[Map] Korengal Valley update

CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

[Map] Korengal Valley update

Post by CodeRedFox »

Hey guys its while with no public updates so I thought I would share.

Korengal
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[MAP] Korengal Valley

Features:
Korengal Valley, Afghanistan
1 km map (which plays out as a much larger map, took six minute to drive from one side to the other)
US Army vs non civilian based Insurgents.
Four different area of combat (valley, hills, caves, and snow)
Caves, caves and more caves
New ambient sounds plus some that react to gunfire
New models, and textures
Many mountain trails and CQC areas.

Game Play
Insurgent mode
Cave ins and land slides
Many climbing opportunities that will be required for US and Insurgents.
Side mission reward mode (allows assets to spawn)
Special weapons will be hard to acquire

US Army Goals
Search house to house for Insurgent ammo dumps
Protect the valuable US Outpost Which over looks the valley
Commander/Squad leaders will have to secure vital US outpost
Special forces will play a vital role for team rewards
Engineers with play a vital role
- Grappling hook will be needed to move into and around hills and caves .
- Breaching shotguns will be needed to enter some housing units (gameplay)

Insurgents Goals
Use of scouts to gain the high or lower ground
Defend ammo caches
Create land slides and cave ins to control the enemy's flow

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Last edited by CodeRedFox on 2008-08-28 18:40, edited 2 times in total.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Map] Korengal Valley update

Post by Redamare »

NO "FIRSTS" Please :D LOOKS PRETTY SWEET
Last edited by CodeRedFox on 2008-08-09 02:59, edited 2 times in total.
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [Map] Korengal Valley update

Post by Rambo Hunter »

I was hoping the US Army would get this map :D
Really looking forward to this map!
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Map] Korengal Valley update

Post by Conman51 »

[R-DEV]coderedfox wrote: Create land slides and cave ins to control the enemy's flow
:shock: nao way
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: [Map] Korengal Valley update

Post by Clypp »

Awesome! I love the scenario type gameplay and triggerable assets. Hopefully this will not lead to landslide campers.
Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: [Map] Korengal Valley update

Post by Nibbit »

looks really nice :D cant wait :D
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Map] Korengal Valley update

Post by Rangu »

Amazing! =D
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Map] Korengal Valley update

Post by ReaperMAC »

Very well done and beautiful map :D .
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Map] Korengal Valley update

Post by Redamare »

pretty cool idea .... LAND SLIDES and CAVE INS lol I can see people walking by and being like okay ... get ready to be hit by a few thousand tons of rock :D then walk around ^_^
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: [Map] Korengal Valley update

Post by MAINERROR »

It's an awesome map. I can't wait to play it on a pub. :D
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: [Map] Korengal Valley update

Post by FuzzySquirrel »

OMG OMG OMG OMG OMG OMG OMG I CRAPPED MY PANTS!!!!!!!!!!
:D :D :D
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Map] Korengal Valley update

Post by agentscar »

I was hoping the U.S. ARMY would get this map,and they did,WOOT!

I hope the Outpost won't be capturable by the Ins. ,because we've all learned a "lesson" from Basrah...

Awesome though! :D
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janh95
Posts: 62
Joined: 2008-04-02 15:14

Re: [Map] Korengal Valley update

Post by janh95 »

holy damn that freakin nice can't wait till release
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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Map] Korengal Valley update

Post by Polka »

1 km map (which plays out as a much larger map, took six minute to drive from one side to the other)
EPIC.
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red.murder1
Posts: 126
Joined: 2008-07-25 16:00

Re: [Map] Korengal Valley update

Post by red.murder1 »

This update is pretty badass
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Map] Korengal Valley update

Post by Spaz »

Very epic map, will be close betwen this and Fools road for best looking map ever :p
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Map] Korengal Valley update

Post by [uBp]Irish »

Fools Road probably wont compare.


Can you elaborate a little more on the whole cave ins/land slide comment?
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [Map] Korengal Valley update

Post by G.Drew »

sound pretty ****ing awesome :D
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Map] Korengal Valley update

Post by Spec »

This is indeed pretty badass. O_O Wanna have!
Kahn
Posts: 18
Joined: 2006-05-20 10:44

Re: [Map] Korengal Valley update

Post by Kahn »

- Breaching shotguns will be needed to enter some housing units (gameplay)
Excellent idea.
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