[Vehicle] ASLAV

Discussion pertaining to the PR Australian Forces.
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Chuc
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[Vehicle] ASLAV

Post by Chuc »

Texture by Tonnie15

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Last edited by Chuc on 2008-04-11 08:33, edited 1 time in total.
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azn_chopsticks_boi
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Post by azn_chopsticks_boi »

You guys are on a roll :)
ryan d ale
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Post by ryan d ale »

It looks very nice.
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Tonnie
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Post by Tonnie »

Chuc can you please credit me on my work next time please... Not having a go at you but yer thx

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Chuc
Retired PR Developer
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Post by Chuc »

Ah oops =P I'm sorry. Actually I should be crediting you for everything vehicle cam related because you nailed the colour scheme
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Tonnie
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Post by Tonnie »

[R-CON]Chuc wrote:Ah oops =P I'm sorry. Actually I should be crediting you for everything vehicle cam related because you nailed the colour scheme
lol... thanks ...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
UK_Force
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Post by UK_Force »

Looks good, however the model needs RPG Caging on it, as the ADF do not go anywhere without it fitted (I was in Iraq for 6 months, with my Unit and a Coy of ADF with ASLAV's)

Also for Desert Maps the colour is actually plain desert colours ?




Sorry only just noticed this thread.



UKF
Maxfragg
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Post by Maxfragg »

could RPG Caging actually be added to the moddel as a child moddel ?
Rhino
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Post by Rhino »

Maxfragg wrote:could RPG Caging actually be added to the moddel as a child moddel ?
yes, the scimitar has its RPG cage via a child.

you could import the LAV into max, then work around it making a new cage for it etc, probably wouldn't take much work tbh :)
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UK_Force
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Post by UK_Force »

pm sent to chuc, however have a look here, all have RPG Caging, and I would say your texture is a little too dark tbh ?

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Lol, that was when I was there - I remember the day they turned up at Camp Smitty ....but thats another story !!


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Chuc
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Post by Chuc »

Thanks, I'll tweak the skin once the caging is done (but that's not my department :\)
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Tonnie
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Post by Tonnie »

The cage... hmm... need to find out how to export the model into max first lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
mikethebear
Posts: 100
Joined: 2008-07-02 09:44

Re: [Vehicle] ASLAV

Post by mikethebear »

if its gonna have that cage it should be more resistant to rocket fire. dose that mean the armour strength will be upped?
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Vehicle] ASLAV

Post by agentscar »

Good job,it is maybe a little dark,but I think it's still fine...

The RPG cage would be a nice touch! :)
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] ASLAV

Post by anglomanii »

another RL update guys. dont slay me for the necro sorry couldn't be helped.

ok. aslavs have started begining the 2014 program early for upgrades and refits.
new engines, better armour and much much more cool electronic equipment. this includes reversing camera's, telephones, new combat id equipment, new thermal and digi sights. new RWS (crows systems). plus a bunch of other acronyms i cant remember.....
heaps of stuff when the defence department makes it offical i will link the press release.

chears...



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