I know that i divert a bit from the subject...but since FSW was touched...have the following observations..and i would appreciate ur input...
I really like FSW because it's a different concept...and can be quite educational for people that didn't have military training and squads that want to use tactics...
I would like to see that concept of moving and giving orders in a fps game...
However the thing that strikes me...is that u have a team of 4 guys..and sometimes they shooting in guys behind cover 50-80 meters away..and having difficulties to hit him...also..while one team provides cover..the other advances to better position...now then I have never seen that in any FPS game...and i was wondering...is it because the guns are too accurate in the most fps games...or is it mainly because players have no fear because of the respawn? Or maybe is it because there is no fear/phsycology modeled in the game..for example when ur under fire..u dont stick ur head above cover..bring ur sights up..and shoot...u wait until reloading or whatever....just thinking...
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I would be very interested to see how close combat-ftf would implement the phsycological model in the multiplayer game...