SOP: Squad Configurations & Tactics
Posted: 2008-07-22 08:12
Hey all,
This is my first post ever on any kind of forum so I apologize for any newblike things I may say or do. I have been playing PR for awhile now and wanted to write a doctrine on tactics loosely based off of my military training and experience, and whatever seems logical to use while in game. If there are any kind of complaints or anything of that nature, just let me know and I will do my best to fix it, last thing I wanna do it piss someone off. Hope you all get some valuable info from my postings. Here's just a little from my Standard Operating Procedures I wrote for me and my friends. Enjoy!
CHAPTER 2: Squad Configurations
1. Light Mechanized Infantry
a. Composition
In the Light Mechanized Infantry configuration, the unit will consist of 1 APC, with two soldiers equipped with the crewman kit to serve as the drive and gunner of the APC. The remaining squad members will be equipped with standard kits unless otherwise directed by the squad leader. Another configuration would be to replace the APC with an armored jeep. Ensure that there is at least one Medic in the squad at all times.
b. Purpose and Mission
The Purpose of the Light Mechanized Infantry squad configuration is to be able to provide massive firepower and mobility to a combat situation. By providing the squad with the APC, it allows them to move quickly unto an objective and deliver the necessary firepower to halt any enemy advance short of armor. The mission of the Light Mechanized Infantry squad configuration is to search out threats wherever they may present themselves.
c. Movement to Objective
While moving to an objective, this mechanized infantry configuration will move as such. When in an area that has been deemed secure by friendly forces, the squad will mount up in the APC or Jeep so that the mobility of the vehicle is put to use. Once the squad closes in on the objective and enemy contact is expected, the squad will dismount, and provide flank security by forming columns on each side of the road. The APC will then move slowly down the street scanning the immediate threat areas, while the dismounted soldiers move quickly along the sides of the street scanning side streets and alleyways. If contact is made with an enemy force, the dismounted infantry will proceed to sight the attacking force, relay the position to the squad leader and then the squad leader will spot the enemy with an attack marker. Once the attack marker is set, the APC will then ensure that friendly forces are clear of the marker area and will proceed to open fire on the target area. While the APC if firing on the target, the dismounted infantry will move quickly to the target area to engage any targets that may be fleeing the area. One dismounted soldier will stay with the APC to provide rear security during the attack. Once the target area has been cleared, the squad will rally around the APC and proceed with the mission.
d. Actions on Objective
While on the objective area, all soldiers excluding the APC crew will be dismounted and several meters from the APC. The dismounted infantry will establish a perimeter around the APC while the essential personnel to accomplish the mission do so. The squad leader will stay with the APC, along with any soldiers with specialized kits. If contact is established on the objective, the APC will attempt to suppress the enemy with superior firepower, if unable to do so, the squad will mount an attack on the enemy force once their position is marked by the squad leader.
e. Movement off of the Objective
When the mission is complete and the enemy has either been destroyed or fled, the squad will mount into the APC and proceed off of the objective to a safe zone. If contact is made while moving off of the objective, the squad will dismount the APC and engage the enemy. If engaged by small arms fire or grenades, the squad will stay mounted in the APC and the driver will speed through the attack, the gunner will engage the enemy if possible.
2. Light Infantry
a. Composition
In this squad configuration, the squad will be composed of 1 Officer, 1 Automatic Rifleman, 1 Medic, while the remainder of the squad will be equipped with standard kits unless otherwise directed by the Squad Leader. Marksman kits are an option to filling the specialized kits within the squad along with any other kit that is available to them.
b. Purpose and Mission
The Purpose and Mission of the Light Infantry squad configuration is to provide highly mobile soldiers who are able to maneuver through dense and formidable areas where armor and vehicles would be restricted. It also provides an extremely flexible force that is able to flank the enemy much easier than an armored force would have the ability to.
c. Movement to Objective
When moving to an objective, the squad will proceed in a formation set by the Squad Leader, which will be determined by the situation at hand. When moving in the formation designated by the squad leader, squad members will be charged with scanning their own sectors of fire set by the squad leader. If contact is made with the enemy, all orders will be given by the squad leader as to what to do, where to move, and who will be attacking. On a common sense level, when contact is established, a soldier should take cover, and if possible, return fire on the enemy after the enemy’s location is reported to the squad leader.
d. Actions on Objective
When the squad has taken up position on the objective, the squad will form a perimeter in an area set by the squad leader. The soldiers that are needed to complete the mission on the objective will peel off from the perimeter and conduct their mission while the remainder will maintain the perimeter and scan their sectors.
e. Movement off of the Objective
When moving off of an objective, the squad will rally on the squad leader, form up into the formation that the squad leader sets, and after all soldiers are accounted for, the squad will move out to a safe zone to establish a new perimeter so they may rearm, heal, and wait for further orders from higher.
3. Medical Squad
a. Composition
The Medical Squad will be composed of 1 Officer, 4 Medics, and 1 Automatic Rifleman.
b. Purpose and Mission
The purpose and mission of the medical squad is to provide medical support to troops on the battlefield. Their sole purpose is to follow other squads into combat and when necessary, provide medical support if casualties are taken.
c. Movement to Objective
Since the medical squad is not a direct combat squad, the objectives will generally be areas designated by the squad leader where medical support can be given out of the line of fire. When moving to an objective, the squad will act as an infantry squad using formations, scanning sectors of fire, and relaying critical information to the squad leader.
d. Actions on Objective
When at a Casualty Collection Point (CCP) the medical squad will form a perimeter with sectors of fire, established by the squad leader. They will then administer medical aid to whatever casualties are brought into the perimeter or close to the perimeter.
e. Moving off of an Objective
Once the fighting has shifted and medical support will be needed in a different area, the squad will form up just as an infantry squad would, and the conduct its movement just as an infantry squad would.
4. Air Assault Squad
a. Composition
The Air Assault configuration will consist of 1 Pilot, at least 1 Door Gunner, 1 Officer, 1 Medic, with the remainder of the squad issued standard kits, unless otherwise directed by the squad leader.
b. Purpose and Mission
The purpose and mission of the Air Assault squad is to provide highly mobile, highly flexible, and superior firepower, while being able to insert combat troops into an area where immediate action is required. It is the mission of the Air Assault Squad to insert into a LZ, fight to an objective, complete the mission, and be removed from the battlefield via the transport helicopter.
c. Movement to Objective
When preparing to move to an objective, the squad will mount into the transport helicopter, start the engine, and wait for it to warm up before taking off. Once airborne, the squad will move at a moderate speed and high altitude to ensure safety from AA, small arms, and RPG fire. The door gunners will constantly scan their sectors and relay any information deemed important such as troop movement, cache positions, and direction of fire to the pilot and squad leader. The remainder of the squad will simply be along for the ride while the aircraft crew does their job. The squad leader during this time will designate an LZ and mark it with a defend marker.
d. Actions on Objective
When approaching an objective, the door gunners will scan their sectors and fire on anything suspicious such as building that may support an attack on the helicopter, vehicles that may be moving in and around the LZ and troops that are visible and have been confirmed as enemy. Once the helicopter is nearing the ground, the pilot will alert the crew, squad leader, and passengers that they should prepare to dismount on his command. Once the order to dismount has been given, the troops will then dismount the helicopter and form a perimeter around the helicopter. The Door gunners and pilot will remain in the vehicle and will give the dismounting troops covering fire while they are vulnerable while dismounting. After the perimeter is established, the helicopter will take off and take up a holding pattern over the objective as a means to provide close air support for the dismounted troops.
e. Movement off of Objective
When preparing to move off an objective, the squad will move out to a region designated by the squad leader as the new LZ. Once in the vicinity of the LZ, the squad leader will request a pickup by the helicopter and it will move into position for extraction. While the helicopter is nearing the LZ and is most vulnerable, the door gunners will scan their sectors, and the squad on the ground will provide covering fire for the landing helicopter. Once the helicopter has touched down, the soldiers will mount up in the helicopter while the most casualty producing weapon stays behind in the perimeter to provide covering fire while the squad mounts up. Once they are secure in the helicopter, the remaining soldier will leave the perimeter and mount up. From there the helicopter will proceed back to the main base or fortification to rearm, repair, and re-supply the squad and aircrew.
CHAPTER 3: Tactics
1. Movement
a. Movement while Mounted
While mounted in a vehicle, the squad will remain in the vehicle unless otherwise ordered by the squad leader.
b. Movement while Dismounted
When dismounted, there are several formations that have strengths and weaknesses depending on the combat situation.
i. Wedge
Movement formation characterized by soldiers forming an "upside V" behind the squad leader or a point man. This is the preferred formation as it offers a greater field of vision, allows more space between the soldiers, allows all soldiers a clear view of the squad leader, and is less vulnerable to losing multiple soldiers from a single volley of fire. Sometimes a modified wedge is used due to terrain or visibility constraints; the wedge is "tightened up" as the soldiers are positioned closer together.
ii. File
Movement formation characterized by soldiers following one behind the other. This formation is used only when extreme situations demand it. An example of such circumstances might include traveling inside a building or through a narrow pass where space is limited.
iii. Columns
When moving in the column formation the squad will be in two separate file formations with a pre-determined distance between them while they move parallel with one another.
iv. Establishing a Perimeter
When halted for an extended period of time, it is necessary to establish a perimeter.
v. Movement Techniques
1. Bounding
Movement technique used when enemy contact is expected and the most security is needed. Soldiers are still spaced about 20 meters apart here. However, Bounding Overwatch is a bit more complex than the first two. In this technique the squads are not moving at the same time. The procedures are listed below.
1. Alpha squad (A) "bounds" forward as Bravo squad (B) overwatches. If the bounding squad comes under fire, the overwatch team provides support fire and movement as necessary. The bounding team should move together as a unit or crawling in pairs for extreme situations.
2. Alpha squad now becomes the overwatch squad as Bravo squad bounds forward to its next position. Bravo squad should move to the outside so that Alpha squad will not have to cross their line of fire on their next bound. The two squads alternate so that one is always providing support for the other.
c. Techniques while Dismounting
i. Dismounting from vehicle
When dismounting a vehicle, the dismounting troops will immediately scan the dismount area for cover and proceed to move towards it to seek cover from enemy fire, or line of sight.
ii. Dismounting from helicopter
When dismounting from a helicopter, troops will move immediately to either the 45 and 45 degree angle of the helicopter, the 45 and 90, or 90 and 90 degree angles of the helicopter.
2. Tactics
a. Rules of Engagement
i. Reporting Possible Hostiles
1. When reporting hostiles on the battlefield, immediately distance and direction if known, strength of attacking force, and weapons used. Once contact is established, relay this information to the soldiers around you as well as your squad leader.
ii. Engaging Hostiles
1. When Engaging hostiles on the battlefield, ensure that you and your squad members are behind cover and are providing suppressive fire while other are reloading and moving towards the target. Never move through an open area without first dropping smoke, or ensuring that your squad members are providing suppressive fire on the target area.
iii. Civilian Policy
1. While on the battlefield, civilians may be used as spotters, medical support, along with re-supplying the enemy to aid in the fight against you. The only way to deal with this threat is to knife the target. This is a common trap that the enemy will use; lure an attacking force in with the guise of a civilian running away, and lure the attacking force directly into an ambush. If a civilian is spotted on the battlefield, report the sighting to your squad leader the same as you would a combatant, but do not…DO NOT engage. Whatever information that the civilian is providing the enemy with is not worth losing tickets over if you engage and kill the civilian, along with the additional spawn time penalty you receive.
b. React to Indirect Fire
Indirect fire is fire that is blindly fired into an area as a desperate means of destroying, damaging, or forcing an attacking force to seek cover. Examples of Indirect fire are small arms fire at a distance where the effectiveness of the weapon is deemed useless as to aim or effectively engage an enemy. Another example is grenades hastily thrown into an area, or artillery that is spread over a large area. Anything that is not directly aimed at a soldier, or piece of equipment can be deemed Indirect Fire.
i. While Mounted
1. When mounted in a vehicle and you come under Indirect fire, order the exposed crewmembers to squat down into their turrets and continue moving through the area.
ii. While Dismounted
1. When Dismounted and you come under Indirect Fire, immediately seek cover and wait for further orders. Once the squad leader has analyzed the situation, he will more than likely order the squad to move out and continue on with the mission.
c. React to Direct Fire
Direct Fire is fire that is directly aimed at personnel or vehicles. It is generally precision fire that will immediately result in casualties. RPG’s, grenades, and small arms fire within effective range are examples of direct fire.
i. While Mounted
1. When mounted and receiving direct fire, immediately halt, dismount whatever soldiers are not vital to operating the vehicle. Once the soldiers have dismounted, scan the area where the fire may be coming from and provide suppressive fire on the suspected area of contact while the dismounted soldiers proceed on foot to engage the enemy.
ii. While Dismounted
1. When dismounted and receiving direct fire, seek cover from the closest area possible and return fire if possible. Relay any information on sightings of hostiles and danger areas. While behind cover and returning cover if possible, await further orders from the squad leader. Do not leave your position for any reason other than being ordered by your squad leader.
3. Rally Points
a. Placing Rally Points
i. When placing Rally Points, ensure that soldiers are aware of the position and that it has successfully been set. Hiding the Rally Point in dense vegetation, a back alley, or rough hills will provide a safe location from which to spawn. When placing a Rally Point, scan the area to ensure that it is not easily visible to an approaching force and that there is cover nearby if the Rally Point comes under attack.
b. Rules of Rally Points
i. When conducting a mission, the squad leader will have preset areas where Rally Points will be set. This will ensure that the movement to the objective is as fast as possible and that there is no time wasted finding a suitable place for Rally Points. Rally Points will in theory be established every 75 meters. This is to ensure that the Rally Points are as close as possible to the conflict so that troops may be quickly re-inserted to the battle.
4. Chain of Command
a. Squad Leader and Down
i. The Squad Leader is the soldier in charge while on the battlefield. Advice and suggestions are welcome, but ordering soldiers of the squad to act against the squad leader is prohibited and will not be tolerated. The squad leader will choose soldiers to run small parties of soldiers while on the objectives, not soldiers deciding for themselves.
b. Squad Leader and Up
i. The Squad Leader is not the highest ranking individual on the map, the next step in the chain of command is the commander. He or she will be the final judge of what missions will be delegated to squads and what the actions during combat will consist of.
CHAPTER 4: Service & Support/Command and Signal
1. Supply
a. Ammunition
i. Ammunition will be re-supplied via vehicle drop crates, soldiers equipped with ammo bags, and trips back to main base.
2. Signal
a. Smoke Signals and additional markers
i. By using smoke grenades and by using terrain association and landmarks
3. Command
a. Command Locations
i. Always be aware of the squad leader’s location as well as additional squads, commander and other leadership units.
GODS SPEED
&
GOOD LUCK
This is my first post ever on any kind of forum so I apologize for any newblike things I may say or do. I have been playing PR for awhile now and wanted to write a doctrine on tactics loosely based off of my military training and experience, and whatever seems logical to use while in game. If there are any kind of complaints or anything of that nature, just let me know and I will do my best to fix it, last thing I wanna do it piss someone off. Hope you all get some valuable info from my postings. Here's just a little from my Standard Operating Procedures I wrote for me and my friends. Enjoy!
CHAPTER 2: Squad Configurations
1. Light Mechanized Infantry
a. Composition
In the Light Mechanized Infantry configuration, the unit will consist of 1 APC, with two soldiers equipped with the crewman kit to serve as the drive and gunner of the APC. The remaining squad members will be equipped with standard kits unless otherwise directed by the squad leader. Another configuration would be to replace the APC with an armored jeep. Ensure that there is at least one Medic in the squad at all times.
b. Purpose and Mission
The Purpose of the Light Mechanized Infantry squad configuration is to be able to provide massive firepower and mobility to a combat situation. By providing the squad with the APC, it allows them to move quickly unto an objective and deliver the necessary firepower to halt any enemy advance short of armor. The mission of the Light Mechanized Infantry squad configuration is to search out threats wherever they may present themselves.
c. Movement to Objective
While moving to an objective, this mechanized infantry configuration will move as such. When in an area that has been deemed secure by friendly forces, the squad will mount up in the APC or Jeep so that the mobility of the vehicle is put to use. Once the squad closes in on the objective and enemy contact is expected, the squad will dismount, and provide flank security by forming columns on each side of the road. The APC will then move slowly down the street scanning the immediate threat areas, while the dismounted soldiers move quickly along the sides of the street scanning side streets and alleyways. If contact is made with an enemy force, the dismounted infantry will proceed to sight the attacking force, relay the position to the squad leader and then the squad leader will spot the enemy with an attack marker. Once the attack marker is set, the APC will then ensure that friendly forces are clear of the marker area and will proceed to open fire on the target area. While the APC if firing on the target, the dismounted infantry will move quickly to the target area to engage any targets that may be fleeing the area. One dismounted soldier will stay with the APC to provide rear security during the attack. Once the target area has been cleared, the squad will rally around the APC and proceed with the mission.
d. Actions on Objective
While on the objective area, all soldiers excluding the APC crew will be dismounted and several meters from the APC. The dismounted infantry will establish a perimeter around the APC while the essential personnel to accomplish the mission do so. The squad leader will stay with the APC, along with any soldiers with specialized kits. If contact is established on the objective, the APC will attempt to suppress the enemy with superior firepower, if unable to do so, the squad will mount an attack on the enemy force once their position is marked by the squad leader.
e. Movement off of the Objective
When the mission is complete and the enemy has either been destroyed or fled, the squad will mount into the APC and proceed off of the objective to a safe zone. If contact is made while moving off of the objective, the squad will dismount the APC and engage the enemy. If engaged by small arms fire or grenades, the squad will stay mounted in the APC and the driver will speed through the attack, the gunner will engage the enemy if possible.
2. Light Infantry
a. Composition
In this squad configuration, the squad will be composed of 1 Officer, 1 Automatic Rifleman, 1 Medic, while the remainder of the squad will be equipped with standard kits unless otherwise directed by the Squad Leader. Marksman kits are an option to filling the specialized kits within the squad along with any other kit that is available to them.
b. Purpose and Mission
The Purpose and Mission of the Light Infantry squad configuration is to provide highly mobile soldiers who are able to maneuver through dense and formidable areas where armor and vehicles would be restricted. It also provides an extremely flexible force that is able to flank the enemy much easier than an armored force would have the ability to.
c. Movement to Objective
When moving to an objective, the squad will proceed in a formation set by the Squad Leader, which will be determined by the situation at hand. When moving in the formation designated by the squad leader, squad members will be charged with scanning their own sectors of fire set by the squad leader. If contact is made with the enemy, all orders will be given by the squad leader as to what to do, where to move, and who will be attacking. On a common sense level, when contact is established, a soldier should take cover, and if possible, return fire on the enemy after the enemy’s location is reported to the squad leader.
d. Actions on Objective
When the squad has taken up position on the objective, the squad will form a perimeter in an area set by the squad leader. The soldiers that are needed to complete the mission on the objective will peel off from the perimeter and conduct their mission while the remainder will maintain the perimeter and scan their sectors.
e. Movement off of the Objective
When moving off of an objective, the squad will rally on the squad leader, form up into the formation that the squad leader sets, and after all soldiers are accounted for, the squad will move out to a safe zone to establish a new perimeter so they may rearm, heal, and wait for further orders from higher.
3. Medical Squad
a. Composition
The Medical Squad will be composed of 1 Officer, 4 Medics, and 1 Automatic Rifleman.
b. Purpose and Mission
The purpose and mission of the medical squad is to provide medical support to troops on the battlefield. Their sole purpose is to follow other squads into combat and when necessary, provide medical support if casualties are taken.
c. Movement to Objective
Since the medical squad is not a direct combat squad, the objectives will generally be areas designated by the squad leader where medical support can be given out of the line of fire. When moving to an objective, the squad will act as an infantry squad using formations, scanning sectors of fire, and relaying critical information to the squad leader.
d. Actions on Objective
When at a Casualty Collection Point (CCP) the medical squad will form a perimeter with sectors of fire, established by the squad leader. They will then administer medical aid to whatever casualties are brought into the perimeter or close to the perimeter.
e. Moving off of an Objective
Once the fighting has shifted and medical support will be needed in a different area, the squad will form up just as an infantry squad would, and the conduct its movement just as an infantry squad would.
4. Air Assault Squad
a. Composition
The Air Assault configuration will consist of 1 Pilot, at least 1 Door Gunner, 1 Officer, 1 Medic, with the remainder of the squad issued standard kits, unless otherwise directed by the squad leader.
b. Purpose and Mission
The purpose and mission of the Air Assault squad is to provide highly mobile, highly flexible, and superior firepower, while being able to insert combat troops into an area where immediate action is required. It is the mission of the Air Assault Squad to insert into a LZ, fight to an objective, complete the mission, and be removed from the battlefield via the transport helicopter.
c. Movement to Objective
When preparing to move to an objective, the squad will mount into the transport helicopter, start the engine, and wait for it to warm up before taking off. Once airborne, the squad will move at a moderate speed and high altitude to ensure safety from AA, small arms, and RPG fire. The door gunners will constantly scan their sectors and relay any information deemed important such as troop movement, cache positions, and direction of fire to the pilot and squad leader. The remainder of the squad will simply be along for the ride while the aircraft crew does their job. The squad leader during this time will designate an LZ and mark it with a defend marker.
d. Actions on Objective
When approaching an objective, the door gunners will scan their sectors and fire on anything suspicious such as building that may support an attack on the helicopter, vehicles that may be moving in and around the LZ and troops that are visible and have been confirmed as enemy. Once the helicopter is nearing the ground, the pilot will alert the crew, squad leader, and passengers that they should prepare to dismount on his command. Once the order to dismount has been given, the troops will then dismount the helicopter and form a perimeter around the helicopter. The Door gunners and pilot will remain in the vehicle and will give the dismounting troops covering fire while they are vulnerable while dismounting. After the perimeter is established, the helicopter will take off and take up a holding pattern over the objective as a means to provide close air support for the dismounted troops.
e. Movement off of Objective
When preparing to move off an objective, the squad will move out to a region designated by the squad leader as the new LZ. Once in the vicinity of the LZ, the squad leader will request a pickup by the helicopter and it will move into position for extraction. While the helicopter is nearing the LZ and is most vulnerable, the door gunners will scan their sectors, and the squad on the ground will provide covering fire for the landing helicopter. Once the helicopter has touched down, the soldiers will mount up in the helicopter while the most casualty producing weapon stays behind in the perimeter to provide covering fire while the squad mounts up. Once they are secure in the helicopter, the remaining soldier will leave the perimeter and mount up. From there the helicopter will proceed back to the main base or fortification to rearm, repair, and re-supply the squad and aircrew.
CHAPTER 3: Tactics
1. Movement
a. Movement while Mounted
While mounted in a vehicle, the squad will remain in the vehicle unless otherwise ordered by the squad leader.
b. Movement while Dismounted
When dismounted, there are several formations that have strengths and weaknesses depending on the combat situation.
i. Wedge
Movement formation characterized by soldiers forming an "upside V" behind the squad leader or a point man. This is the preferred formation as it offers a greater field of vision, allows more space between the soldiers, allows all soldiers a clear view of the squad leader, and is less vulnerable to losing multiple soldiers from a single volley of fire. Sometimes a modified wedge is used due to terrain or visibility constraints; the wedge is "tightened up" as the soldiers are positioned closer together.
ii. File
Movement formation characterized by soldiers following one behind the other. This formation is used only when extreme situations demand it. An example of such circumstances might include traveling inside a building or through a narrow pass where space is limited.
iii. Columns
When moving in the column formation the squad will be in two separate file formations with a pre-determined distance between them while they move parallel with one another.
iv. Establishing a Perimeter
When halted for an extended period of time, it is necessary to establish a perimeter.
v. Movement Techniques
1. Bounding
Movement technique used when enemy contact is expected and the most security is needed. Soldiers are still spaced about 20 meters apart here. However, Bounding Overwatch is a bit more complex than the first two. In this technique the squads are not moving at the same time. The procedures are listed below.
1. Alpha squad (A) "bounds" forward as Bravo squad (B) overwatches. If the bounding squad comes under fire, the overwatch team provides support fire and movement as necessary. The bounding team should move together as a unit or crawling in pairs for extreme situations.
2. Alpha squad now becomes the overwatch squad as Bravo squad bounds forward to its next position. Bravo squad should move to the outside so that Alpha squad will not have to cross their line of fire on their next bound. The two squads alternate so that one is always providing support for the other.
c. Techniques while Dismounting
i. Dismounting from vehicle
When dismounting a vehicle, the dismounting troops will immediately scan the dismount area for cover and proceed to move towards it to seek cover from enemy fire, or line of sight.
ii. Dismounting from helicopter
When dismounting from a helicopter, troops will move immediately to either the 45 and 45 degree angle of the helicopter, the 45 and 90, or 90 and 90 degree angles of the helicopter.
2. Tactics
a. Rules of Engagement
i. Reporting Possible Hostiles
1. When reporting hostiles on the battlefield, immediately distance and direction if known, strength of attacking force, and weapons used. Once contact is established, relay this information to the soldiers around you as well as your squad leader.
ii. Engaging Hostiles
1. When Engaging hostiles on the battlefield, ensure that you and your squad members are behind cover and are providing suppressive fire while other are reloading and moving towards the target. Never move through an open area without first dropping smoke, or ensuring that your squad members are providing suppressive fire on the target area.
iii. Civilian Policy
1. While on the battlefield, civilians may be used as spotters, medical support, along with re-supplying the enemy to aid in the fight against you. The only way to deal with this threat is to knife the target. This is a common trap that the enemy will use; lure an attacking force in with the guise of a civilian running away, and lure the attacking force directly into an ambush. If a civilian is spotted on the battlefield, report the sighting to your squad leader the same as you would a combatant, but do not…DO NOT engage. Whatever information that the civilian is providing the enemy with is not worth losing tickets over if you engage and kill the civilian, along with the additional spawn time penalty you receive.
b. React to Indirect Fire
Indirect fire is fire that is blindly fired into an area as a desperate means of destroying, damaging, or forcing an attacking force to seek cover. Examples of Indirect fire are small arms fire at a distance where the effectiveness of the weapon is deemed useless as to aim or effectively engage an enemy. Another example is grenades hastily thrown into an area, or artillery that is spread over a large area. Anything that is not directly aimed at a soldier, or piece of equipment can be deemed Indirect Fire.
i. While Mounted
1. When mounted in a vehicle and you come under Indirect fire, order the exposed crewmembers to squat down into their turrets and continue moving through the area.
ii. While Dismounted
1. When Dismounted and you come under Indirect Fire, immediately seek cover and wait for further orders. Once the squad leader has analyzed the situation, he will more than likely order the squad to move out and continue on with the mission.
c. React to Direct Fire
Direct Fire is fire that is directly aimed at personnel or vehicles. It is generally precision fire that will immediately result in casualties. RPG’s, grenades, and small arms fire within effective range are examples of direct fire.
i. While Mounted
1. When mounted and receiving direct fire, immediately halt, dismount whatever soldiers are not vital to operating the vehicle. Once the soldiers have dismounted, scan the area where the fire may be coming from and provide suppressive fire on the suspected area of contact while the dismounted soldiers proceed on foot to engage the enemy.
ii. While Dismounted
1. When dismounted and receiving direct fire, seek cover from the closest area possible and return fire if possible. Relay any information on sightings of hostiles and danger areas. While behind cover and returning cover if possible, await further orders from the squad leader. Do not leave your position for any reason other than being ordered by your squad leader.
3. Rally Points
a. Placing Rally Points
i. When placing Rally Points, ensure that soldiers are aware of the position and that it has successfully been set. Hiding the Rally Point in dense vegetation, a back alley, or rough hills will provide a safe location from which to spawn. When placing a Rally Point, scan the area to ensure that it is not easily visible to an approaching force and that there is cover nearby if the Rally Point comes under attack.
b. Rules of Rally Points
i. When conducting a mission, the squad leader will have preset areas where Rally Points will be set. This will ensure that the movement to the objective is as fast as possible and that there is no time wasted finding a suitable place for Rally Points. Rally Points will in theory be established every 75 meters. This is to ensure that the Rally Points are as close as possible to the conflict so that troops may be quickly re-inserted to the battle.
4. Chain of Command
a. Squad Leader and Down
i. The Squad Leader is the soldier in charge while on the battlefield. Advice and suggestions are welcome, but ordering soldiers of the squad to act against the squad leader is prohibited and will not be tolerated. The squad leader will choose soldiers to run small parties of soldiers while on the objectives, not soldiers deciding for themselves.
b. Squad Leader and Up
i. The Squad Leader is not the highest ranking individual on the map, the next step in the chain of command is the commander. He or she will be the final judge of what missions will be delegated to squads and what the actions during combat will consist of.
CHAPTER 4: Service & Support/Command and Signal
1. Supply
a. Ammunition
i. Ammunition will be re-supplied via vehicle drop crates, soldiers equipped with ammo bags, and trips back to main base.
2. Signal
a. Smoke Signals and additional markers
i. By using smoke grenades and by using terrain association and landmarks
3. Command
a. Command Locations
i. Always be aware of the squad leader’s location as well as additional squads, commander and other leadership units.
GODS SPEED
&
GOOD LUCK