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Project Reality 0.7 Pre-release Teaser

Posted: 2007-12-25 18:57
by JS.Fortnight.A
The entire Project Reality Team would like to wish everyone a Happy Holiday and Happy New Year! While this time of year is all about spending time with your friends and family, indulging in your favorite holiday foods, and enjoying all you’re recently opened gifts, we would like to take a moment to step back from all the splendor to remember the active military troops who are currently serving their respective countries away from their homes and loved ones this holiday season. We thank you for all of your sacrifices and pray for your safe return home. PR will be here waiting here for you!

Now, seeing that it is the Holiday Season and everyone is exchanging presents, the Project Reality Team felt it just wouldn’t be right if we didn't give the public another taste of our highly anticipated Project Realty v0.7 release. So, here is yet another small glimpse at what is coming in PR v0.7.


New Feature – JDAM Air Strikes
One of the many new features you’ll find in Project Reality v0.7 is the ability for players to call in Air Strikes on enemy targets. These strikes will be delivered in the form of a 2,000 pound Joint Direct Attack Munition (JDAM). Needless to say, the last sound an enemy being targeted will ever hear is the roar of the bomb cutting through the air as it plummets down to deliver its unforgiving wraith. Words cannot even begin to describe it, so here is some visual goodness:
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View High Quality Version Here

Project Reality v0.7 Player Manual and Change List
In order to better prepare you for the numerous changes and additions coming in PR v0.7, we are releasing the Official Project Reality v0.7 Player Manual and Change List prior to the release of the Mod. These two documents contain some very helpful information about features coming in PR v0.7. Read through them and you will be sure to be prepared to squad up and hit the battlefield come release day. Time to do a little homework soldier! Click below to download the Project Reality v0.7 Player Manual and the Project Reality v0.7 Change List!
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Also due to the amount of changes that have been made to how jets work in Project Reality to prepare you for the next version, we have made a small 5 minute video tutorial of how one should taxi, take-off, and land the jets in 0.7
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We would also like to show off one of our next maps known as “Fools Road”, which will be a British vs Militia map featuring some asymmetrical gameplay with the British having to push up though the map though dangerous paths and open planes in there APCs trying to push through the militia's tough defenses consisting of many AT Gun emplacements and bunkers!
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As always, make sure you keep a close eye on the Project Reality Forums for more information, updates and of course the illusive Project Reality v0.7 release date. It’s a lot closer then you think…maybe.


-The Project Reality Team

Posted: 2007-12-25 19:22
by flik
Now that JDAM is psycological warfare right there. that slowly increasing roar is spine tingling!

Flik

Posted: 2007-12-25 19:33
by gazzthompson
my favourite:
  • Working SOFLAM unit (carried by officers and spec ops) that works as a laser target designator.
  • Commander/Squad Leader CAS Markers
  • You will now need to stop and take a few seconds to aim accurately. If you fire before taking a few seconds, your rounds will deviate wildly
  • Officer kit is now avaliable on the spawn screen
  • Rallypoints now only require SL+2 to be set.
    • Laser Guided Bomb System integrated, infantry on the ground with a SOFLAM are now required for aircraft to hit ground-based targets.
  • All Vehicle .50 calibre machine guns now have ironsites.
  • Al Basrah VCP is no longer captureable.
    • Counter-Attack Game Mode:
  • Newly modeled M16A4 with ACOG

Posted: 2007-12-25 19:37
by KP
Did I see LTD? :D

Posted: 2007-12-25 19:47
by Jantje|NL^
Yummie !

Posted: 2007-12-25 19:49
by Rambo Hunter
:D This is going to be great

Posted: 2007-12-25 19:57
by ConscriptVirus
awesome...but

Tanks, Attack Aircraft and AAVs - 20 minutes
Suicide Cars - 15 minutes

seems very very long. i know its suppose to make you not want to crash, but its still a game!

and i was hoping to see "Major optimizations made to the game" but i see none :(

Posted: 2007-12-25 20:00
by Rhino
ConscriptVirus wrote:and i was hoping to see "Major optimizations made to the game" but i see none :(
made as many as I could to the maps but really without cutting down view distance which most of the other devs almost fall over and die when ever I say it not much we can do.

Posted: 2007-12-25 20:11
by gazzthompson
i didnt see anything about added suppression effects :(

Posted: 2007-12-25 20:13
by Fatal1ty
i think the 50.cals on the trucks SHOULD have sights, for example the british WMIK which could do with a SUSAT.

also, the british support weapon, aka the minimi, not the american SAW!

Posted: 2007-12-25 20:18
by flik
just read the changelog and found this

'New Commander Functions:
We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possiblity.
* Commanders can now designate an icon on the map that needs 'Close Air Support'. This is marked as crosshairs and alerts all aircraft that this area needs help.
* Commanders can now place a laser target on the map, which is'

looks like that line isnt quite complete, thought i'd point it out :)

Flik

Posted: 2007-12-25 20:22
by charliegrs
i guess no US army for version .7 :-(

Posted: 2007-12-25 20:22
by gazzthompson
5 second delay to fireing after moving + FH2 suppression effects would be the best thing to hit PR's firefights

Posted: 2007-12-25 20:52
by Spec
I hate you for the "maybe" :P Thanks a lot for the update^^

Posted: 2007-12-25 21:07
by blud
You know, you get really used to PR and what it has in it, and forget just how impressive this mod is! (Especially when you have slowly learned about each new change over many versions.) When compared to BF2, this mod has SO many additions and changes it's just amazing. Like... the Civilians who's main weapon is a rock! LOL. It's so cool, and I can just imagine people finding out about PR now for the first time being completely blown away by it.

Posted: 2007-12-25 21:17
by Ironcomatose
Cool update. Cant wait until it gets released.

Posted: 2007-12-25 21:34
by Nitneuc
Awesome, can't believe that you guys add so much stuff in the game, that's just great. What a nice christmas present, many thanks :D

Oh, just a little thing I saw after reading the player guide :
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The picture comes from the 4th chapter & the text from the fifth. So has the militia officer an UGL or not ?

Posted: 2007-12-25 21:42
by Spearhead
Nitneuc wrote:So has the militia officer an UGL or not ?
He has but it seems the image slipped past our QA :)

P.S.: Always trust the manual

Posted: 2007-12-25 21:46
by Outlawz7
No more SVD for Militia Officer?

And does the Insurgent Officer have the Ak47+Gp25 instead of Ak101+Gp30?

Either bad mic or bad edit, I know, that's Rhino speaking in the jet tutorial :p

Posted: 2007-12-25 21:58
by JustMe
Nice, i hope whole thing is done when released.