual people that have privileges to a spawn.
If u set up RP near flag should be attacked, ur squad will attack that flag, if u cant manage this, maybe u bad SL and not all ur 5 players are bad?

Dont know when I lead a squad, i never say more then the orders go this for RP and attack this flag, orders as usuall in all BF2+mods, sometimes i also say spread out (if squad fear to go out) or we need a medic, i never say more then this, good players know how to fight and i never teach them, i also never kick a player from squad no matter what style of playing he use(maybe only if he punish squadmembers for accident).
Last edited by Metis-M on 2007-07-22 22:12, edited 1 time in total.
IAJTHOMAS
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Post by IAJTHOMAS »

Then you aren't squad leading to a high standard. I agree that a squad doesn't need to be micromanaged, but telling some people to watch a certain direction, or to attack on two axis rather than one makes a squad a much more effective, cohesive unit.

Frankly, if all you are doing is telling them to attack the next flag, you're not squad leading at all, the AAS instructions that scroll on the server could tell them that. 6 lonewolves in the same squad doesn't really amount to a squad at all.

Nothing pisses me off more than having Rambo Bob taking a nature ramble when you're outnumbered and need every man available to defend a point, or having everyone watch one direction and getting taken out by a couple of guys.

Re: your igi story, do you want to know my guess as to why you lost? iGi would have had a squad leader doing very similar things to what you were describing. Difference is, his squad members would have been listening to him and working together.
El_Vikingo
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Post by El_Vikingo »

I've seen people attack flags one by one. That's why squads have been made available.
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Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Post by Metis-M »

IAJTHOMAS wrote:Then you aren't squad leading to a high standard.
Maybe, but I also dont need to cry about bad squadmembers.

But please read first this:
The tactical concept followed by the German Army was the “Tactics of the Mission or Task” (“Auftragstaktik”) in contrast to the “Order-type Tactics” (“Befehlstaktik”) in use with other armies. The difference in conception and execution between these two tactics is fundamental: the first exalts the soldier’’s intelligence and capability, the second tends to damp them down, making the soldier a passive executor of the orders of others.

......................
http://www.larchivio.org/xoom/gerhardmuhm2.htm

IAJTHOMAS wrote: I agree that a squad doesn't need to be micromanaged, but telling some people to watch a certain direction, or to attack on two axis rather than one makes a squad a much more effective, cohesive unit.
Frankly, if all you are doing is telling them to attack the next flag, you're not squad leading at all, the AAS instructions that scroll on the server could tell them that. 6 lonewolves in the same squad doesn't really amount to a squad at all.
I lead it as mobile spawnpoint and with ralley point, so u get 2 directions.
But must say on 0.5 it was easier.


IAJTHOMAS wrote: Nothing pisses me off more than having Rambo Bob taking a nature ramble when you're outnumbered and need every man available to defend a point, or having everyone watch one direction and getting taken out by a couple of guys.
If u play on public........
IAJTHOMAS wrote: Re: your igi story, do you want to know my guess as to why you lost? iGi would have had a squad leader doing very similar things to what you were describing. Difference is, his squad members would have been listening to him and working together.
We did the same 3/4 of that round, read carefully, because we did it, we couldnt defend any flag and run between them, then line up, then go back then line up, at the end were attacked by igis from the back and all killed and so on.
Last edited by Metis-M on 2007-07-22 23:05, edited 1 time in total.
El_Vikingo
Posts: 4877
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Post by El_Vikingo »

.:iGi:. POWAH!!!!

It's really about knowing your squad members.
Knowing what they would do and how.
"xy i want staying u here, xx i want u be here, xs i want u.......,". He builds something like line formations in napoleonic wars.
I may not know the "specific term", but I assume he was trying to spread the men to cover more territory. In Napoleonic wars you'd line up to shoot at the enemy.

Just admit that you can't take orders.
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Metis-M
Posts: 107
Joined: 2007-01-25 23:58

Post by Metis-M »

El_Vikingo wrote:.:iGi:. POWAH!!!!

It's really about knowing your squad members.
Knowing what they would do and how.


I may not know the "specific term", but I assume he was trying to spread the men to cover more territory. In Napoleonic wars you'd line up to shoot at the enemy.

Just admit that you can't take orders.
No it was a line, not spread out, a line.
And it was only on igi server not with igi sl.
El_Vikingo wrote: Just admit that you can't take orders.
I prefer Tactics of the Mission or Task.
Last edited by Metis-M on 2007-07-22 23:22, edited 1 time in total.
Cerberus
Posts: 2727
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Post by Cerberus »

Your argument regarding the tactics is quite flawed... those German soldiers you referred to had more than likely trained with each other before and probably used the same tactics... PR players, on the other hand, have not been molded into a cohesive unit; if you just let everyone do as they please, you're not going to get anything done...

Also, you sound like a pretty weak squadleader.
"Practice proves more than theory, in any case."

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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

Metis-M wrote:I prefer Tactics of the Mission or Task.
This doctrine applies to orders between an Officer and his superior, not between an NCO and his squadies. I'm damn sure a feldwebel they didnt go "take that hill," break out the saurkraut and watch his men run of as they pleased up the hill and hope for the best.

And the above poster is right, years of training meant they thought in the same way, they didn't need to be told where to go, because years of training meant they knew where to go.
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