[Vehicle] Bushmaster

Discussion pertaining to the PR Australian Forces.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

[Vehicle] Bushmaster

Post by Tonnie »

Ok so here is the bushmaster... 8)

Positive feedback please... :mrgreen:

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Last edited by Tonnie on 2009-08-13 03:07, edited 1 time in total.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: [Vehicle] Bushmaster

Post by AncientMan »

It sucks, delete, start from scratch again.

j/k VERY nice man, a bit more dirt and a few more scratches and I will be a happy man :D .
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azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: [Vehicle] Bushmaster

Post by azn_chopsticks_boi »

D@mn son!
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: [Vehicle] Bushmaster

Post by Cyrax-Sektor »

Kangaroo, nice touch. :mrgreen: I'm liking it. :)
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Vehicle] Bushmaster

Post by crazy11 »

Very very nice, but yea it needs more dirt to make it look used.
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You miss 100% of the shots you don't take.- Wayne Gretzky
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] Bushmaster

Post by Tonnie »

[R-DEV]AncientMan wrote:It sucks, delete, start from scratch again.

j/k VERY nice man, a bit more dirt and a few more scratches and I will be a happy man :D .
IT SUCKS!!! IT SUCKS!!!!!!! lol

OFF MY CHRISTMAS CARD LIST!!!!!!

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Vehicle] Bushmaster

Post by agentscar »

AWESOME!

Should is have an M249,M240,or M2 50cal. on top though? or something? lol,I'm not to knowledgable on Austrailian military stuff,so sorry,lol.
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: [Vehicle] Bushmaster

Post by nedlands1 »

agentscar wrote:AWESOME!

Should is have an M249,M240,or M2 50cal. on top though? or something? lol,I'm not to knowledgable on Austrailian military stuff,so sorry,lol.
It has a FN MAG 58 (aka M240) already on it. If I am not mistaken, the Dutch want a remote weapon station version of it.
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

It sure looks sweet :)

Yes, our version indeed needs a CROWS on it.

When do you think it will be imported?
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Vehicle] Bushmaster

Post by halvor1 »

I like everything with it except the wheels it has implanted on the side or like a reserve wheel the texture looks a bit weird so maybe fix that ?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

Looks like another customer for the Bushmaster, check out the bottom line on this page Bushmaster IMV - Wikipedia, the free encyclopedia
United Kingdom
The United Kingdom purchased 24 Bushmasters in May 2008. Most of the vehicles will be used by the British Army in Iraq.
Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: [Vehicle] Bushmaster

Post by Albatross »

You are ~Brilliant~ at what you do!

There is some feedback
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] Bushmaster

Post by Tonnie »

Just to clear something up the whole texture is not completly made by myself i have copyed accross some parts from the australian forces mod

BUT!!!

NOTE: They are placeholders till i can finsh all parts of the texture for myself...
NOTE2: This is my model.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] Bushmaster

Post by Tonnie »

Ok so my texture so far...
Still once again not 100% my texture but it will be once i am done...

Also would like to thank BEEX for hes Bushmaster model he made that i used as a ref model...

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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

Looks nice, perhaps you can put more mud around the wheel casings and the bottem of the vehicle :)
Revenunt
Posts: 6
Joined: 2008-07-12 02:35

Re: [Vehicle] Bushmaster

Post by Revenunt »

AUSSIE AUSSIE AUSSIE, OI OI OI!!!!
looks fantastic. I look forward to blowing it up with a land mine :D
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Vehicle] Bushmaster

Post by Z-trooper »

The rear lights look a bit low res/blurry compared to the rest of the vehicles texture.

I think you have the same problem as me when it comes to scratching.. we overdo it mate :) I cant help it..
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Seems your scratching is pretty blurred as well, and the front of the cars scratching is very scattered, I think they should be more of a thing line at the edges. Just some ideas, but I am no saint on this subject :D

EDIT:

A tip.. try using a "sharpen" filter on the texture 1-2 times depending on the agressiveness of it. It will make a lot of difference I think.
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"Without geometry, life is pointless"
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Vehicle] Bushmaster

Post by Waaah_Wah »

^^WTH is that in that pic?? Must be the ugliest vehicle i've seen in my life
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Vehicle] Bushmaster

Post by Z-trooper »

If its my post you are refering to then its my "Grizzly" light tank for my marine faction over at Offworld...

http://www.offworldmod.com
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"Without geometry, life is pointless"
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Vehicle] Bushmaster

Post by ReconAus »

'[R-CON wrote:tonnie15;722379']Ok so my texture so far...
Still once again not 100% my texture but it will be once i am done...

Also would like to thank BEEX for hes Bushmaster model he made that i used as a ref model...

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Looks good tonnie, just a few things a little to many scratches and not enough mud and dirt

Recon
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