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Operation Baracuda

Posted: 2008-11-07 14:26
by Pluizert
In my opinion the US can only win this, while having identical mature players, when the troops move straight to docks/bridge and start building. Do all this before the chinese get up their defense there. Otherwise it will be a hard, long fight for these areas. Is this map intentionally made to work like this?

Re: Operation Baracuda

Posted: 2008-11-07 18:49
by Hitman.2.5
yes the US need to strike fast and in force.

I was playing as the chinese, and the two flags nearest the airstrip was north and south rock fortification, i had a responsive squad and we managed to build a Fire base, two HMG's and a ILGA AA system at south and likewise at north then the ice cream vans spawned so we had 5 50. at north then moved one to the south and sacirficed a gunner from north to man the AA at south and the yanks didnt get one foot on the chineise island.

so in conclusion to that out come the US need to strike fast and in force and possibly go round the edge of the map to flank the defences and if the ILGA did'nt get the huey's the 50. did and made short work of it too.

Re: Operation Baracuda

Posted: 2008-11-07 20:42
by hiberNative
yes. that map causes me distress.
or players do. admin should kick all the players that man the choppers and don't fly a soon as it's full.

i had an *** round and had all choppers wait forever before going to dock in the north east. .50 and IGLA surprise, choppers gone.
when they respawned the same pilots took full squads rigth towards docks and into .50 fire. ONE went around the east map border and dropped troops at the beach. i wanted to go west and around the whole island and build a firebas at the south east.

instead, the chopper took us south west and squadleader promptly told us to build a firebase by the airtower. i asked why so far away and why so open but he said that it would get destroyed if it was closer to the cps (...). the situation looked like this:

Image

after getting attacked by vodniks and jeeps (that had heard the choppers dropping supply crates) that shot down our extraction, we took a spawned humvee. of course the dude manning the .50 decided to go make a sandwich during the ride so when we met a vodnik he drove us out of the car and killed half the squad.

i left after that.
usa needs to be really aggressive and move move move.
can't stand people that don't understand that.

Re: Operation Baracuda

Posted: 2008-11-07 20:45
by MaxBooZe
Thats why this map can turn out so suprisingly in the tournament! I would love to see what would happen there.

Re: Operation Baracuda

Posted: 2008-11-10 11:24
by Scandicci
I do not think that the US has to hit fast to win this map. The US has to be concerned about tickets and build outposts in places that won't get overrun in two seconds. Last night on T&T I was on a winning US side. I joined Faffal's squad and landed on the beach in E8, dead center of the southern coast. Faffal spammed for resupply for about 5 minutes before getting a second crate. In the meantime, I was kicked from the squad with no warning and started an Eng Inf one. Soon we were 6 strong. We moved on the bridge location and got wiped out twice before setting up shop in the little compound at the intersection of the roads in D6 in the middle of the island. We built up some assets around the outpost that was already there. We got a HAT kit and just started blowing up PLA vehicles that came down the road out of their main from the East. At this point the game had been going on for well over an hour. The US had multiple outposts and had all the flags except the PLA Missle Silo. My squad never attacked anything after we set up shop at the compound. There is no need to attack on this map if you are US. To my knowledge the US never has a bleed. Mr Moe in my squad kept the HAT working and the rest of the squad just kept shooting at trucks that drove down the road. I think the key to a US win is to conserve tickets, build assets in off-the-beaten path locations (or easily defensible) and then just do hit-and-run or ambush tactics on the Chinese. Sending waves of troop laden Hueys at the Bridge location is just folly and will ensure a US loss. So far I have played Op Barracuda about 10 times and have seen the US win 1 time, last night. Conserve tickets, build assets in well hidden or easily defensible locations and do hit-and-run or ambush tactics.

Re: Operation Baracuda

Posted: 2008-11-10 11:42
by General_J0k3r
correct. as the US has no bleed, it is imho more effective to establish a nice and secure base. if the PLA comes to attack, there you go. they'll waste tickets like crazy if you defend properly. sometimes, getting a flag doesn't pay (unless the unlikely case of capping PLA out occurs which I have actually seen done).

Re: Operation Baracuda

Posted: 2008-11-10 11:51
by Tartantyco
-Zerg rushing as US is just stupid. Last match I played the team went straight to bridge and got shot down. I told my pilot to go west and he dropped my squad off at Airfield. We walked across the map and took the bridge flag single-handedly, held off the PLA until reinforcements came and got some FOPs up. We eventually took the entire map.

Re: Operation Baracuda

Posted: 2008-12-30 02:37
by Rudd
MESSAGE TO USMC PLAYERS EVERYWHERE

Yeah...rushing Docks at the start of the round is worth a try.

Yeah...landing nearby and assaulting afterwards before too many chinese are ready is worth a try.

But when wave 15 has been slaughtered...ITS TIME TO STOP FAILING.

How do you stop failing?

1) Get a hardpoint established with defence
2) HUNT down enemy AA
3) Assualt docks with the attack hueys supporting (since they can now move more freely without as much AA around.)

Today two iGi squads disengaged from docks and set up hard points ont he west side of the island, identified and neutralised/observed 3 AA locations. We had POSITIVE K/Ds, we CONTROLLED our engagements instead of charging straght at HMGs.

Please for the love of GOD! KNOW WHEN YOU ARE FAILING!!

Re: Operation Baracuda

Posted: 2009-01-11 00:34
by ExoDuUs
Ive thought about this map, and its not in character for the usmc to be sneaky or sly, as the rebels or insurgents its expected, what usually happens 70% of the time on fools road?
The rebels set up a Rally and camp the bridge and road over the bridge with mines and at in the surrounding hills. The PLa silo main base is right at the top of a hill. so its difficult to set up an a.t without eventually being spotted. But a recon squad cutting their supply lines before bridge could well be invaluable. Another thing is to have a 3man logistics squad building all 4 fb's in secret locations around the map. If 90% of the chineese team sits on docks, patrols are unlikley. this will give a chance for Humvees to spawn and add some much needed firesupport to squads, who can then hopefully [even if its not a flag] gain control of that bridge into docks and stop them driving nans down there and spamming the left click every time a pigeon flies out of a bush!
any criticism or additions please add.

Re: Operation Baracuda

Posted: 2009-01-11 15:28
by PlaynCool
hiberNative wrote: Image
of course the dude manning the .50 decided to go make a sandwich during the ride so when we met a vodnik he drove us out of the car and killed half the squad.
:D :D LOL

Re: Operation Baracuda

Posted: 2009-02-12 21:20
by [DVB] Avalon.ca
After a round on one of the =H= servers last night, on this particular map it has lead me too some stratigic points about the offence and defence needed by the US.

- first off, you need to have skilled pilots. not just the guys that can hover over a truck while its moving. i am sure it looks cool, but you need a guy that has the safty of his aircraft first and formost. a fellow that trys to fly through enemy teritory with disregard as to if he can make it with out being shot down is not the guys that should be transporting 6 lives, and millions in tax payer dollars lol (it is project reality after all). you need a pilot that will find a safe place to set down, and not show boat killing everyone. ( i would do it my self but i am too fat too fly.)
- forward outpost. as far as i can tell, at the moment it matters little where you put this. my preferace is anywhere on the island that can be defended with ease. just having a universal spawn locationg on the rock can keep boots on it, instead of the carrier.
- in order to make the forward out post you need to make sure that you have 2 different aircraft headed to the same place for 2 supply crates. a squad on each of the 2, one to build the other to defend.
- treat your firebases as if they were capable flags. you lose your foot hold on the soil, the match is nearly over. with the fact ( and i didn't know this until this thread) there is no bleed for the US makes defending your forward outpost a no brainer.
- helo's need to be constantly resuplying the fire base and captured tartory squads throught the whole match. it keeps kits amno, and medical supplies abbundant. plus it alows for quick rebuilding of distroyed assests. this also keeps pilots being board and starting to do silly things. a thought.. the SL for the helo squad assigns each air craft to a particular squad, this allows for constant resply and not having 2 or three respond to the same request, and on the other hand none respond, there for neglecting the grunts on the ground.

just a few thoughts.

Av.

Re: Operation Baracuda

Posted: 2009-02-12 21:58
by cyberzomby
A few good thoughts I'd say :) Getting a firebase up and letting it stay up is one of the main things like you say. Also! Its weird that pilot squads dont use a pilot squad leader. Like a manager of the squad. Hes not gettin in and just directing the choppers.

Re: Operation Baracuda

Posted: 2009-02-12 22:02
by [DVB] Avalon.ca
cyber, thats a great idea. unfortunatly it might be just as exciting as a commander. don't get me wrong i really do think that is fantastic idea. the only problem... if the devs can't find a way to get any one go in the commander roll, i dought they will find anyone to play cheif pilot, and not fly.

Re: Operation Baracuda

Posted: 2009-02-13 08:23
by cyberzomby
Yep I agree. And I saw someone else post this a while ago as well btw. Where some more people in for it. It will be more exciting when theres a commander whos getting all these flight request from the squads.

Re: Operation Baracuda

Posted: 2009-03-28 23:43
by Arnoldio
US have to come in fast and in pairs of squads (if the flags are apart), if not, even closer, clear out enemy defenses, establish an FOB at the point of landing and defend it (one squad should be able to keep the defense up) while others cap.

I did this thing with my 3 man squad. We came directly on the beach, killed few chinamen, i threw down a FB and we kept defending it, 3 ppl! We had 1 squad attacking us mid range, FAV running around with 50 cal... Then we moved on to the flags to help others and bang the FB was gone in no time.

Re: Operation Baracuda

Posted: 2009-03-29 00:45
by 503
Depends on whether the Chinese get AA defenses and .50 cals up first or the US to insert troops first. Speed in the beginning of this map is essential to both sides.

Re: Operation Baracuda

Posted: 2009-03-29 10:13
by arjan
in my opinion US should try and seize the airstrip with 1 or 2 bunkers and get 2 squads to defend, and the other go out for flag hunting.

Basicly use the airstrip as a mainbase

Re: Operation Baracuda

Posted: 2009-03-29 12:13
by General_J0k3r
barracuda rounds are battles of attrition in the end. there's no bleed and thus no incentive to cap anything (unless one can cap china out which is unlikely). thus i say build 1-2 FB's and hold. do nothing else. US will win.

Re: Operation Baracuda

Posted: 2009-04-08 14:09
by Masterbake
The problem is that say there's 3 full infantry squads, at the start of the round they'll go in together, but after the first couple of waves fail the squads just go in one by one and are easy to take out with a few defences.

Re: Operation Baracuda

Posted: 2009-04-13 22:37
by TheLean
The reason US lose mostly is because of uninformed players who think capping flags is necessary to win. The Us has an advantage in firepower with their rocket Hueys and if they are used with tacticts and skill the advantage is theirs.