Project Reality v0.7 End of 2007 Update
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- Retired PR Developer
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Project Reality v0.7 End of 2007 Update
Well its that time of year once again, the Winter holidays have begun for many of us and of course as many of you know the Mod of The Year (MOTY) competition is nearing the final week prior to its conclusion. ModDB.com. We hope that you have taken the time to vote for your favorite mod(s), and if Project Reality was one of your choices , we want to thank you for your show of support! If you have yet to vote, remember that your vote only counts if you are registered unless it comes down to a tiebreaker.
We also want to share some new information and insights concerning PR v0.7! Yes, PR v0.7 will be releasing just prior to or just after the start of 2008, although as some of you have probably seen/heard, some of the features we had hoped get in with this upcoming release have been postponed until early next year when we'll be moving on with v0.8, what exactly is missing from the 0.7 release we aren't saying just yet, but rest assured the v0.7 release will be a well-rounded and heavy hitting bit of PR goodness, which you should definitely check out!
One of the other bits of news we want to bring you today concerns a new forum section we've recently started posting in, we call it the “PR Dev Journal”. It provides our community and the public a taste of what exactly it is we're working on behind the scenes and between official news posts. In the journal you'll find screenshots, renders, videos, and good ole' plain text of some of the ongoing additions and changes to PR. So enough chatter, here are just a few bits of eye-candy one can expect (M16A4 with ACOG/Ironsight variants, RPG-7, and the Militia Spandrel):
We would also like to show off one of our next maps known as “The Battle for Qinling”, it will be a British vs PLA map with lots of hilly forest terrain that will feature mainly Combined Arms gameplay. One is sure to see new assets (such as the Challenger 2 MBT) exclusive to PR v0.7 mixing it up alongside familiar air and infantry units.
In closing we want to thank our loyal community as well as the public for their continuing support. We wish you all a happy and safe holiday season and look forward to providing you with further news and future builds of Project Reality Mod in 2008!
-The Project Reality Team
We also want to share some new information and insights concerning PR v0.7! Yes, PR v0.7 will be releasing just prior to or just after the start of 2008, although as some of you have probably seen/heard, some of the features we had hoped get in with this upcoming release have been postponed until early next year when we'll be moving on with v0.8, what exactly is missing from the 0.7 release we aren't saying just yet, but rest assured the v0.7 release will be a well-rounded and heavy hitting bit of PR goodness, which you should definitely check out!
One of the other bits of news we want to bring you today concerns a new forum section we've recently started posting in, we call it the “PR Dev Journal”. It provides our community and the public a taste of what exactly it is we're working on behind the scenes and between official news posts. In the journal you'll find screenshots, renders, videos, and good ole' plain text of some of the ongoing additions and changes to PR. So enough chatter, here are just a few bits of eye-candy one can expect (M16A4 with ACOG/Ironsight variants, RPG-7, and the Militia Spandrel):
We would also like to show off one of our next maps known as “The Battle for Qinling”, it will be a British vs PLA map with lots of hilly forest terrain that will feature mainly Combined Arms gameplay. One is sure to see new assets (such as the Challenger 2 MBT) exclusive to PR v0.7 mixing it up alongside familiar air and infantry units.
In closing we want to thank our loyal community as well as the public for their continuing support. We wish you all a happy and safe holiday season and look forward to providing you with further news and future builds of Project Reality Mod in 2008!
-The Project Reality Team
Last edited by JS.Fortnight.A on 2007-12-31 05:26, edited 1 time in total.
Project Reality Operations Lead v0.2-0.3
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Thanks for the update Fortnight, looking forward to the new release. You guys continue to amaze me at how much spectacular work you do for FREE.
Vernon Sanders Law: Experience is a hard teacher because she gives the test first, the lesson afterwards.
WNxKenwayy: America lost Vietnam because of politics and a general pussification of the nation at the time.
In-Game Name:StrkTm 21Bullseye
WNxKenwayy: America lost Vietnam because of politics and a general pussification of the nation at the time.
In-Game Name:StrkTm 21Bullseye
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
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why do you make us wait arr the pain........lol. it will be fine when Ever it comes, we from the Australian http://www.bigdgaming.net server , all players are keen for the new. love your work, keep it up.
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- Retired PR Developer
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Finaly! The USMC gets the M16A4! Aswell as new Milita vehicles, and the British Challanger Mk2!? How could it get any better than that!
You guys rock so hard! now we need M240Gs, and a fixed Correclty used Shotgun BF2 unlock as a pickup kit:
DAO-12: It was not quite done right in BF2, it is used alot by USMC Recon commandos, as well as US Army Special Forces for it's short langth, and the fact it can fire from a drum of 20 rounds, or have 7 shots loaded in the barrel.
You guys rock so hard! now we need M240Gs, and a fixed Correclty used Shotgun BF2 unlock as a pickup kit:
DAO-12: It was not quite done right in BF2, it is used alot by USMC Recon commandos, as well as US Army Special Forces for it's short langth, and the fact it can fire from a drum of 20 rounds, or have 7 shots loaded in the barrel.
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