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[Map] Feyzabad - discontinued

Posted: 2008-10-09 18:15
by CodeRedFox
[Map] Feyzabad, Afghanistan [WIP]
Updated 12/08

Features
  • Real area of operation (real data used)
  • Recreation in spirit of the area
  • Blufor(undecided) vs Taliban
  • Hard MilSim gameplay
  • WIP 200 to 500m cap radius in each town (Effects OPFOR ability to spawn vehicles, Weapons, and RP)
  • River that travels from on side to the other with little towns here and there.
  • High mountain areas with small towns scattered
  • Snowy areas
  • Military Airports (BLUFOR Air power only spawns after "Radio Free Afghanistan" is capped, which is not an easy flag)
  • BLUFOR teamwork will rely on airpower (Transportation & CAS)
Update: Development cycle
  • R&D
  • Map Development
  • Static Development
  • Lightmapping
  • Faction placement
  • Testing
Assets reward system will be expanded over the Korengal ideas. No more free assets.
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All WIP and subject to change at any point with out notice.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:18
by hx.bjoffe
Looking good

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:23
by =Romagnolo=
I cant write what I'm feeling, just show:



@_@ !!!

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:24
by Rudd
Codered is making a map?

that's all I needed to know

It'll be great
- Insurgency or some new flavor of
Sounds fascinating

I really like that you have kept cappable flags with associated bonuses as well as the standard insurgency in Korengal, looking forward to it here as well.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:24
by hiberNative
looks nice.
what i would like to see is more trees on the hills (like fools road) and 2 apcs for the non militia/insurgent faction only.
the other faction should have quite a few rpg spawns based at their spawnpoints and only jeeps with machineguns.
important would be that the mobility for both of the forces should be a lot higher than say fools road. choppers and jeeps, and a lot of jeeps for the insurgents/militia too. fools road is such an infantry gaming killer, so i think that there should be a lot of vehicles that spawn quite regularly (for both sides).

but i have faith in you ;D

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:26
by Scot
Heheh, my bugging wins!! But looks a great idea, if not just an experiment :)

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:26
by Cptkanito
Omg i love it....

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:27
by CodeRedFox
The areas based on real life so I will try to match the area as close as I can, Plus trees on a 4km map = death :-D

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:28
by Spaz
Looks great :)

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:28
by Scot
Hehe, well whatever you do come out with, I'm sure it will epic pwn. If it's got anything like the detail Korengal has(which it does look like) then you will win forever!

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:30
by foxxravin
omg cant wait! codered ftw :D

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:31
by hiberNative
[R-DEV]coderedfox wrote:The areas based on real life so I will try to match the area as close as I can, Plus trees on a 4km map = death :-D
hmm ok... well i hope it doesn't turn into a kashan with random spots of greenery.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:32
by Rezza
good job there man

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:33
by arjan
Looks promising mate ;)

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:52
by DeltaFart
its beautiful, brought a tear to my eye


Oh wait that was my 85 lb dog stepping on my foot agaain!

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 18:56
by google
Soo, it's basically a clone of Korengal Valley except a lot larger?

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 19:00
by arjan
DeltaFart wrote: Oh wait that was my 85 lb dog stepping on my foot agaain!

Lol :lol:

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2008-10-09 19:01
by CodeRedFox
LOL sure. I really like maps with mountains and natural obstructions so yes it will be like Korengal.