Patch Shock
Posted: 2008-01-03 18:45
The changes hit me like a fifty-cal round to the chest. First, (and still) I cannot find my bearings, I cannot find where I am supposed to go, what I am supposed to bring to the party once I get there. The landscape blurs together and it is just one death after another for lack of awareness. There is no "Enemy spotted, 3:00!" It is simply Enemy Spotted, I wheel around face my attacker, only to get shot in the back from lack of situational awareness. I eventually accumulated a spawn time of 1:21 from deaths.
Reeling from that round of absolute and horrendous failure, I looked to see the next map load up! Oh Joy! It was the new one with the GB vs PLA with the planes! I spawned a bit late and was happy to find both planes were on the ground not being used! Nor was there a dedicated squad to use them! To my delight, I created one and quickly discovered why. The Eurofighter handles not unlike a blind fat man attempting to fly a lead pipe with a rocket engine in the back. It gets off the ground, but the HUD is for the most part, obscured by the bright blue/white sky. The bombs have a cute little habit of being cruise missiles (with the IFF targeting system switched by a helpful saboteur with the ability to kill far more friendly that are 300+ meters apart than those dropped on every enemy solder standing as close as possible) some times, and other times, normal free fall bombs with anything to make them fall straight down with no momentum, it was cute, really!
Needless to say, it only took two runs to get kicked for negative score.
Now, it will take a bit to get used to, but for now, I need to nurse my anger down so I don't start saying and doing things I will regret.
I feel that an intermediary patch was needed. There was a HUGE amount of changes that should have been spread throughout two or perhaps three patches, instead of changing such vital parts of the game in one lump sum.
I also greatly approve of the ACOG.
Reeling from that round of absolute and horrendous failure, I looked to see the next map load up! Oh Joy! It was the new one with the GB vs PLA with the planes! I spawned a bit late and was happy to find both planes were on the ground not being used! Nor was there a dedicated squad to use them! To my delight, I created one and quickly discovered why. The Eurofighter handles not unlike a blind fat man attempting to fly a lead pipe with a rocket engine in the back. It gets off the ground, but the HUD is for the most part, obscured by the bright blue/white sky. The bombs have a cute little habit of being cruise missiles (with the IFF targeting system switched by a helpful saboteur with the ability to kill far more friendly that are 300+ meters apart than those dropped on every enemy solder standing as close as possible) some times, and other times, normal free fall bombs with anything to make them fall straight down with no momentum, it was cute, really!
Needless to say, it only took two runs to get kicked for negative score.
Now, it will take a bit to get used to, but for now, I need to nurse my anger down so I don't start saying and doing things I will regret.
I feel that an intermediary patch was needed. There was a HUGE amount of changes that should have been spread throughout two or perhaps three patches, instead of changing such vital parts of the game in one lump sum.
I also greatly approve of the ACOG.