[Weapon] F88 Aus Styer

Discussion pertaining to the PR Australian Forces.
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Tonnie
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[Weapon] F88 Aus Styer

Post by Tonnie »

Things To Add to F88's
- Strap Rings
- Nut On barrel
- Cocking handle hole (The hole the cocking handle slides up and down)

I will be lowering the tris on the sight tonight...
Ok still trying to work on the smoothing groups on the pistol grip but yer...
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Teek
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Joined: 2006-12-23 02:45

Post by Teek »

someone fetch Fullforce for his opinion.
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azn_chopsticks_boi
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Post by azn_chopsticks_boi »

Looks good :)

Cant wait to see the final version.
nedlands1
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Joined: 2006-05-28 09:50

Post by nedlands1 »

Looking nice. I can't see a magazine release catch behind the magazine although it could be obscured by the magazine itself.
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Tonnie
Retired PR Developer
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Joined: 2007-07-31 14:59

Post by Tonnie »

Update.
Lowered Tris as much as a can might try again tonight...
Completely remade a picitini rail.
Added Nut on barrel
Added Strap Ring
Added Magazine release catch (Just relised it wasn't on the f88s so i will fix that)
Worked on smoothing groups
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
scarmoe
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Joined: 2008-01-14 03:36

Post by scarmoe »

nice :D
"One ought never to turn one's back on a threatened danger and try to run away from it. If you do that, you will double the danger. But if you meet it promptly and without flinching, you will reduce the danger by half."
- Sir. Winston Churchill
Eggy_J
Posts: 2
Joined: 2008-04-16 06:34

Post by Eggy_J »

Under 2800 Tris very nice, isn't the limit 3,000? Can there be more detail added to the clip or is that too much detail?
Last edited by Eggy_J on 2008-04-16 08:44, edited 4 times in total.
Z-trooper
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Post by Z-trooper »

I believe you can use about 4-4.5K nowadays...
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"Without geometry, life is pointless"
Rhino
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Post by Rhino »

the 1st person version can go upto a really high poly, cant remember what, and the 3rd person too but best to cut back on the 3p :D

your model thou is in big need of more polys, PM katarn about weapon poly limits/targets :)
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MAINERROR
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Post by MAINERROR »

Hehe I love the AUG. Have fired the real one and have access to the airsoft version.
Dose the australian army use the A2 version?
Tonnie
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Post by Tonnie »

Z-trooper wrote:I believe you can use about 4-4.5K nowadays...
Knowing wether i could use more would really make my day... Can anyone confirm this for me.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
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Post by Tonnie »

tonnie15 wrote:Knowing wether i could use more would really make my day... Can anyone confirm this for me.
Anyone please

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
krekc
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Joined: 2007-02-23 15:28

Post by krekc »

by happy coincidence the last thread I read had this in it, hope it helps..
'[R-CON wrote:ice_killer;659821']BF2 Mod Polycount Guidelines

Please note that these figures are still preliminary and it would be advisable for teams to initially target their models to be 75-80% of the stated recommendations. Also of note is the fact that these figures are intended to get the most out of the Battlefield 2 engine, which is designed to support 100+ players in expansive environments with a mix of urban and open settings.


Vehicles Rec. Max. Polygon count 1P-cockpit poly count
Class 0, i.e. Buggies and civilian vehicles 4000 incl. integrated Kit parts in the mesh Integrated with original mesh
and texture

Class 1, i.e. Hummer or Attack Heli. Airplane 5500 incl. integrated Kit parts in the mesh 1000 (Vehicles with entire
interior could use up to 2000, i.e. Hummer)

Class 2, i.e. Tank 6000 incl.integrated Kit parts in the mesh 1000

Class 3, i.e. AA-Vehicles Or Transport Heli 7000 incl. integrated Kit parts in the mesh 1000

Class 4, i.e. LCAC (Hovercraft) 8000 incl. integrated Kit parts in the mesh 1000


Number of vehicle LOD steps and reduction in poly count.
LOD0 100%
LOD1 40%
LOD2 15%
LOD3 2-4%

Player Models Rec. Max. Polygon count
8000 - 10000

1P Weapons Rec. Max. Polygon count 3P weapon
Heavy MG 4000 40% of 1P
Assault rifle 3000 40% of 1P
Pistol 1500 40% of 1P
Grenade 1000 40% of 1P
Knife 1000 40% of 1P

Objects
Buildings Rec. Max. Polygon count
House small (i.e sheds) 800
House Medium (i.e village houses) 4000
House Huge (i.e City houses) 6000


Number of building LOD steps and reduction in poly count.
LOD0 100%
LOD1 50%
LOD2 10%

Misc. Objects
Smaller object doesn’t have any strict rules since it is impossible to categorize them in to groups with a strict poly count.


offical EA there talking about POLY not trai ;)
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
Tonnie
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Joined: 2007-07-31 14:59

Post by Tonnie »

its ok its all been aproved for being anywhere up to 4k or there abouts

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
General Fuct
Posts: 85
Joined: 2007-10-02 07:27

Post by General Fuct »

Yes our version of the F88 is a modified A2.
General Fuct - - Since 0.5J
MAINERROR
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Post by MAINERROR »

Any updates?
Tonnie
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Post by Tonnie »

Image
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Post by Tonnie »

The pics above are a week old coz i am have some uploading issues

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Sabre-Oz
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Post by Sabre-Oz »

now thats looking alot better mate. nice work.
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Tonnie
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Joined: 2007-07-31 14:59

Post by Tonnie »

Update... Should be all done now apart from uv mapping( Anyone please lol) The tris counts are just under 4 k on most apart from the GLA its at about 4.5k...

I hope everyone likes my model lol

To see the updates go to [html]http://www.bigdgaming.net/showthread.ph ... #post70180[/html] as i am to lazy to get all the pics on this tread lol...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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