I'm going to give you some feedback on the trailer itself, as there are some pretty glaring things that, once fixed, will make it a lot better.
1) Pick an aspect ratio and stick with it. More specifically, pick 16:9. Don't increase or decrease the black border area in separate shots in the trailer. You can run the game in 16:9 with BattleDirector.
2) The green preview window. Personally I'd get rid of it, it's taking up too much space on the trailer and doesn't add as much as you'd think. We don't need to be told it's a trailer since we downloaded it ourselves
![Wink ;)](./images/smilies/icon_e_wink.gif)
. If you're using the green screen for soundtrack fade-in time, then just remember: actual trailers have no audio whatsoever over the green preview window. So if you're going to mimick a real trailer, at least do it properly. You could just as easily fade in the soundtrack over the next shot, which brings me to my next point.
3) The Spec Ops standing there. At the moment it's not a good shot, but it has the potential to be if it were in 16:9. You need more space on the right to show the black smoke rising higher into the sky, with the hummer on the left and the soldier dead-on the first third of the shot. I'm getting technical with this shot because it stays there for so long, so again you need to get it right. Either that, or don't show us it for 10 seconds whilst nothing happens.
4) Wheel-cam on the hummer looks cool, but you have to be very, very careful with landscape-clipping. Either do it on a flat to minimise this, or re-shoot until you get one with zero clipping. Remember, you're trying to make us forget that this is a game engine.
5) Zooming through the armour looks cool, but the armour isn't doing anything. Either reverse the shot so that the camera is moving toward the armour whilst the armour is rolling out, or have some troops scurrying about prepping the tanks for combat. At the moment, the shot is dead.
6) Try to never include shots where the camera is moving through manual mouse control. No matter how hard you try, they look ugly, and again remind us that this is a videogame. Either use pre-scripted camera movements with BattleDirector, simulate a dolly shot with the directional movement keys or keep the camera still.
7) Clips falling onto the camera would look more dramatic in high-frame, slow-motion.
![Cool 8)](./images/smilies/imported_icon_cool.gif)
As for the jets, refer to point 6). This also applies to follow-cam.
9) Last shot holds for far too long, and the title never fully appears, which just looks bad.
Lastly, nothing much is happening in this trailer. If this were a preview for a final film, I can say that I would not be rushing to watch it. If you say you're including more stuff in the actual film, make sure to either add it to the trailer or make a new one, because at the moment, theres really nothing here that's worth seeing.