PR Loading Screen Tip Suggestion Thread

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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DeltaFart
Posts: 2385
Joined: 2008-02-12 20:36

PR Loading Screen Tip Suggestion Thread

Post by DeltaFart »

Ok guys, I searched for this, but found no relevant threads, so I figure I'll start this off. This is a suggestion thread for new tips to add to the loading screen.
Rules are:
1)Make them PR relevant. No tips for C&C or vBF2.
2)Make them something useful. No, if you're a new guy, don't use tanks.
3)Keep them clean. Don't say if you are on the miniguns, don't fucking shoot them when you have no fucking reason to.
4)Search through the thread before you post a new idea for a tip, to keep duplicatation down.


I can't think of any tips right now, I haven't played in a bit.
Scot
Posts: 9245
Joined: 2008-01-20 19:45

Post by Scot »

If you are new, don't try for the limited kits too soon, keep with what is easy!
Cyrax-Sektor
Posts: 1029
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

-Not all infantry can spot hostiles. Officers, Squad Leaders and Snipers looking through their scope can manual spot. Civilians of the Insurgents can manual spot looking through their binoculars as well.

-Helicopters and jets qualify as 'Vehicles' when spotting them whilst infantry.

-In vehicles, you have a GPS system and can automatically spot targets. Use this to your advantage.

-Alt-F4 quits the game!

-Alt-Tab will switch you to your desktop or other open window. While waiting in-game, you can read up on the manual, and if anything serious is happening in-game, and your allies have VoIP, you will be informed. VoIP transmits in the main menu and outside of the game.

-Two supply boxes can be used to build a firebase/bunker. Use support trucks and/or transport helicopters to drop these boxes with the right-mouse button (default).

-If you have something in your hand that will make a big boom, be careful of teammates and yourself. It's best to respect explosives and give them plenty of room.

-Don't hop into a vehicle and speed off alone when others are waiting for a ride. Sometimes teamwork is common courtesy.

-If you have nothing to do, sitting at your main will not help your team unless you're waiting for an asset you can use properly.

-Take the extra time to retrieve abandoned vehicles. If you can, bring another soldier with you so you can bring two cars or more. I'm sure your teammates will appreciate the ride. Don't, however, drive off with the support truck, your team may need it for construction.
BroCop
Posts: 4153
Joined: 2008-03-08 12:28

Post by BroCop »

- Always take cover during firefights or whilst sneaking behind enemy lines. It will increase your chance of staying alive in the field.

- Also while placing a Rally Point make sure that ist well hidden/protected. (this ones an addition to the "You need 2 more squad members to make a RP")

- Dont make unnecessary risks to revive someone. It will only make you lose an extra ticket. (a Medic tip)
DeltaFart
Posts: 2385
Joined: 2008-02-12 20:36

Post by DeltaFart »

*bump* wanna keep this up near top, this oculd be useful
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

-When killed, try to give detailed directions, to direct the medic toward you, His job is hard enough without you saying "I'm over here idiot!"
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Cyrax-Sektor
Posts: 1029
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

-Smoke is only useful if used properly. Popping smoke on ally positions will warn the enemy. It will also give hostiles a cloak to move in and strike.

-Bring up the large map with the 'M' key (default). It will inform you of ally positions and markers. You can still walk with the map up as infantry, but don't walk into a tree.

-Be wary in areas of construction, or thousands of years later, historians will dig up your body under that sandbag and lol.

-Listen for radio chatter. If there are no ally rally points, firebases, bunkers or spawnpoints nearby, you may have discovered a hostile spawn that should be taken out.

-'V' (default) allows Squad Leaders to communicate with their Commander, who can do the same. Commanders can also choose which Squad Leaders he can talk to in his Commander screen by selecting the Squad. Hold Shift and click to choose more than one SL.

-When a medic is healing you, be sure to cover him and yourself. Ask the same of allies when you're medic and applying medical attention.

-Spare your field dressing for another member of your squad, especially a Squad Leader or anyone with a special kit (Anti-Tank, Sniper, Anti-Air, etc.). There will come a time when you can both rearm your field dressings.
ŠøÏÐÌ£®
Posts: 21
Joined: 2008-03-28 02:18

Post by ŠøÏÐÌ£® »

Go Train on PR's Practice server's before EVER flying a Jet.
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Camlost
Posts: 29
Joined: 2007-08-28 11:37

Post by Camlost »

- Remember that while putting up smoke-screens might be a good temporary cover, they will also reveal your position to nearby hostiles!
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

Ask questions first, shoot later.
Cyrax-Sektor
Posts: 1029
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

-If you're bleeding in enemy territory, and you have no hope of survival, pick up an enemy kit so they can't get a hold of it. Nothing worse than an Insurgent with your Sniper kit!

-If you plan on picking on picking up a different kit after spawning, be sure to choose medic to heal anyone, then get your kit. Same applies for Rifleman, drop your ammo bag before switching kits.
BNT_007
Posts: 19
Joined: 2008-04-04 20:01

Post by BNT_007 »

-Only SOFLAMs can be used to laser tagets. These are unique to Officer Kits and SF kits.

-To laser a target, left click once while looking at your target through your SOFLAM. Holding down 'T' (default) and selecting "Lasing Target" only broadcasts the message over the radio.

-Your gun is very inacurate immediatly after walking or running. Give yourself a moment to "zero in" on the enemy before you shoot.

-Get out of the habit of going down with your vehicle or aircraft. Your team values your life, so should you.
Last edited by BNT_007 on 2008-04-04 20:58, edited 2 times in total.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

- Remember, indirect but constant fire from small arms or above will keep enemy infantry suppressed, usually disorienting your target/s. Use suppression fire to your advantage during engagements to keep your opponent's heads down.

- When operating rotary wing transport helicopters, it is generally advisable to only transport players who are in need of it. Keep your helicopter in a safe location when not transporting (Such as a high altitude or at main base) and pay attention to team chat messages or VOIP for transport, extraction or supply requests. Don't fly to a random player's location, as this may reveal their position, and possibly get your helicopter destroyed.

- When transporting players via helicopter, it is advisable to hover a feet meters off the ground when making a drop off. Landing directly may cause your chopper to bounce or tip over, possibly killing and/or injuring players around and in the aircraft.

- When operating rotary wing attack helicopters, make sure to have a co-pilot/gunner for maximum efficiency. Maintain a high altitude to avoid being seen and shot down by enemy ground units.

- Remember, two is better than one. Stick relatively close to teammates for additional support, especially when operating vehicles such as tanks.

- Spread Out! When operating in an infantry squad you want to maintain some spacing, otherwise it becomes easy for that entire squad to be suppressed by a single enemy soldier, or fall victim to a lone grenade.

(Actually, I believe something like that already exists in the PR tips, I just figure this one is a little better especially taking into account the new suppression effects).

- Remember when throwing grenades, you'll have the best accuracy when standing still. Otherwise, throwing grenades while jumping or running may see them deviating away from the original target, and possibly inflicting harm on unintended targets.

- Maintain battlefield awareness, pay attention to the status of the map's objectives, the last known positions of friendly units, spotted enemy targets such as enemy armor and/or aircraft and messages via chat and/or VOIP about known or suspected positions of enemy rally points, firebases, bunkers etc.

- The longest way is usually the safest way. Don't always take the most direct route as you may be quite likely to succumb to your death.

- As a squad leader or commander, take careful consideration into the placement of bunkers, firebases and command posts. Building a bunker on a rooftop might look cool, but the enemy could easily destroy the target from a distance. Try to construct these structures out of sight. At the same time, remember that these structures usually spawn at least three vehicles, make sure players can drive those vehicles away from the structure and make use of them.

- When attacking an objective, one of your first goals should be eliminating enemy spawn points such as rally points, bunkers or firebases. Otherwise, it may be difficult to capture or destroy your objective as enemies are likely to keep spawning in the area.

That's all I got for now.
Last edited by [T]Terranova7 on 2008-04-05 01:42, edited 4 times in total.
Cyrax-Sektor
Posts: 1029
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

-Check vital assets such as tanks and APCs to make sure no enemies out of their sight are planning to blow them sky-high. Inform the crew after disposing of the threat. They'll surely appreciate your saving their life, and will stay more alert.

-In vehicles such as APCs or transports, change positions to view different angles. Just because you're a passenger doesn't mean you can't stay alert. You have a small window, use it.
Symplify
Posts: 207
Joined: 2007-03-24 22:05

Post by Symplify »

-Don't lock squads and then sit at a vehicle spawn waiting for your favorite jet to appear.
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DeltaFart
Posts: 2385
Joined: 2008-02-12 20:36

Post by DeltaFart »

-If in a sniper squad, give the spotter or backup man a grenadier kit, so that they have a chance of repulsing attacks after being spotted.
MastaLock
Posts: 64
Joined: 2007-07-23 20:54

Post by MastaLock »

If you are new to Project Reality, kindly explain to your squad that you lack experience. They will be more understanding if you need help or become confused in game.
AncientMan
Retired PR Developer
Posts: 5064
Joined: 2007-05-22 07:42

Post by AncientMan »

There'll be more tips in 0.8, so keep posting them up :) .
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Cyrax-Sektor
Posts: 1029
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

^^ Woot! :mrgreen:

-The Special Forces kit is issued a grappling hook, which can be accessed with the 9 key. Use this tool to reach places great for an ambush, or use it as an alternate route over a construction to avoid hostiles.

-The SLAM explosives are exclusive to the Special Forces kits. They have a twenty second timer, so get away from the explosion. If needed, setup an escape route. Use your grappling hook (9 key) if needed.

-The rifle issued to the Special Forces kit is best used in close quarters combat. It is not a long-range assault weapon.

-When suffering from the suppression effect, pop smoke and get into a safe position where you can let the effect wear off. Placing C4 or a grenade on the spot where you once were will often deter enemies from advancing, but there will be other points of entry.

-When respawning, it's recommended to inform your squad what kit you will be spawning with and how long it will be. Play smart, choose an unlimited kit your squad will need. You can provide medical attention or ammunition, decide which one takes higher priority.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

-If your Squad Leader tells you to take a specific kit then you take that kit and keep it. For example, if he tells you to be medic in the beginning of the round that means that you will always spawn with the medic kit and not change it untill told to.

-Smoke grenades have a lot of different uses, including but not limited to distracting the enemy, covering your own movement and blinding the enemy.

-If you have an anti-tank kit in your squad then make sure there is always someone with ammo so your AT weapon will always be ready for use.
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