This tool will require alot of knowledge of how BF2 and its maps work and also knowledge of dds files etc.
quick pic of how it looks over a colourmap
![Image](http://img522.imageshack.us/img522/5003/untitled2wz4.jpg)
Download: http://www.gloryhoundz.com/prmm/users/r ... h_grid.psd
(right click, save as or depending on your browser it may try to open the file in its raw code)
Update:
I've just crated a quick little patch grid showing where each surrounding terrains heightmap and texture file is in relation to the primary terrain. Remember this is with your files as they are, hence the NSEW is inverted, if you where to invert your files then this would be back to front.
![Image](http://img859.imageshack.us/img859/6158/patches2.jpg)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)