Cassius guide sniping
Posted: 2008-10-07 13:01
Guid on sniping.
*the guide can be reproduced edited and published by everyone who cares to do so*
The sniper should try and meet the objectives to support his team outlined here . This guide is to outline how the sniper can meet the objectives, which objectives he can meet in which enviroments and the implementation of the sniper in a specialist squad.
But first on shooting and hitting the target. The sniper must set up in a prone position for maximum accuracy.
After a set up time of 8 sec, ie holding the gun still for 8 sec. the rifle should be centered. Moving the sight will requie the rifle to settle again but for a lesser time period.
Leading targets is difficult, the sniper should point the crosshair to where he thinks the target will move and fire when it enters his sights, to avoid issues with deviation.
Jungle Maps
Jungle maps are the maps where the sniper can meet all of his objectives with realitve ease. He should work alone on those maps to maximize his camo. His camoflauge is quite effective and allows him to scout out enemy positions and search for enemy assets with realtive safety and impunity. Insertion should not necessitate transport, if it does the sniper should request a cold insertion.
While moving from objective to objective the sniper should avoid roads and trails and try to circumvent approaching enemies.
The camoflauge allows him to get quite close to an enemy position, allowing him to set up wherever he finds cover and as close as 200m if he supports his team with the rifle. Due to the cover he should also be able to trail incoming troops back to their spawn location with relative ease.
If he has to engage targets on his own, to keep AA or heavy machine guns from downing deploying troops he should set up as far as he can though. To set up the sniper should look for bushes, they provide the best cover, but any kind of foliage will do. Alternatively he can look for trees that shape a V set up behind it and frire through the crook.
To avoid being spotted he should not fire while an enemy looking for him is facing his way, as the shot could be trailed back.
When the sniper supports an attack he should have realtive freedom to set up in an ideal position to deny the enemy cover as outlined in objectives. Just make sure to stay concealed in the vegetation while moving around the map.
Same goes for supporting a defense.
City maps
City maps are rather atrocious maps for snipers. Usually his camoflauge wont do the sniper any good, rendering the sniper just as visibile as ordinary soldiers. He should team up with a medic to get healed and have his back covered. In the early stage of the game the sniper should attempt to set up targeting AA if the team relies on airlifts, or target deploying forces trying to take down the officers to delay the build up of enemy assets. To do so the sniper can set up on a rooftop overwatching the enemy assets.
Later in the game the snipers first priority should be to clear rooftops from hostiles, which will have taken position there to engage incoming friendly forces. The sniper himself shouldnt be on a rooftop unless he gets to egage targets hundreds of meters away from an elevated position. It is far better if the sniper sets up in the hills cranes or any other distant elevated position to overwatch the city. With no vegetation around he can trail movement of trucks and the set up of firebases through his scope as long as it isnt obstructed by buildings, but scouting behind the enemy lines should be left to the spec ops.
If the sniper cant find targets from his very distant position and whishes to support attacking units he should avoid setting up sideways of the enemy, unlike in most other maps, the buildings will provide little opportunity to engage targets. He should either set up in the back of enemy forces, which is very risky if he gets spotted despite the enemy facing away from him, either because of bad luck or simply because the enemy takes position on the building he is hiding in, or facing them. In both cases he can take advantage of the open roads, engaging any incoming forces which have little cover themselfs. As soon as the fighting shifts indoors or to backalleys the sniper is out of the game, but he can contribute in clearing the main alleys and restricing the enemies movement.
The tactics employed in defense should not differ much from those used to attack, mostly only requirering the sniper to fall back to a different location.
Desert maps.
Desert maps offer advantages and disadvantages to snipers. In the open the sniper is as exposed as any other troop, the camo helps, but doesnt render him invisibile to the degree it does on jungle maps. Recon can be rather difficult for the sniper due to the lack of cover, but in the openess of the desert enemy assets are more easily spotted by friendly troops anyway than say in jungle maps. He should leave recon to the Spec ops especially if Air support is avaiable to instantly take out laser marked targets.
When he engages troops in the open his best bet is to rely on his marksmanship skills and max out the range of his rifle, trying to bring as much space as possibile between himself and hostiles. Usually the enemy does not have much cover himsel
so the sniper wont have to worry about setting up in the side or back of the enemy, I would even discourage it, him being to exposed to counter attacks. Friendly troops should shield him in the open.
However if the sniper supports an attack on an objective he should seek out to set up himself the way to deny the enemy cover, as outlined in Sniper Objectives.
In defense the sniper should just seek an elevated position on the objective he whishes to defend. Setting up outside might get the sniper killed.
On desert maps he might find himself under fire more frequently than on other maps, if he doesnt have a meatshield of friendly infantery in front of him, but he will be fine as long as he keeps distance between himself and hostile infantery. Typically armor prowls desert maps, he needs to watch out for it and be rather conservative in their vicinity.
Woodland maps.
Woodland maps usually offer a lot of cover but only limited camouflage. However they seem to have a lot of elevations.
If the sniper can bring some distance between himself and a targer the kit is aright, if the maps offers little possibilities for that it should be reconsidered to use the sniper kit.
As long as the sniper is aware he can do recon for his team, he can hide behind trees if he crosses the path of hostiles, but cant move virtually invisibile like on jungle maps.
Attack and defense should be exectued as outlined in Sniper Objectives the woodland areas will offer sufficient cover for the sniper to fall back.
Blended maps.
A lot of maps are a blend of any of the outlined maps containing city area elements. As long as the sniper is not involved in the urban portino of the map the guide applies as outlined above accordino on the setting. However if he engages in the Urban area he should take that into account. For example if the map is a jungle map and he whishes to overwatch a small city or village he should set himself up behind friendly troops overwatching the alley their are moving down as outlined in city maps, while taking cover between vegetation if possibile as outlined in jungle maps.
Counter sniping.
The sniper might need to engage hostile snipers either out of self preservation of because they are engaging friendly troops.
Before setting up for whatever role he whish to fulfill he should search the area for locations where snipers might have set up. His best bet i to look at spots where he would set up himself to defend an objective, if his team is attacking and vice versa. He can do so by sweeping the area on foot or employing his scope or binoculars, depending on how much camoflauge he has to work with. Work top down, look for the highest spots such as hills and cranes before you set up you do not want to set up in the sights of a sniper.
He should aslo keep an eye out for friendly troops, if they are getting shot up although they took cover a hostile sniper might have set up in their side/back.
Once the sniper is spotted he should take his time and try to take him out with a headshot. If he is unaware of having been spotted he will be lying prone and still making eliminating him easy.
If the sniper has been spotted himself by an hostile sniper he should avoid attempting to duel him and forward his location to the team instead if he can.
The sniper in a squad.
Even if the sniper works alone he should be in a squad with a fellow sniper or spec ops. All face the same kind of dangers and can warn each other about hot spots hostile snipers or dispersed infantery squads over VOIP.
On some maps especially maps that offer some camo the sniper can temporarily team up with a spec ops to take out enemy assets such as AA Firebases or bunkers as long as they are not too heavily guarded. The spec. operator can go into hiding nearby the objective and strike as soon as the sniper instructs him that it is free or only lightly guarded supporting him with sniper fire.
On other maps, such as city maps the sniper might want to team up with a medic, to get patched up and have his back covered to not get surprised by troops entering the building he is operating in for example.
*the guide can be reproduced edited and published by everyone who cares to do so*
The sniper should try and meet the objectives to support his team outlined here . This guide is to outline how the sniper can meet the objectives, which objectives he can meet in which enviroments and the implementation of the sniper in a specialist squad.
But first on shooting and hitting the target. The sniper must set up in a prone position for maximum accuracy.
After a set up time of 8 sec, ie holding the gun still for 8 sec. the rifle should be centered. Moving the sight will requie the rifle to settle again but for a lesser time period.
Leading targets is difficult, the sniper should point the crosshair to where he thinks the target will move and fire when it enters his sights, to avoid issues with deviation.
Jungle Maps
Jungle maps are the maps where the sniper can meet all of his objectives with realitve ease. He should work alone on those maps to maximize his camo. His camoflauge is quite effective and allows him to scout out enemy positions and search for enemy assets with realtive safety and impunity. Insertion should not necessitate transport, if it does the sniper should request a cold insertion.
While moving from objective to objective the sniper should avoid roads and trails and try to circumvent approaching enemies.
The camoflauge allows him to get quite close to an enemy position, allowing him to set up wherever he finds cover and as close as 200m if he supports his team with the rifle. Due to the cover he should also be able to trail incoming troops back to their spawn location with relative ease.
If he has to engage targets on his own, to keep AA or heavy machine guns from downing deploying troops he should set up as far as he can though. To set up the sniper should look for bushes, they provide the best cover, but any kind of foliage will do. Alternatively he can look for trees that shape a V set up behind it and frire through the crook.
To avoid being spotted he should not fire while an enemy looking for him is facing his way, as the shot could be trailed back.
When the sniper supports an attack he should have realtive freedom to set up in an ideal position to deny the enemy cover as outlined in objectives. Just make sure to stay concealed in the vegetation while moving around the map.
Same goes for supporting a defense.
City maps
City maps are rather atrocious maps for snipers. Usually his camoflauge wont do the sniper any good, rendering the sniper just as visibile as ordinary soldiers. He should team up with a medic to get healed and have his back covered. In the early stage of the game the sniper should attempt to set up targeting AA if the team relies on airlifts, or target deploying forces trying to take down the officers to delay the build up of enemy assets. To do so the sniper can set up on a rooftop overwatching the enemy assets.
Later in the game the snipers first priority should be to clear rooftops from hostiles, which will have taken position there to engage incoming friendly forces. The sniper himself shouldnt be on a rooftop unless he gets to egage targets hundreds of meters away from an elevated position. It is far better if the sniper sets up in the hills cranes or any other distant elevated position to overwatch the city. With no vegetation around he can trail movement of trucks and the set up of firebases through his scope as long as it isnt obstructed by buildings, but scouting behind the enemy lines should be left to the spec ops.
If the sniper cant find targets from his very distant position and whishes to support attacking units he should avoid setting up sideways of the enemy, unlike in most other maps, the buildings will provide little opportunity to engage targets. He should either set up in the back of enemy forces, which is very risky if he gets spotted despite the enemy facing away from him, either because of bad luck or simply because the enemy takes position on the building he is hiding in, or facing them. In both cases he can take advantage of the open roads, engaging any incoming forces which have little cover themselfs. As soon as the fighting shifts indoors or to backalleys the sniper is out of the game, but he can contribute in clearing the main alleys and restricing the enemies movement.
The tactics employed in defense should not differ much from those used to attack, mostly only requirering the sniper to fall back to a different location.
Desert maps.
Desert maps offer advantages and disadvantages to snipers. In the open the sniper is as exposed as any other troop, the camo helps, but doesnt render him invisibile to the degree it does on jungle maps. Recon can be rather difficult for the sniper due to the lack of cover, but in the openess of the desert enemy assets are more easily spotted by friendly troops anyway than say in jungle maps. He should leave recon to the Spec ops especially if Air support is avaiable to instantly take out laser marked targets.
When he engages troops in the open his best bet is to rely on his marksmanship skills and max out the range of his rifle, trying to bring as much space as possibile between himself and hostiles. Usually the enemy does not have much cover himsel
so the sniper wont have to worry about setting up in the side or back of the enemy, I would even discourage it, him being to exposed to counter attacks. Friendly troops should shield him in the open.
However if the sniper supports an attack on an objective he should seek out to set up himself the way to deny the enemy cover, as outlined in Sniper Objectives.
In defense the sniper should just seek an elevated position on the objective he whishes to defend. Setting up outside might get the sniper killed.
On desert maps he might find himself under fire more frequently than on other maps, if he doesnt have a meatshield of friendly infantery in front of him, but he will be fine as long as he keeps distance between himself and hostile infantery. Typically armor prowls desert maps, he needs to watch out for it and be rather conservative in their vicinity.
Woodland maps.
Woodland maps usually offer a lot of cover but only limited camouflage. However they seem to have a lot of elevations.
If the sniper can bring some distance between himself and a targer the kit is aright, if the maps offers little possibilities for that it should be reconsidered to use the sniper kit.
As long as the sniper is aware he can do recon for his team, he can hide behind trees if he crosses the path of hostiles, but cant move virtually invisibile like on jungle maps.
Attack and defense should be exectued as outlined in Sniper Objectives the woodland areas will offer sufficient cover for the sniper to fall back.
Blended maps.
A lot of maps are a blend of any of the outlined maps containing city area elements. As long as the sniper is not involved in the urban portino of the map the guide applies as outlined above accordino on the setting. However if he engages in the Urban area he should take that into account. For example if the map is a jungle map and he whishes to overwatch a small city or village he should set himself up behind friendly troops overwatching the alley their are moving down as outlined in city maps, while taking cover between vegetation if possibile as outlined in jungle maps.
Counter sniping.
The sniper might need to engage hostile snipers either out of self preservation of because they are engaging friendly troops.
Before setting up for whatever role he whish to fulfill he should search the area for locations where snipers might have set up. His best bet i to look at spots where he would set up himself to defend an objective, if his team is attacking and vice versa. He can do so by sweeping the area on foot or employing his scope or binoculars, depending on how much camoflauge he has to work with. Work top down, look for the highest spots such as hills and cranes before you set up you do not want to set up in the sights of a sniper.
He should aslo keep an eye out for friendly troops, if they are getting shot up although they took cover a hostile sniper might have set up in their side/back.
Once the sniper is spotted he should take his time and try to take him out with a headshot. If he is unaware of having been spotted he will be lying prone and still making eliminating him easy.
If the sniper has been spotted himself by an hostile sniper he should avoid attempting to duel him and forward his location to the team instead if he can.
The sniper in a squad.
Even if the sniper works alone he should be in a squad with a fellow sniper or spec ops. All face the same kind of dangers and can warn each other about hot spots hostile snipers or dispersed infantery squads over VOIP.
On some maps especially maps that offer some camo the sniper can temporarily team up with a spec ops to take out enemy assets such as AA Firebases or bunkers as long as they are not too heavily guarded. The spec. operator can go into hiding nearby the objective and strike as soon as the sniper instructs him that it is free or only lightly guarded supporting him with sniper fire.
On other maps, such as city maps the sniper might want to team up with a medic, to get patched up and have his back covered to not get surprised by troops entering the building he is operating in for example.