Soldier Magazine writes on Project Reality

Project Reality announcements and development highlights.
MrD
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Joined: 2006-05-13 16:21

Soldier Magazine writes on Project Reality

Post by MrD »

Project Reality has made hardcopy this month in none other than the British Army’s long time publication, Soldier magazine. The April 2008 edition contains an article in the gaming section on the British forces firm entry into FPS gaming with noted help from serving British military training staff and a team of specialised programmers and designers.


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Report: Cliff Caswell
IT is a familiar sight in Iraq – troops in desert fatigues piling into the back of a Warrior armoured vehicle against the backdrop of Basra’s Contingency Operating Base.

In the distance, a Royal Air Force Merlin helicopter is taking off, carrying soldiers to the insertion point of another op while elsewhere squads are planning their next mission, analysing intelligence and sizing up what the enemy might do next.
WO1 Alan Rudduck of The Light Dragoons, however, is some 3,000 miles from Iraq. Based at Blandford, he is in front of his PC playing Project Reality, a virtual military campaign that is becoming a cyber space phenomenon.

The brainchild of Swiss game designer Noel Tock, Project Reality is a specially modified version of Electronic Arts’ Battlefield 2 package. The free-to-download add-on has been given a full overhaul by a team of volunteers to include the latest British uniforms and equipment. Maps of southern Iraq are already available while a virtual environment of Sangin, southern Afghanistan, is under development.

“Once you play this you are hooked,” admits WO1 Ruddock, who is a member of the Active British Army (ABA) clan that regularly patrols the game. “To join our team, you have to prove that you are a soldier and we will check up on you to make sure.”

While anyone, serving or not, can play Project Reality, you should not expect a simple first-person shooter. Weapons take longer to reload, vehicles behave in a realistic way and stray bullets can put you out of action immediately. The emphasis of the game, which requires the original Battlefield 2 disc to play, is on tactics and teamwork as well as dexterity.
“Noel had seen that there was a community in the UK that wanted a game that realistically represented British military forces,” says Jason Dooley, one of the senior members of the development team based in Michigan, USA.

“From previous examples in games we had seen, the portrayal of British Forces was half-hearted, so getting it right was one of the areas we wanted to focus on.”
And the developers’ efforts have not gone to waste. Project Reality is now a weekly, Thursday night ritual for members of the ABA team and their experience has made them formidable opponents.

One of the regular players, SSgt Craig Turner, LD, is also a military adviser on the Project Reality development team, where he has been helping to bring the latest British kit to life.

And he certainly has the right credentials for his consultancy role – the Army has been his way of life for nearly 20 years. The senior NCO, who is now on a second tour of the Communications, Information and Systems School in Bovington, has served in Iraq, Cyprus and Bosnia.

An enthusiastic gamer since 2003, when he set up an online network to play the original Battlefield Vietnam game with friends, his involvement with Project Reality began when he heard from a friend that a British Army modification of the game was being created.
“I later had an email from someone on the project asking if I would be an adviser,” SSgt Turner recalls. “My job is to look at the models of the equipment and say what is right and wrong about them.”

For the volunteers designing the kit, making sure details are accurate is key.
“I got into all this by playing games,” says Steve Kennedy, who crafted the Apache helicopter in Project Reality. “When drawing up designs I look at photos and, in some cases, have model kits made.”

The future promises to be interesting and gamers can expect an increasingly realistic experience.

“With the game being online, British soldiers can meet wherever they happen to be based,” says SSgt Turner. “We already have one person based in Germany and another in Tidworth joining us in the ABA. You can get totally immersed.”
The basic article can be read for another month at Soldier - Magazine of the British army and don't forget to check the links to browse the magazine before rushing out trying to find a copy to keep for yourselves!

Also, a previous article on this website about the Bovington PR staff visit should help you out with some pics of the environment and of course the staff themselves!

https://www.realitymod.com/forum/f12-pr ... visit.html


The staff at Project reality thank Soldier magazine for visiting the team at Bovington Armoured training camp for interviews towards producing this article. We thank the serving and ex-military personnel for their input in the path to creating a comprehensive and fun modification for Battlefield2 and of course the community for their feedback and support.

See you on the virtual battlefields!!!

-The Project Reality Team
Last edited by MrD on 2008-04-12 10:47, edited 1 time in total.
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
A_Grounded_Pilot
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Post by A_Grounded_Pilot »

Congratulations guys! Well deserved publicity in just the right place!
~XHW~Flamestorm
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Joined: 2008-01-17 20:00

Post by ~XHW~Flamestorm »

maybe ea will buy the concept XD and make a new game for it ( i am only kidding)
nice to see that
[DBDUK]Jr
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Post by [DBDUK]Jr »

Thats awesome guys!
[DBDUK]Jr

Fear thy scrawny voice!
Petey
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Post by Petey »

wow!
congrats to the DEV's and other supporters :D
cheerz :)
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Polka
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Post by Polka »

*claps*
That was a good read as well
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Cyrax-Sektor
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Post by Cyrax-Sektor »

Wow, nice exposure, and a good read! :D *applauds*
[T]MLPatriot
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Post by [T]MLPatriot »

Congrats to the Devs on the feature. I could see something like this happening in Canada once the community faction would be released. The CF get no love in video games. I suggest the devs get right to it and release the CF for 0.8 :P
Ironcomatose
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Post by Ironcomatose »

No such thing as bad publicity. Cool.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
OkitaMakoto
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Post by OkitaMakoto »

Great great great, always glad to see PR getting some attention, and this seems like a great source to get it from :)
G.Drew
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Post by G.Drew »

Polka wrote:*claps*
That was a good read as well
x2
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Serbiak
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Post by Serbiak »

Congrats! You definately earned it.

Keep up the good work guys.
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TY2D2
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Post by TY2D2 »

Anyone else notice the noobs picked a screenshot with bugged up sandbags?


lol :roll:

That's the first thing I noticed...
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bosco_
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Post by bosco_ »

And I made that screenshot during 0.6 testing :O
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Scot
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Post by Scot »

TY2D2 wrote:Anyone else notice the noobs picked a screenshot with bugged up sandbags?


lol :roll:

That's the first thing I noticed...

ironcomatose wrote:No such thing as bad publicity. Cool.

lol, but well deserved, and can i say, i am SO not envious of anyone coming up against the ABA clan lmao! They may well pwn you!
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Clypp
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Post by Clypp »

Awesome! Weird that it focuses so much on the British faction but I suppose this is a British magazine.

Noel Tock is requiem2d I presume?
Rhino
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Post by Rhino »

TY2D2 wrote:Anyone else notice the noobs picked a screenshot with bugged up sandbags?


lol :roll:

That's the first thing I noticed...
ye that was the first thing I said hehe, one of our worse weapon models/skin (the LSW), the really bad sandbag lightmap bug and the guy aint even aiming towards the techinal coming his way all is really bad :p
we gave them 2 DVDs full of pics aswell :(

Its still much better than nothing :mrgreen:

I still blame bosco for uploading the pic in the first place! :p
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Rhino
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Post by Rhino »

Fearosius wrote:Wow, great publicity, its great that we can recruit more members to PR, perhaps it will even over-throw Desert Combat for 1942?
to do that would take a metrical... first you would need to change the way vBF2 players think so they to not care about ranks and care about mods, then you would need to get all vbf2 players like realism which 90% of them hate it :p
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